60 Second Preview of…
American McGee's Alice
The Specs
Taking Lewis Carroll's famous children's story as his starting
point, former id level and sound designer American McGee is
creating an action game played from a third person perspective.
His basic concept is to make it as dark as Carroll's original
vision with no connection whatsoever to Disney's bright and
cheerful interpretation. Since there's no multiplayer support,
the developers are obviously aiming for a rich single player
game in a weird setting (cf. FAKK2). Alice weilds weapons
based on toys to fight beside and against vaguely familiar
creatures in surreal settings.
The Speculation
Mark's Comments: It's the Americanization of
Alice, swapping tea for TNT and taking something so coy, clever,
logical, and unmistakably British and redoing it with knives
and blowtorches. What's next for American McGee? Jesus with
a BFG instead of the loaves and fishes? Maybe I'll just curl
up with a good book and let my imagination roam amid some
well-turned sentences instead of polygons in McGee's "sadistic
Wonderland."
Tom's Comments: If a game can't be good, it
should at least be weird, which is what the developers seem
to have in mind here. I also have to give it points for one
of the ballsiest titles in the business. Of course, if I had
a cool name like American McGee, I'd put it on a game, too.
It's worth noting that Mr. McGee, who's credited with the
basic concept, is essentially the producer while the yeoman's
work of creating the game is being done by Rogue Entertainment
in Texas. Considering Rogue's excellent work with the Quake
2 engine in that game's expansion packs, Dissolution of Eternity
and Ground Zero, this bodes well for Alice.
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Publisher:
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Electronic Arts
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Developer:
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Rogue Entertainment
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Genre:
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Action
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Release Date:
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December 6, 2000
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