Alan Emrich interview (cont.)
This sounds like a very ambitious
project. I get the feeling I’m only scratching the surface
of the changes in store for MOO3. How much more is
there?
Unfortunately, this interview
won’t allow your readers to deduce what Master of Orion
III is really all about. When they read about a particular
change here or there, it only partially enlightens them about
only a single aspect of the game. There’s no way in
a single interview I can "show you the elephant."
I’m sorry. I wish I could, but this project is really huge.
Your readers need to know that
there is a very rich and tightly woven design underlying MOO3.
Each part of the game is built upon the modifications and
improvements made to all of its other parts. The design is
a large and complex tapestry in the way that all of the elements
fit together and influence each other. If you closely examine
the weave in one area, you can easily miss some important
details until you see it in relation to the totality of the
design.
So please let me end this interview
with this: there is more to it than what you’ve read. If you’ve
read something in this interview that makes you anxious, it
probably wouldn't if you could see it in light of "the big
picture." Have a little faith and stay tuned. The design for
MOO3 is packed to the gills with nuance and richness
that we're presenting through a system of elegant feedback
and functionality in the user interface. We really think you'll
love this game if you had any affinity for MOO or MOO2.
My problem is that I simply can't take up the entire magazine
in an effort to fully explain the myriad complex connections
that exist when I answered these questions. Even if I did,
I would surely miss something. Only playing this game will
truly let players "see the elephant" of its design,
and that stage is still down the space lane a ways.
Thanks Alan! Be sure to visit Quicksilver's Master
of Orion 3 website to read more about Master of Orion
3.
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