{"id":53760,"date":"2026-03-07T05:45:25","date_gmt":"2026-03-07T13:45:25","guid":{"rendered":"https:\/\/www.quartertothree.com\/fp\/?p=53760"},"modified":"2026-03-07T06:04:22","modified_gmt":"2026-03-07T14:04:22","slug":"second-opinion-resident-evil-requiem-celebrates-a-series-life-and-undeath","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2026\/03\/07\/second-opinion-resident-evil-requiem-celebrates-a-series-life-and-undeath\/","title":{"rendered":"Second opinion: in Resident Evil: Requiem, we  celebrate a series&#8217; life and undeath"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Tom reviewed <a href=\"https:\/\/www.quartertothree.com\/fp\/2026\/03\/04\/resident-evil-requiem-plays-the-greatest-hits-but-i-already-have-the-albums\/\">Resident Evil Requiem<\/a> and gave it a measly one star. But can you really trust Tom? That young firebrand accused <a href=\"https:\/\/www.quartertothree.com\/fp\/2017\/02\/05\/resident-evil-7-silent-hill-texas-chainsaw-massacre-feat-blair-witch-project\/\">Resident Evil 7<\/a> of \u201ctranspacific awkwardness\u201d. I\u2019m still not quite sure what it means, but I assume some people at Capcom were devastated.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Accordingly, I have been mandated by the Qt3 Department of Fairness to give the game a second opinion. First of all, you should know that I am a <em>true<\/em> fan of the series. I even have the figurines (don\u2019t ask). I had an official fan club number too, but it turns out the whole thing is a way to nag you into giving the games free promotion on social media, so screw that. If you\u2019re wondering about my journalistic integrity, well, the joke\u2019s on you, I\u2019m not a journalist and I have no integrity.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So what does a <em>true<\/em> fan think of Resident Evil Requiem? <\/p>\n\n\n\n<!--more-->\n\n\n\n<p class=\"wp-block-paragraph\">I\u2019ll tell you what a <em>true<\/em> fan thinks. I think&#8230; it was okay, I guess.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Tom\u2019s right that the game is basically a \u201cbest of\u201d Resident Evil. You could probably make a whole article out of all the references. Even the side games are getting a nod. Heck, Alyssa from Resident Evil Outbreak is in there. Sadly, she\u2019s been demoted from playable character to early throwaway death. There\u2019s obviously a big mansion. I\u2019m pretty sure that if we destroyed all the buildings with a double staircase in its main hallway, the world would be safe from bioweapons forever. (&#8220;Re9uiem&#8221; is the ninth Resident Evil. It also turns out that <a href=\"https:\/\/socksmakepeoplesexy.net\/index.php?a=ff09\">Final Fantasy IX<\/a> is the nostalgia entry of the series. Is there a pattern? You tell me.)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Cameos are all nice and good, but it\u2019s more than that. The game has two protagonists and you\u2019re basically getting two games from two different eras of Resident Evil in one. Grace is from the old school. You play as her in the first person (by default). All of her items take exactly one block of space. Her offensive options are limited. On harder difficulties, she needs ink ribbons to save.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_2-1024x576.jpg\" alt=\"\" class=\"wp-image-53761\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_2-1024x576.jpg 1024w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_2-300x169.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_2-768x432.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_2-1536x864.jpg 1536w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_2-2048x1152.jpg 2048w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_2-701x394.jpg 701w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Well, to be precise, Grace is \u201cnew\u201d old school. Some of the fans still want \u201ctrue\u201d old school: fixed perspective and tank controls, something the series hasn\u2019t been doing in more than <em>twenty years<\/em>. Those fans are like WWII Japanese soldiers hiding in the jungle, refusing to surrender. Bless their hearts.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Anyway, Leon is from the new school. He\u2019s third-person by default. His items have variable sizes. He knows gun fu, so he can shoot zombies in the face and melee them when staggered. He can save as much as he wants. If you can roundhouse kick a zombie to the face, you don&#8217;t need no stinking ink ribbon.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">What\u2019s interesting is that these two approaches to gameplay affect the level design. The characters don\u2019t really inhabit the same spaces. Grace travels back and forth in narrow mansion corridors in a more traditional Resident Evil approach called <a href=\"https:\/\/horror.dreamdawn.com\/?p=81213\">recursive unlocking<\/a>. To play well, you basically need to create a heat map of danger areas. Which paths are blocked by zombies? Which ones are worth \u201cunblocking\u201d by shooting them? Is killing zombies worth the risk since the dead ones can mutate, making things even worse? (Hey, a Resident Evil 1 remake reference.)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Leon gets wider, open areas, basically enemy skate parks based on Resident Evil 4. There\u2019s stuff like exploding barrels and pickups lying around. There\u2019s a fight or flight approach: many of these encounters can be solved by clearing the area of enemies or by escaping.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_3-1024x576.jpg\" alt=\"\" class=\"wp-image-53763\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_3-1024x576.jpg 1024w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_3-300x169.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_3-768x432.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_3-1536x864.jpg 1536w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_3-2048x1152.jpg 2048w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_3-701x394.jpg 701w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Now, this is all nice and good in an academic sense. My issue is, and I\u2019m going to mangle a Sid Meier quote here, that two good games are worse than one great game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Both \u201chalves\u201d of Requiem are pretty good, but they lack depth. New gameplay concepts are introduced for a few minutes and are never seen again. The antique coins from Resident Evil 7 are back, but there\u2019s a whopping <em>four<\/em> things Grace can buy with them. There\u2019s a tiny minigame involved with learning new crating recipes: it happens three times and that\u2019s it. Leon\u2019s arsenal and customization options are more restricted compared to the other action-oriented entries. The gun fu is also pretty limited and enemies refuse to stagger properly. This is a crime, since as far as I\u2019m concerned, gun fu survival horror is Resident Evil\u2019s greatest gift to gaming.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Worst of all, the two \u201chalves\u201d of the game don\u2019t really affect each other. At one point, some enemies are gone for Leon if Grace kills them first, but Leon eats zombies for breakfast so it barely matters. At least it\u2019s cathartic to have Leon clean up zombies that gave Grace so much trouble.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So to sum it up, the theory of making a \u201cgreatest hits\u201d version of a series is intriguing. In practice, I don\u2019t really see the point. It\u2019s hard to innovate when you have half the screen time. I would have really preferred a less superficial version of either style. Heck, why not make both longer and release them separately?<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_4-1024x576.jpg\" alt=\"\" class=\"wp-image-53764\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_4-1024x576.jpg 1024w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_4-300x169.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_4-768x432.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_4-1536x864.jpg 1536w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_4-2048x1152.jpg 2048w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_4-701x394.jpg 701w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Resident Evil does innovate in one area: product placement. Leon is now conspicuously driving a Porsche. Ugh. You can&#8217;t shoot the car. I tried. While playing in first-person, Grace\u2019s watch is noticeable. It\u2019s a pretty nice watch, I thought. Well, the watch is also product placement. You can buy it for a mere 1500 bucks. I mean, it is nice&#8230; No! BAD! Stay strong.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Here\u2019s the secret recipe of the Resident Evil series: they\u2019re 8-10 hour games that can be comfortably beaten a second time in 3-4 hours. They\u2019re usually very replayable and tend to be well liked by speedrunners. While Requiem doesn\u2019t break this mold, it contains barely interactive set pieces and stealth sections that kill the pacing. If you want to try your New Game+ toys as Leon, well, tough luck, you have to complete Grace\u2019s section all over again. There\u2019s also a \u201chard\u201d difficulty, but it is ridiculously hard, so much so that the game encourages you to use cheats. It\u2019s kind of a miss, even if it switches item locations.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So what about the story? It&#8217;s not much of a spoiler that in Requiem you return to the ruins of Raccoon City. It&#8217;s right there in the promotional material. Perhaps the real spoiler is just how long it takes before actually going there. You\u2019ve got to do Grace\u2019s bit first. Learn her whole backstory. I didn\u2019t take to her much, with her Barbie doll looks and her annoying sta-sta-stammer. The transformative power of violence can&#8217;t come fast enough for her.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Look, can we cut the crap here? If you start looking at Resident Evil not as horror, but as action with monsters in it, it all makes perfect sense. It\u2019s more like a Die Hard movie, call it \u201cdirty tank top\u201d action. The heroes get increasingly bloody and dirty, but they invariably pull through in the end. They can still even wisecrack a bit.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_5-1024x576.jpg\" alt=\"\" class=\"wp-image-53765\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_5-1024x576.jpg 1024w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_5-300x169.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_5-768x432.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_5-1536x864.jpg 1536w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_5-2048x1152.jpg 2048w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_5-701x394.jpg 701w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The latter half set in Raccoon City is much more interesting to me. It brings a different mood. The blasted, silent landscape is not your usual Resident Evil architecture. The game seems to have something on its mind.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There\u2019s an even more sudden mood shift when you return to what\u2019s left of the old police station building, the RPD. It\u2019s probably the most iconic place in the entire series. Again, not much of a spoiler, it\u2019s on the store screenshots. The switch is handled with the gravitas of a water slide that exits into a war memorial. Suddenly, the game wants you to solemnly consider the thousands of lives lost. A single zombie still shambles wearily, something he\u2019s presumably been doing for decades. A few notes from the original RPD theme waft wistfully in the air. The entire section might be schlocky, but I can&#8217;t say it\u2019s unearned. You see, the Resident Evil series happens in \u201creal time\u201d: the games are usually set in the year of their release. Raccoon City was destroyed in 1998, nearly thirty years ago, with the release of Resident Evil 3 way back on the original Playstation. It really has been that long.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_6-1024x576.jpg\" alt=\"\" class=\"wp-image-53766\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_6-1024x576.jpg 1024w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_6-300x169.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_6-768x432.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_6-1536x864.jpg 1536w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_6-2048x1152.jpg 2048w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2026\/03\/RESIDENT-EVIL-requiem_6-701x394.jpg 701w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">You know what, mild spoilers, let me tell you about the deluxe edition DLC. Included with the package are the unassuming \u201cLetters from 1998\u201d. Those turn out to be a series of notes left by a little girl to her mommy. She\u2019s looking for her father at the police station. The final note is just a blank piece of stationery alongside children\u2019s shoes. The twist is that she\u2019s the daughter of Marvin, one of the cops from Resident Evil 2. We already know he doesn\u2019t make it, but now we get to learn that his daughter died only a few meters away from him and that his father sent her away because he thought she\u2019d be safer elsewhere. Grim. I suppose she\u2019d be in her thirties now. But hey, you do get a trinket you can attach to your gun out of the whole ordeal. So alongside your DLC reskins and doodads, you get a sucker punch to the soul. Jesus Christ Capcom. Well played.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The whole thing reminds me of archeologists recently finding a grave of a little girl from thousands of years ago filled with expensive grave goods. Everyone is oohing and aahing about what it <em>means<\/em>. What it means is that you guys have unearthed pain that&#8217;s thousands of years old. Let the dead lie. Archeologists are dicks.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Right after that, the game proceeds to change its mind again. Now it\u2019s big monsters and big battles all the way to the end. Pew, pew! Let\u2019s go! Requiem also introduces a bunch of massive retcons at the last minute. That being said, you probably shouldn&#8217;t think too hard about the &#8220;lore&#8221; of Resident Evil. That way madness lies. Besides, Resident Evil plots are nonsense, right? Scientists finding a new virus in a cavern, then the virus is modified by a company with dubious ethics in a lab sporting flimsy security, then it gets out and during the outbreak governments seem more interested in covering their tracks than finding the truth? Ridiculous.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the end, no matter what Requiem attempts, it\u2019s already been done better elsewhere in the series. That\u2019s a \u201cjack of all trades, master of none\u201d for you. If you want old school survival horror, try the remake of Resident Evil 1 or Resident Evil 2. If you want action, try Resident Evil 5 or the remake of Resident Evil 4. If you want a bit of everything, you can go with Requiem.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">My rating? Three stars.<\/p>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><em>P.S.:\u00a0 According to the rumor mill, the next release is either going to be a remake of Code Veronica or Resident Evil 5. Tom likes Resident Evil 5, so maybe there is hope for all of us yet.<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tom reviewed Resident Evil Requiem and gave it a measly one star. But can you really trust Tom? That young firebrand accused Resident Evil 7 of \u201ctranspacific awkwardness\u201d. I\u2019m still not quite sure what it means, but I assume some people at Capcom were devastated. Accordingly, I have been mandated by the Qt3 Department of [&hellip;]<\/p>\n","protected":false},"author":1724,"featured_media":53762,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[],"class_list":["post-53760","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-features"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Second opinion: in Resident Evil: Requiem, we celebrate a series&#039; life and undeath - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2026\/03\/07\/second-opinion-resident-evil-requiem-celebrates-a-series-life-and-undeath\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Second opinion: in Resident Evil: Requiem, we celebrate a series&#039; life and undeath - Quarter to Three\" \/>\n<meta property=\"og:description\" content=\"Tom reviewed Resident Evil Requiem and gave it a measly one star. But can you really trust Tom? That young firebrand accused Resident Evil 7 of \u201ctranspacific awkwardness\u201d. I\u2019m still not quite sure what it means, but I assume some people at Capcom were devastated. 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