World in Conflict: Massive Bull
TomChick - News - 04/13/08 - Link

IGN's Jason Ocampo posted a preview of the upcoming console version of World in Conflict. The article seems based solely on a conversation with lead designer Magnus Jansen, who claims there will be a new harder difficulty level. From the preview:
One reason for [player complaints that the AI in the original game was a "pushover"] is the designers nerfed the AI by not allowing it to use its units' special abilities. If you've played the game, you've undoubtedly used the smoke grenades on your tanks to create concealment, or the antitank missiles on your wheeled vehicles to kill armor, and so on. The AI never did that, because the designers felt like it might make the game too hard if it did.

I'm going to file this under 'Yeah, right'.

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