Daily News Spin April 17, 2001 (Tuesday)
Black & White spyware concerns answered
Lionhead has responded to spyware accusations in an article in
The Register with a letter
from one one of the Lionhead team.
In the single player game we make requests for weather data (if
this is enabled) containing your user registration details so
that the server can look up your city and weather associated with
your city.
Additionally, every 3 minutes we send a UDP packet containing
8 bytes - packet length, packet type (i.e. a ping packet type
= 4225) and your registration ID (if you have registered, otherwise
just a hash of your name with a high bit set). The originating
IP is also available through winsock.
If you have any friends in your friend list, then additionally
every 3 minutes a request containing length, type (user list request=4227)
and a list of your friends' registration IDs is sent to the server.
If the server thinks that any of your friends are online then
it will return their IP address so that you can chat to them.
Ok, we understand the weather and the friends list stuff, buy why
does the game send the registration ID or name hash? What's the
purpose of that?
We think games shouldn't send any information over the Internet
without the player's consent during a single-player game, or at
least make it clear to the player that the information will be sent.
Snowball cutting staff again
Snowball (IGN and the Vault Network) is cutting one-third of its
staff, according to The
Register.
Snowball, the San Francisco-based affiliate ad network, is sacking
55 people, a third of its staff. The cost-cutting move comes on
the same day as the company revealed that NASDAQ intends to delist
its stock for falling below the minimum bid price of $1 a share.
Snowball has already undergone some staff cuts and no longer uses
freelancers. It doesn't look good.
Gone for a minute and...
Tom posts another 60 Second Review, this one for Adventure
Pinball. He's sneaky, that Tom.
Pro gaming in decline?
Eurogamer
looks at professional gaming, which seems to have bumped into a
few icebergs.
One of the biggest problems facing pro-gaming at the moment though
is the lack of suitable games. That might sound odd, given that
there are at least half a dozen first person shooters out there
which are specifically designed for multiplayer gaming, but few
of these are appropriate for competitions.
....Counter-Strike no doubt seemed like a good idea at the time.
More people play it online than every other first person shooter
combined, and its real-world weapons and settings should make
it easier for non-gamers to understand. But although it is massively
popular with the hardcore, for the casual observer it is all pretty
baffling, not to mention downright dull most of the time, lacking
the immediacy and simplicity of a head-to-head Quake duel. It
is also a team sport, which means that the once impressive cash
prizes now have to be split between five times as many people.
It's an interesting read. We've always thought that the idea that
computer games could be spectator sports was a bit wacky.
Soldier of Fortune 2 announced
No big surprise here. From the press release:
In Soldier of Fortune 2 players once again assume the role of
John Mullins, a military consultant working for the top-secret
anti-terrorist group known as The Shop. In the game, players must
tackle a wide-range of missions from hostage rescue and intelligence
gathering, to search-and-destroy. Level design in Soldier of Fortune
2 is flexible enough to allow for multiple styles of play. Gamers
can "hit 'em hard" with a frontal assault or use stealth weapons
for a subtle approach.
We talked to Raven's Brian Raffel a few days ago. Brian told us
that real-life secret agenty badass John Mullin has been consulting
on this sequel from the get-go, so expect even more realism.
EverQuest expansion to be Shadows of Luclin?
Lum's is reporting
on a rumor that the next expansion for EverQuest will be called
Shadows of Luclin. This expansion will be set on Norrath's moon
and will feature a new race, the Eaters of Green Cheese, AKA Green
Bay Packers fans. Ok, we're kidding about that race. There will
be a new one, but they very well might be Bears fans for all we
know.
Revenue up, losses down for Interplay
Interplay announced its fourth quarter financials, reporting a
13 percent increase in net revenues with $30.8 million with operating
losses of $3.8 million. Last year for the same quarter they lost
$4.6 million.
Strifeshadow beta signups
Strifeshadow, an online-only RTS game being developed by Ethermoon,
is looking for some beta testers. Here's
the link to the signup.
Age of Mythology
It's yesterday's news, but Ensemble has announced their next game,
tentatively entitled Age of Mythology. From the press release:
The setting for AGE OF MYTHOLOGY is long ago, when legend and
myth are real. Three mighty cultures struggle for world dominance.
Gods and their minions are meddling, attempting to favor one group
over another. Players are the guiding spirits of one civilization,
employing their heroes, their cultural resources, the favor of
their gods, and rare mythical creatures to conquer the world.
AGE OF MYTHOLOGY is the next generation in real-time strategy
game development from Ensemble Studios, the creators of Age of
Empires and Age of Empires II. It features the full 3D software
technology of Ensemble Studios' BANG! engine. Strategy games will
now lead the technology curve, not lag. AGE OF MYTHOLOGY is stunning
in 3D, maintaining the Ensemble Studios' signature of creating
vivid realistic worlds.
Sounds good. We look forward to a few fantasy elements and the
new 3D engine, although our chief fantasy would be farmers who are
smart enough to replant the fields on their own.
Here's a link
at Blue's to a scanned image of the CGW cover. Sheesh, now we're
getting warez versions of magazines.
3am
"This book was written with the world's finest word processor,
a Waterman fountain cartridge pen. To write the first draft of such
a long book by hand put me in touch with the language as I haven't
been for years. I even wrote one night (during a power outage) by
candlelight. One rarely finds such opportunites in the twenty-first
century, and they are to be savored."
That's Stephen King from an afterword in his latest 600 page book,
Dreamcatcher. King wrote the book while recovering from being
nearly killed when he was struck by a car while taking a walk. During
his physical rehabilitation, he had trouble using a word processor,
so he wrote by longhand.
Unfortunately, as Mark discovered today, you can't update a website
or turn in a GameSpin column when experiencing a power outage. All
the Waterman fountain pens in the world scribbling beneath the shy
candlelight can't upload an HTML file to a server or send an email
on its way.
Click here
to read yesterday's news
Back to Top .
|