|Warlords Battlecry III|
TomChick - :60 Reviews - Comments - 07/03/04
I went into a 7/11 to get a bottle of ginger ale yesterday. As I was walking out, I held it up to look at it. But something weird happened with physics or the cohesive properties of the skin on my fingers or sunspots or something: suddenly, the bottle was soaring out of my grasp. I reached out to recover it and for a brief moment, there was an elaborate dance between my hands, the bottle of ginger ale, and gravity. Gravity won. The bottle hit the ground and erupted into an explosion of green glass and white fizz.
That split second of hand-dancing is where Warlords: Battlecry III is right now. It's a competent follow-up to one of my favorite RTSs that should give the best of the genre a run for its money. Instead, it's half-way between being a colorful heap of shattered glass and fizz or something solid and refreshing in my hands. There are ongoing problems with bad documentation, egregious bugs, unstable multiplayer support, and an asbolute lack of balance among the sides and units. I have confidence that Infinite Interactive, nee SSG, can eventually rein it back in, but right now it's a bit dismaying to see a revered venerable developer fumbling around like some dumb guy about to drop his drink.
Read Tom's full review in the August issue of Computer Gaming World.