{"id":8700,"date":"2011-09-04T17:53:53","date_gmt":"2011-09-05T00:53:53","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=8700"},"modified":"2011-09-05T22:26:29","modified_gmt":"2011-09-06T05:26:29","slug":"dead-island-face-time","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2011\/09\/04\/dead-island-face-time\/","title":{"rendered":"Dead Island: face time"},"content":{"rendered":"<p><a class=\"fancybox\" rel=\"8700\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/09\/Dead_Island_face_time.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/09\/Dead_Island_face_time.jpg\" alt=\"\" title=\"Dead_Island_face_time\" width=\"600\" height=\"375\" class=\"aligncenter size-full wp-image-8701\" \/><\/a><\/p>\n<p>Crappy zombies movies have an inevitable scene in which a zombie lunges at someone from just outside a tightly framed shot, presenting the audience with the undead equivalent of a cat scare.  It&#8217;s a cheap tactic, unbecoming of a zombie.  Zombies aren&#8217;t known for their stealth.  You can see them coming from a mile away.  Consider the iconic scene in the original Night of the Living Dead that introduces the modern zombie.  A man and a woman at a cemetery see someone shuffling towards them.  If they had just strolled away, nothing would have happened.  But instead, they goof around.  &#8220;They&#8217;re coming to get you, Barbara.  Look, there&#8217;s one now!&#8221;  It leads to the world&#8217;s first zombie attack.<\/p>\n<p>One of my favorite things about Dead Island is how well it avoids cheap tactics, but it still manages plenty of surprises and a wonderful sense of danger.  When a zombie grapples you (pictured), it&#8217;s your fault.  You either took on too many at once, or you didn&#8217;t check for nearby doorways or bushes while you were distracted, or you estimated distance poorly, or you went someplace with lots of dark tight spaces (pro tip: don&#8217;t get too accustomed to the sunny open space of Banoi&#8217;s beach resort).  When a zombie gets in your face, you have no one to blame but yourself.  <\/p>\n<p>Dead Island developer Techland manages this partly with whatever fancy spawning tricks they&#8217;re using to populate the world.  The how, where, and when of zombie spawning is every bit as impressive as the graphics engine.  Look, there&#8217;s one now!  You check your weapons; you quickly look around you to make sure you&#8217;re alone; you advance and hack away with your machete; you miss the swing at its head so you give it a kick and it flies backwards towards some bushes; you look around you again to make sure there are no stragglers approaching; you advance on the fallen zombie, chopping at its legs while it tries to get up; you decapitate it with a carefully aimed swing at its head; you see it&#8217;s dropped a diving knife; hmm, the knife isn&#8217;t bad, but you can&#8217;t use it until you level up, so you check the damage against the cleaver you&#8217;ve been chucking&#8211;AH, A ZOMBIE CAME OUT OF THE BUSHES AND NOW IT&#8217;S IN YOUR FACE BECAUSE YOU WERE CHECKING HOW MUCH DAMAGE THE DIVING KNIFE DID!<\/p>\n<p>Given that these zombies don&#8217;t occur in Dead Rising sized hordes, I couldn&#8217;t be more pleased with how Techland has made fewer zombies matter more, with whatever spawning tricks they&#8217;re using and this deeper combat model.  Banoi feels unsafe, but not cheaply so.<\/p>\n<p>And speaking of up close and personal, one of the most valuable commodities on Banoi is deodorant.  But not for the reason you&#8217;d think.  Let&#8217;s just say two cans of deodorant and some duct tape can work wonders.<\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23],"tags":[],"class_list":["post-8700","post","type-post","status-publish","format-standard","hentry","category-game-diaries"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dead Island: face time - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2011\/09\/04\/dead-island-face-time\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Dead Island: face time - 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