Daily News Spin August 18, 2001 (Saturday)
Disclaimer time
Given the rather testy nature of some of the news items in today's
update, we feel a need to remind readers that we (Tom Chick and
Mark Asher) are freelance game writers. We have written for a number
of publications and websites, but never PC Gamer or Avault. Some
of our recent assignments have been with competitors of PC Gamer
and Avault, namely Computer Gaming World, Computer Games magazine,
GameSpy, and...is that it? Maybe. Damned Internet.
PC Gamer charging game companies for demos?
From the Fatbabies
forums, an email allegedly from Imagine Media informing game
companies that they will have to pay $5000 to have their game demo
included on the magazine CD:
As all of us are aware, though, our industry has keenly felt
the high-tech downturn of the last year. Our magazines are no
exception, and we find ourselves unable to continue offering demo
distribution free of cost. Therefore, effective with the November
issues of PC Gamer, MaximumPC, MacAddict, and Official Xbox Magazine,
we'll be assessing a flat-rate Distribution and Handling fee for
each demo we distribute. This fee - $5,000 per commercial demo
and $500 per shareware demo - will apply to all software selected
by our editors for inclusion on our discs. It will help us defray
the very significant cost of cover discs, and allow us to continue
offering the proven, targeted sampling opportunities those discs
provide.
Again, this fee is a Distribution and Handling fee, and applies
to editorially selected disc content....It is not an advertising
fee - although advertising opportunities will continue to exist
on all our coverdiscs.
Avault and SubstanceTV pleasure one another
The old men at Old
Man Murray take a look at a "site of substance."
August 14,2001: Avault's Editor-in-Chief David Laprad
writes an embarrassing editorial lamenting the demise of G.O.D.:
It�s clear, now more than ever, that the Gathering of Developers
was one of the great alternative publishers in this age of industry
consolidation... Here was a group of people who loved creating
PC games, and watching the Gathering disappear into the embrace
of corporate arms is to feel the electric tingle of hope
fade.
August 17, 2001: Former Godgames CEO Mike Wilson's upcoming
failed project, SubstanceTV, names Avault its first "site of substance".
News of the big announcement is also exclusively granted to Avault.
And exclusively reported by Avault. Except for here.
So what's a site of substance? If Avault is any indication, it's
the type of site that can drum up a highly substantive number
of words - say seven thousand - to review DeathKarz. The average
person has a greater chance of feeling the electric tingle of
hope's sinister doppelg�nger, the electric tingle of getting hit
by lightning, than ever making it through an entire dry-ass Avault
article.
There's more, including an old email allegedly from Avault to potential
advertisers, offering to write previews if ads are purchased. Check
it out, and then discuss
it in our forum thread.
More on Majestic
The San
Francisco Gate has a look at Majestic. Rather than being a preview,
it's more of a look at the game post-release. Interestingly, the
game "that plays you" seems to have some pacing problems.
Namely, some players are frustrated at having to wait for new content.
The hours of standby can be frustrating, akin to reading a suspense
novel that periodically shuts its cover in mid-chapter. In part,
this is a marketing strategy: If players complete a two- to three-week
episode too quickly, they'll be left waiting as long as a month
for the next episode to begin. This is problematic, considering
players pay $9.95 a month for access to the game.
A 23-year-old player from Los Angeles who goes by the handle
Nogwater says that although he finds the standby times tolerable,
he resents "only being able to play for 10 days and then having
to wait another 20 days for the next episode to come out. I figure
that if I'm paying monthly for a game, and they claim that it
takes 20 to 30 days to finish each episode, I want to be able
to play for at least 20 days out of the month."
Interesting article.
Bruce Shelley on game design
Gamasutra has the article:
Presenting the player with interesting and well-paced decisions
is the rocket science of game design. Players have fun when they
are interested in the decisions they are making, when they are
kept absorbed by the pacing of the required decisions, and when
they feel a sense of reward and accomplishment when good decisions
are made. When the required decisions are too trivial or random,
the element of fun lags. You risk boring the player and driving
them out of the game. The Age of Empires series demonstrated that
our customers consider automating trivial activities (queues,
waypoints) a positive improvement.
However, they damned well hate to just completely automate farming
for some reason.
UK game mags lose readers
Eurogamer has the story:
The latest ABC figures have shown circulation dropping almost
across the board for gaming magazines in the UK during the first
six months of the year. Bucking the trend were Computec's PlayStation
World (up by 25% to 79,080) and Future's Games Master (marginally
up at 44,853), but otherwise it was all bad news. Future's Official
PlayStation Magazine lost 38% of its readers (down to 133,168)
as Sony's old warhorse came to the end of its life, while their
new Official PlayStation 2 title gained just 1% (up to 82,109)
compared to its first three months on sale. Other Sony magazines
seeing a decline include Paragon's Play (down 5% to 62,805) and
Future's "quirky" PSM2 (down 15% to 44,543).
The article mentions that PC game mags fared a bit better, but
circulation numbers were either flat or suffered small losses.
Wired on GOD's closing
You have to love even-handed journalism that avoids being overly
dramatic:
The last hope for independent game publishing, GodGames, has
closed shop -- just weeks after the debut of Max Payne, the hard-boiled
officer and title character of the crime story that's instantly
become one of the world's most popular, best-reviewed PC games.
The last hope! But maybe the problem wasn't the big bad publishers
crowding out small shops like Gathering?
"I was never impressed with the Gathering's ability to pick hits,"
said former board member Scott Miller, the CEO of 3D Realms, Max
Payne's producer.
What? Scott wasn't impressed with that savvy grab of the Heavy
Metal license? Pair that with an expensive Quake 3 license, and
how can you lose? Just in case that can't miss combo somehow manages
to miss, be sure to cover your bets by paying for the KISS license
and then make a game that doesn't actually have KISS in it!
Arcanum update
Troika, perhaps responding to some grumbling that was generated
by the demo of Arcanum released some time ago, has issued a statement
about some improvements that have been made to the game since then.
The biggest change is that the interface can be toggled off, freeing
up more screen space for the game. Here's the press
release as posted on RPG Planet.
3am
IGN has the Freedom Force Development Tool available for download.
This will allow you to create your own heroes for the upcoming superhero
game from Irrational. Here's
the link.
Some gamers are frustrated with the Game Boy Advance's lack of
a backlit screen, according to this Bloomberg
article.
Man drowns
in cat bowl. Weird, eh? How about fires
started by pop-tarts?
Click here
to read Thursday's news
Back to Top
|