Daily News Spin April 23, 2001 (Monday)
UO Porn: Hot...needful...dumb
Lum's site
has a link to Redlow.net,
which itself has a pretty funny collection of Ultima Online screenshots
of a nudist colony where "hot chat" appears to be the
order of the day. The screens have characters in their UO undies
saying things to one another like the following:
Undine: buries her fingers into Leshy's hair, deepening their
kiss...hot...needful....slips her hand down between Leshy's thighs,
caressing her.....
Of course then a character named Tyler Durden comes into the nudist
colony and shouts HEY! We were hoping to see a screenshot with Trevor,
but apparently those didn't make the cut.
Wasn't there a country and western song about this? Looking for
Love in all the Wrong Places?
nVidia drops price on GeForce cards
Avault
has a news story about the price drop:
This includes a line of products ranging from 99 USD to 399 USD.
nVidia�s new lineup starts in the value segment with the 32MB
GeForce2 200 board at 99 USD. The 64MB GeForce2 400 at 129 USD
and the 64MB GeForce2 Pro at 199 USD are geared toward the mainstream
and performance segments. The lineup is completed with the 64MB
DDR GeForce3 for as little as 399 USD...
Maybe if nVidia sells enough of those now $400 cards they'll be
able to afford an uppercase N for their name. You know, for $400
you can buy a PS2 and a Dreamcast.
Sony Online registers tenth million user
Call them the Borg of the gaming world, because they're intent
on assimilating you.
Sony Online Entertainment announced today that its premier online
gaming website has reached
the 10 million member mark. Since its launch on March 10th 1997,
The Station(r) receives over one million daily unique users and
continually acquires more than 64,000 registered new users per
week making it one of the fastest growing online gaming destinations
on the Internet.
The press release also mentions that EverQuest has 370.000 registered
users, all of them necromancers or druids.
No more banging crazyballs! India targets mature gamers
The Times
of India Online has a story about how "thinking games"
are being targetted at older gamers in India.
With a mature target audience in the age group of 28-45 in mind,
Indian gaming companies are taking the international cue and making
shelf-space for thinking games which involve business strategy,
building civilisations, running cities, laying war blueprints
and role-playing games.
They call these thinking games, as against the `instant gratification
games' that are thrill food for children, adolescents and teens
who need constantly to shoot Nazi snipers or bang crazyballs to
all corners of the screen.
As much as we'd like to play thinking games, how can we give up
shooting Nazis? With crazyballs even! It's so instantly gratifying!
Sounds like Snow Crash
Remember the virtual world in Neal Stephenson's Snow Crash? Seems
like Adobe is trying to do something similar, according to this
Toronto
Star story.
On the line from corporate headquarters in California, they can
hardly contain their excitement about entering Adobe's Atmosphere,
an immersive world - a 3-D, computer-generated environment - that's
also a chat line, that users enter through an avatar, an online,
3-D self.
``You can be a man, woman, mouse,'' says Dunal.
``You can explore a pyramid, or Stonehenge,'' says Smith. ``You
can be totally anonymous,'' says Dunal.
``You can walk through these exotic worlds, see the interactivity
among other people, participate if you want. There's a fish that's
shy, a spider that bumps into you . . .''
...and a bunch of people who will be annoying, no doubt. Is there
any evidence that there's a demand for this kind of online environment?
Well, maybe if the put in Nazi snipers and crazyballs....
A dollop of the Ivy League in our games?
Some game companies are inviting Ivy League academics to lecture
their game developers on the classics, according to this London
Times story:
The developers hope that by reading Homer and Shakespeare they
will learn how to introduce plot, character development and narrative
tension to games. They also want to learn how to replicate memorable
literary moments, such as Lady Macbeth scrubbing blood from her
hands.
�We want to move away from traditional fight-or-flight games
towards games with more sophisticated storylines with nuance and
texture,� Jeff Brown, of Electronic Arts, one of the world�s leading
games firms, said.
Here's the challenge EA has identified.
Electronic Arts hopes to learn how to merge the storytelling
skills of classic writers with the involving action that makes
gaming so addictive. The result, they say, will be a kind of post-modern
digital narrative where the player is the chief protagonist.
�For thousands of years storytellers, with some exceptions, wrote
linear narratives with a beginning, middle and end,� Mr Brown
said. �Interactive entertainment is the first time that the author
does not dictate the plot. The games will have to be scripted
in a geometric pattern so the story can go off in a number of
directions depending on what the player decides to do next.�
The article concludes with an interesting observation about violence
in computer games.
Henry Jenkins, of MIT, said that the gratuitous violence in games
has no emotional or narrative consequences. �All stories have
violence. They become literature when blood-lust turns into something
more meaningful, when the moral dilemmas of violence are explored.�
Professor Jenkins said that while games are addictive, few are
emotionally compelling.
�I�ve never seen a computer game that made me cry.�
It's obvious that Professor Jenkins has never played the computer
game version of Advanced Squad Leader.
Starsky and Hutch game in the works
Did we miss this announcement? Perhaps we've just suppressed it
the way we've suppressed all memories of being abducted by aliens
and participating in satanic rites as children.
In a story
about Empire Interactives licensing of Renderware's toolkit it was
mentioned that a Starsky and Hutch game for the PS2 and PC is in
the works.
Empire is initially using RenderWare Graphics for the development
of one internal and two third-party titles, which include Starsky
and Hutch(TM). Based on the wildly popular '70s hit-TV show, Starsky
and Hutch is being developed by Minds Eye for PlayStation(R) 2
and PC platforms. Empire has also secured worldwide co-publishing
rights for the multi-platform game Antz(TM) Racing.
Can a Hee-Haw game be far behind?
Yo quiero Xbox
Microsoft and Taco Bell are teaming up to promote the Xbox, according
to this Silicon Valley.com story.
The Taco Bell deal, to be announced Monday, calls for the nation's
No. 1 Mexican-style fast-food chain to promote Xbox to 35 million
weekly customers at 6,800 restaurants in the United States and
Canada.
What is behind this unholy alliance? Marketing demographics, of
course!
Microsoft will play catch-up [to Sony] by applying the hard sell
to the 16- to 26-year-old, hard-core male gamers who determine
what's hot and what's not. After the first year, the company will
target more female players. ``This is a long-term investment for
Microsoft. You can't go in small,'' O'Rourke [vice president of
Xbox sales and marketing] says.
Males 18 to 34 are Taco Bell's biggest customer group, Myers
[vice president of licensing for Taco Bell] says. Taco Bell will
run ads to support the launch and stage in-store promotions.
This is great. If the Xbox fails, then the Xbox teams who will
be fired by Bill Gates can all get jobs at Taco Bell.
O'Rourke, we asked for extra hot sauce with our gordita! Get on
the ball, man!
Theglobe.com delisted
Excite
has reposted a Business Wire story about theglobe.com's stock moving
from NASDAQ to an over the counter trading board.
"While the online advertising market is currently in a downturn,
our nationwide sales force continues to work diligently to attract
leading consumer brands as advertisers on theglobe.com network,
capitalizing on our competitive positioning," Peck [theglobe.com's
CEO] added. "We believe that the combination of this diligent
sales effort and our recent cost-reduction initiatives have positioned
theglobe.com to outlast the current market downturn and ultimately
prosper when the market rebounds."
The real effect of the delisting is that it makes it much more
difficult for theglobe.com to raise money through sales of stock.
Theglobe.com is the parent company of Computer Games Magazine, Happy
Puppy, Games Domain Review, and Computer Games Online.
The end of Bleemcast?
Eurogamer
has an article detailing Bleem's new business scheme, which smacks
of desperation. Instead of offering PlayStation emulation for a
wide range of games or our PCs, they are going to sell CDs for $5.95
that allow for the emulation of just a single game. In other words,
you'll have to buy the original game CD and then spend another $6
for the Bleem emulation, and this to play last-generation console
games.
We don't know. Maybe this is a brilliant scheme. If you just want
to play a PSX game now and then on your PC, it's cheaper this way.
We're dubious, however.
Update: Bleemcast is probably the wrong word to use, as
that refers to a Dreamcast emulation in the works that will allow
the play of PSX games on the Dreamcast.
Infogrames cancels Em@il games
This kind of sucks. Infogrames is shutting down their server for
the line of email games, which includes the nifty X-COM game. After
May 1st, you simply won't be able to play these games anymore because
the turns have to go through the Infogrames server.
We talked to Infogrames and there seems to be no alternative solution
to keeping the games viable. The games are hardcoded to use the
official server and a patch to just allow players to send one another
their turns isn't possible.
We've learned a lesson here. Be wary of buying multiplayer-only
games that rely on the support of the game company to function.
Fallout Tactics disemboweled
Gamasutra has one of their post-mortem
looks at Fallout Tactics, this one written by Micro Forte's
Tony Oakden. Here's a little bit about what went wrong:
The game's design goals were another, more serious problem. When
I joined the project I had the distinct impression that the game
was going to be a turn-based RPG. As the game progressed, it became
clear that this was not the case, and we started to move farther
into the world of tactical combat and ultimately to real-time
gameplay. The situation finally became intolerable in August 2000,
when we attempted to produce our first single-player demo. The
game absolutely stunk! It was obvious to all who played the game
that this just was not working and at this point Brian Christian
phoned my CEO and told him that the game did not play.
Our CEO stepped in and worked with us to help define what the
game was actually about: tactics. He worked with our lead designer
in defining key tactical elements that a level designer could
pick and chose from in order to help design interesting tactical
situations. We realized that the RPG element had to be peripheral
to the game, and we concentrated instead on setting up carefully
designed tactical situations for the player to solve. We started
with just the opening section from the second demo mission and
worked on that until it was fun to play. We gradually expanded
this to the whole level. Over a period of a few weeks, we were
able to turn the demo into a fun experience. By the end of August
we had a finished level that was great fun and challenging to
play. But the cost was further delays in the release date.
Interesting that it started out as a turn-based RPG, or at least
that Micro Forte thought that was what it was supposed to be.
CIA Operative screenshots
This is kind of interesting. Stomped has four screenshots of a
new game from 2015, the people who made Laser Arena. Here's the
blurb about this upcoming value-priced CIA game:
In CIA Operative the player is an elite government agent whose
mission is to protect the USA's interests abroad. This Quake powered
shooter takes the player to various hotspots around the world
to assassinate drug lords, eliminate unsanctioned weapon stockpiles,
and destroy staging points for illicit substances that if unchecked
would poison the youth of America. All must be done without sullying
the image of the world's only super power.
What's interesting is that the game is using the Quake 1 engine,
yet the screenshots look extremely good. Here's a link to one,
another,
the third,
and the fourth.
How'd they make them look so good?
FTC cites progress for game industry
According to the
LA Times the FTC will issue a report that both slams the music
industry and gives a grudging nod to the movie and videogame industry
over regulating adult content.
A much anticipated sequel to last year's scathing Federal Trade
Commission report on the marketing of violent entertainment to
children is expected to single out the recording industry for
failing to respond to federal officials' recommendations.
The film and video game industries are said to have shown some
progress but have not completely ceased the marketing of inappropriate
material to children, according to industry sources familiar with
briefings given to congressional aides.
Senator Leiberman is still making noise about enacting legislation
that will penalize the industry for lack of enforcement of their
guidelines. Too bad they can't legislate responsible parenting.
Columbine-related lawsuit fired
The Denver
Post is reporting that the family of a slain teacher at Columbine
has filed a lawsuit naming a number of entertainment companies as
defendants.
Just hours after many Columbine victims settled legal claims
against the parents of the shooters, two other families sent strong
messages to the violence-filled media that they say made Eric
Harris and Dylan Klebold more willing and efficient killers.
Linda Sanders, wife of slain teacher Dave Sanders, and two of
his stepdaughters filed a multibillion-dollar, class-action lawsuit
Thursday against 25 media companies, most of which manufacture
or distribute video games.
In a related matter in the same story, another parent sent a letter
to John Carmack demanding that he stop selling violent games to
minors.
Dale Todd, Evan's father, said he hooked up with Thompson through
research he did on violent video games. He even obtained a copy
of "Doom" and played it himself. He was appalled.
Then he asked Thompson to write Carmack a letter, "just to let
him know we're on his trail." Although he doubts the software
icon will change his ways, Todd said he may consider other options.
Appalled by Doom? Can't they pick on Dungeons and Dragons or something?
3am
We had a reader write us and ask that our links spawn new windows
instead of just, you know, not doing that. If you're using IE, you
can always spawn a new window by pressing and holding the Shift
key when you click on a link. Netscape probably has a similar feature,
but we don't know how to invoke it.
It's the birthday of the sweet swan of Avon, William Shakespeare,
author of many fabulous editions of Cliff Notes. Out, out brief
candle, and enjoy your birthday cake, Will!
Update: We've been informed that if you use Netscape you
can right-click on a link to get a menu choice that will spawn a
new window. We love our Gentle Readers. It's the Angry Readers we
could do without.
Click here
to read Friday's news
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