Daily News Spin July 5, 2001 (Thursday)
More PS2 military nonsense
Yahoo has posted a story
about the U.S. and Japan asking Sony to not have the PS2 manufactured
in China for fears of the PS2 technology somehow being subverted
to create military weapons.
The two governments are pointing to the PlayStation 2's DVD ability
as being possibly helpful to China's military. Sony in July was
to begin receiving up to 400,000 game units each month from two
Taiwanese outsourcers, says a report from that country.
We can't help but wonder if Sony's PR department isn't behind this
story at some point? For one thing, the story mentions that Sony
can't keep up with demand for the PS2, yet they can be easily bought
here in the U.S. Units are sitting on the shelves and are not selling
out.
Second, it's a console, not a phaser. We're more worried that unsold
Daikatana CDs could be filed down to a razor sharp edge and used
as frisbees of death than we are about the Chinese reverse-engineering
a PS2 and coming up with a weapon that will make the sun implode
or smart-target Nabisco factories and deprive us of Oreos or make
American males impotent or something.
Violent Video Games in the U.S. and Germany
Frictionless
Insight has a look at the legislative and judicial responses
that violent videogames have received in the U.S. and Germany.
The different ways that the cities of Goettingen and Indianapolis
attempted to regulate violent video games reflect the contours
of their respective countries� principles of free speech. To my
knowledge, no U.S. governmental agency has attempted to impose
a Goettingen-style violence tax on video games of any sort. It
is highly likely that any such attempt to do so would flatly fail.
Not only would such regulation have to survive the same sort of
compelling justification test described above, but it would have
to account for the fact that it also infringed on the rights of
adults under the First Amendment, since they, too, would suffer
from the financial disincentive of arcade owners to stock violent
games.
Be warned -- though interesting, it has a lawyer's slant to it
all.
Biting the Hand
Jessica Mulligan's got a new
column up at Skotos. It's an odds and ends look at the massively
multiplayer gaming scene.
The plain fact of the matter is, if you expect to get 50,000
or more subscribers, it will (or should) cost several hundred
thousand dollars to be properly prepared for launch of an MMOG,
and it can easily cost $2 or $3 million if you expect your game
to be a popular one, such as if you're expecting several hundred
thousand subscribers during the first year. This is money the
smaller shops just don't have; they have to lean on publishers
to provide the resources. Most of these developers just won't
be able to attract publisher interest. Of those who do get tossed
a lifeline, some will lose it later on when the publisher realizes
the true extent of the launch cost and ongoing maintenance. I
suspect this is what happened between developer Wolfpack and publisher
Take Two, regarding the MMRPG Shadowbane.
Ready for your wallet but not for review
Seems Funcom is happy to sell Anarchy Online, but they'd prefer
that reviewers not review it yet. From their website:
As for reviewing the game: We will send out review copies soon,
but we would like to ask that you hold back on a full review until
we have solved these problems.
We would like to ask that Funcom not release games until they're
ready for play, and review. The message also claims 35,000 subscribers,
though no word yet on whether that number is dropping or rising.
3am
Fatbabies is running a rumor that CNET has laid
off everyone at German Gamespot.
The New
York Times has a look at online gaming. Nothing much new here,
but you may want to check it out.
Infogrames has grabbed a hot license, the Terminator
movies, and will make games based on them.
Click here
to read yesterday's news
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