{"id":9361,"date":"2011-09-23T13:57:15","date_gmt":"2011-09-23T20:57:15","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=9361"},"modified":"2011-09-23T13:57:35","modified_gmt":"2011-09-23T20:57:35","slug":"hard-resets-soft-reset","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2011\/09\/23\/hard-resets-soft-reset\/","title":{"rendered":"Hard Reset&#8217;s soft reset"},"content":{"rendered":"<p><a class=\"fancybox\" rel=\"9361\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/09\/Hard_Reset_patch.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/09\/Hard_Reset_patch.jpg\" alt=\"\" title=\"Hard_Reset_patch\" width=\"600\" height=\"375\" class=\"aligncenter size-full wp-image-9369\" \/><\/a><\/p>\n<p>Hard Reset got a patch today that made a few significant changes to how the game plays.  Mostly for the better.<\/p>\n<p><strong>Some commentary, after the jump<\/strong><!--more--><\/p>\n<blockquote><p>Sprint (shortly) even while still recharging &#8211; Sprinting is now possible at any moment &#8211; you don&#8217;t have to wait till the sprint bar fills up.<\/p><\/blockquote>\n<p>I assumed this was an intentional design decision.  I liked that sprint required a full refractory period before you could use it again.  I say this having done a lot of half-assed stamina management in Dead Island, where I get a smidge of stamina back and then immediately spend it, at which point I&#8217;m right back where I started: getting knocked on my butt by a zombie.  Now it&#8217;ll be easier to dash around in Hard Reset, which is a key part of some of the fights.<\/p>\n<blockquote><p>Improved the time between switching between N.R.G. Weapon adn CLN Firearm.<\/p><\/blockquote>\n<p>I also thought this was a design decision, but I&#8217;m not sorry for anything that makes it easier to use different weapons.  A constant tension in Hard Reset was &#8220;Do I keep shooting this gun, or do I start the half-hour long animation that will switch me to the other weapon?&#8221;<\/p>\n<blockquote><p>Single Switch-Weapon Button &#8211; the F key will now switch between weapons.<\/p><\/blockquote>\n<p>Ah, thank you!  I could never keep it straight which gun was the Q key and which gun was the E key.  I wonder if there&#8217;s any chance we&#8217;ll be able to assign hotkeys to specific weapon configurations?  Or is that part of the design?  That we have to calculate which configuration we have assigned to a weapon at any given time so that we know what&#8217;s coming up when we switch weapons?<\/p>\n<blockquote><p>Mid-game difficulty change &#8211; You are now able to switch difficulty midgame (the lowest difficulty ever chosen during the whole run determines the achievements unlocked).<\/p><\/blockquote>\n<p>Whatever.  This was probably a widely requested feature by a bunch of whinybaby gamers who can&#8217;t commit to a difficulty level.  The next step is a giant &#8220;I Win&#8221; button on the main menu.<\/p>\n<blockquote><p>In-game Score report &#8211; You are now able to check your Mission stats while in-game pressing the Tab key.<\/p><\/blockquote>\n<p>Very nice, Flying Wild Hog.  A lot of Hard Reset&#8217;s replay value is based on us caring about the scoring system.  Thanks for letting us monitor it.  But for a best-case example of how this should work, check out Avalanche Studio&#8217;s superlative Renegade Ops.<\/p>\n<blockquote><p>Disable logos &#8211; You are now able to disable starting logos in the Game options menu.<\/p><\/blockquote>\n<p>Always a good thing, but Flying Wild Hog&#8217;s logo cinematic is a grand one that I don&#8217;t mind watching.<\/p>\n<blockquote><p>Small healthpacks now regenerate 20 HP instead of 30 HP.<\/p><\/blockquote>\n<p>Ooh, that&#8217;s going to hurt.<\/p>\n<p>The complete list of changes is <a href=\"http:\/\/forums.steampowered.com\/forums\/showthread.php?t=2134283\">here<\/a>.  But the bigger news, which isn&#8217;t really news until we know more, is that Flying Wild Hog let slip they&#8217;ll add a new mode in a few weeks.  No word yet on what this is, but any new way to play Hard Reset will be welcome.<\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18],"tags":[],"class_list":["post-9361","post","type-post","status-publish","format-standard","hentry","category-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Hard Reset&#039;s soft reset - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2011\/09\/23\/hard-resets-soft-reset\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Hard Reset&#039;s soft reset - 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