Daily News Spin February 12, 2001
AC Volunteers involuntarily removed
Gamespy is reporting that over 100 volunteer guides in Asheron's
Call are being replaced by eight paid workers. Microsoft has not
commented yet, according to the
story.
If true, this is likely a move to head off possible repercussions
from the AOL volunteer case that should be decided soon. In that
case the plaintiffs, former AOL volunteers, are suing for back pay
saying that in effect they were doing the work of employees and
therefore should have been paid. Ex-Ultima Online volunteer guides
have also brought suit against Origin over the same issue.
We don't really have an opinion about this, but after playing in
these online games and witnessing firsthand the antics of some of
the players, we think the volunteer guides should at least get babysitting
wages.
Have you played The Mahabharata lately?
It seems that India, which already exports about $6 billion in
software every year, has decided to jump into the game market. According
to a Reuters
story posted on Yahoo, an Indian film company wants to see some
of its properties turned into games.
Madras-based Pentamedia Graphics Ltd, which has carved itself
a niche in making computer animation films and entertainment,
has invested $4.0 million in Purple Drop, Inc, a Silicon Valley
startup which will help its army of engineers serve the gaming
industry and develop games based on its films.
While $4 million may not seem like a lot, Pentamedia does have
the advantage of being able to tap into India's rich cultural heritage.
Purple Drop has been given the rights to make games out of Pentamedia's
animation films, Pandavas, based on the five princes at the center
of India's ancient epic, The Mahabharata, and Sinbad, based on
the legendary Arabian Nights tale.
Purple Drop plans on licensing engines for their initial games.
The Mahabharata and Sinbad sound like interesting subjects, but
we're not sure how a legendary figure like Ghandi can be used in
a game. Anyone for a Quake passive resistance mod?
Red Alert 2 even redder
Westwood just released a fairly substantial patch for Red Alert
2. Among the changes
and fixes are some welcome new ways to move around the map,
hot keys for placing buildings, and a few issues of balance: Libyan
nuke vans are toned down a bit (whew...) and some of the IFV combos
aren't quite so fierce. There's also an observer mode that lets
you spy on multiplayer games, which might be an interesting and
entertaining way to learn new tricks. You can get the patch through
the ingame updater or you can download
it here.
Playing GAMES Studios The Moon Project, which boasts some pretty
impressive unit AI, we're reminded that Red Alert 2 is still lacking
in some important areas. We'd rather Westwood patch in things like
intelligent unit behavior so Red Alert 2 doesn't feel so much like
herding cats. It's great fun as a giddy overblown game, but it's
not nearly as good as it should be.
"The end of the likes of Quake"
On their final day, Gamecenter published the contents of a
memo believed to be from the Interactive Digital Software Association.
The memo lists a series of steps to regulate the marketing of M-rated
games. In their commentary,
Gamecenter says they're "chilled to the bone" and it "means
we could soon see the end of the likes of Quake, Doom, Half-Life,
Unreal Tournament, and much more".
Our reaction wasn't nearly as dramtic. The entertainment industry
as a whole has been caught red-handed marketing unsuitable material
to minors. The memo rightly notes, "We simply cannot have a
credible self-regulatory regime that does not create some objective
standards governing what constitutes improper target marketing."
If this memo is authentic, it represents the ISDA's admirable attempt
to atone for their oversight in the past and to avoid it in the
future. Since children should not be subjected to advertising for
M-rated games, we support discussion of the steps mentioned in the
memo.
The right stuff
We got an email over the weekend from Tsuyoshi Kawahito, aka TK,
one of the few remaining champions of flight simming. TK was behind
the programming of Jane's Longbow 2 and the design of Microprose's
European Air War, two sims that would probably appear in any armchair
pilot's list of Top Five Flight Sims Ever.
TK informally announced the first title from Third Wire, the company
he founded after Microprose cut off their sim developers. Currently
known only as "Project
1", it will be a flight sim covering aircraft from the
underrepresented early days of jets, featuring long neglected airplanes
like the
F-4 Phantom and the F-104 Starfighter.
Project 1 doesn't have a publisher yet, and in his email, TK says
he's well aware of the uphill struggle it will take to get a flight
sim on the retail shelves. But based on our experience with his
previous titles, we're convinced if anyone has the right combination
of flight sim know-how and appreciation for accessible game design,
it's TK.
3am
We realize this may be copyright violation, but we were so amused
at Entertainment Weekly's capsule review of Whipped, that we're
going to run it here and now, in its entirety: "Don't."
Reading that one-word review put us in mind of Hannibal, which we
saw this weekend. Much to our dismay. It is, however, slightly better
than Whipped.
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