{"id":5876,"date":"2011-04-25T12:26:38","date_gmt":"2011-04-25T19:26:38","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=5876"},"modified":"2011-04-25T02:22:27","modified_gmt":"2011-04-25T09:22:27","slug":"section-8-prejudice-3-miles-in-10-seconds","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2011\/04\/25\/section-8-prejudice-3-miles-in-10-seconds\/","title":{"rendered":"Section 8: Prejudice: three miles in ten seconds"},"content":{"rendered":"<p><a class=\"fancybox\" rel=\"5876\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/04\/Section_8_Prejudice_GD_03.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/04\/Section_8_Prejudice_GD_03.jpg\" alt=\"\" title=\"Section_8_Prejudice_GD_03\" width=\"600\" height=\"375\" class=\"aligncenter size-full wp-image-5889\" \/><\/a><\/p>\n<p>One of the graphically impressive features of Section 8: Prejudice is the way that you spawn in multiplayer. Instead of magically materializing at a location you drop from a ship 5,000 meters (~16,000 feet, ~3 miles) onto the map. This is done in third person (pictured) so you can see all the cool streaking effects and how your battle-hardened avatar casually sways side to side as you plummet.<\/p>\n<p>But it not only looks good, there&#8217;s some gameplay in this mechanic beyond a respawn timer.<\/p>\n<p><strong>After the jump, it&#8217;s not just for show<\/strong><!--more--><\/p>\n<p>As you&#8217;re dropping in after about 5 seconds the altitude meter on the right side enters the yellow zone. If you decide to brake anywhere in the yellow zone your space marine acrobatically flips into a skydive position and you gain mouse control. Your travel time increases as you more soar than plummet but you can finesse your landing, covering quite a wide bit of the map if you brake right at 5 seconds.<\/p>\n<p>If you don&#8217;t brake then you hammer into the ground exactly where you selected on the TACNET map. You&#8217;re stunned for a few seconds and the camera swings back into first person which means you&#8217;re vulnerable during that transition.<\/p>\n<p>So you&#8217;ve got significant decisions that have some nuance to them even before you hit the battlefield. I usually choose drop points that are away from the action so I wait until the last possible moment to brake. It doesn&#8217;t give me the ability to change my landing point, but it gets me down the quickest and I can react immediately when I hit the ground.<\/p>\n<p>Then there&#8217;s the Anti-Air. You can&#8217;t drop in anywhere on the map. Each control point has an attached AA emplacement and everyone can call in their own AA deployable. I love AA. I love the idea that I can close off whole sections of a map from deployables as well as spawning enemies with one turret. I love hunting AA, opening up direct drops onto a contested capture point. You can even create a loadout that will survive a drop into AA coverage, but that&#8217;s an advanced move and you won&#8217;t feel to good when you hit the ground.<\/p>\n<p>It&#8217;s this level of detail, this combination of gameplay and graphics, that makes Section 8: Prejudice stand out above most other shooters. I could go on about the interplay of ammo types (concussion slows you down, EMP discharges your jetpack and overdrive), the strategies of building a base with deployables (chaining supply depots), and a dozen other things but I&#8217;d rather you find your own way and get the thrill of discovery that I did.<\/p>\n<p>Did I mention the game is $15?<\/p>\n<p>Up Next: surviving the swarm<br \/>\nClick <a href=\"http:\/\/www.quartertothree.com\/fp\/2011\/04\/21\/section-8-prejudice-one-man-army\/\">here<\/a> for the previous Section 8 game diary.<\/p>\n<p><em>Paul &#8220;Rorschach&#8221; Tobia is a big fan of games. When he&#8217;s not taking care of his family or day job he runs <a href=\"http:\/\/sots2.rorschach.net\/SotS2_Codex\">websites about games<\/a>, <a href=\"http:\/\/recklessdice.rorschach.net\/\">podcasts about games<\/a>, and occasionally plays games.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1196,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23],"tags":[],"class_list":["post-5876","post","type-post","status-publish","format-standard","hentry","category-game-diaries"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Section 8: Prejudice: three miles in ten seconds - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2011\/04\/25\/section-8-prejudice-3-miles-in-10-seconds\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Section 8: Prejudice: three miles in ten seconds - Quarter to Three\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.quartertothree.com\/fp\/2011\/04\/25\/section-8-prejudice-3-miles-in-10-seconds\/\" \/>\n<meta property=\"og:site_name\" content=\"Quarter to Three\" \/>\n<meta property=\"article:published_time\" content=\"2011-04-25T19:26:38+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/04\/Section_8_Prejudice_GD_03.jpg\" \/>\n<meta name=\"author\" content=\"Rorschach\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Rorschach\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2011\\\/04\\\/25\\\/section-8-prejudice-3-miles-in-10-seconds\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2011\\\/04\\\/25\\\/section-8-prejudice-3-miles-in-10-seconds\\\/\"},\"author\":{\"name\":\"Rorschach\",\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/#\\\/schema\\\/person\\\/6127c8faf7ad32911db03d0cb7912a81\"},\"headline\":\"Section 8: Prejudice: three miles in ten seconds\",\"datePublished\":\"2011-04-25T19:26:38+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2011\\\/04\\\/25\\\/section-8-prejudice-3-miles-in-10-seconds\\\/\"},\"wordCount\":511,\"commentCount\":2,\"image\":{\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2011\\\/04\\\/25\\\/section-8-prejudice-3-miles-in-10-seconds\\\/#primaryimage\"},\"thumbnailUrl\":\"http:\\\/\\\/www.quartertothree.com\\\/fp\\\/wp-content\\\/uploads\\\/2011\\\/04\\\/Section_8_Prejudice_GD_03.jpg\",\"articleSection\":[\"Game diaries\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2011\\\/04\\\/25\\\/section-8-prejudice-3-miles-in-10-seconds\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2011\\\/04\\\/25\\\/section-8-prejudice-3-miles-in-10-seconds\\\/\",\"url\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2011\\\/04\\\/25\\\/section-8-prejudice-3-miles-in-10-seconds\\\/\",\"name\":\"Section 8: Prejudice: three miles in ten seconds - 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