{"id":52286,"date":"2021-05-18T12:44:19","date_gmt":"2021-05-18T19:44:19","guid":{"rendered":"https:\/\/www.quartertothree.com\/fp\/?p=52286"},"modified":"2021-05-18T12:44:20","modified_gmt":"2021-05-18T19:44:20","slug":"will-stealth-finally-work-in-phoenix-point-find-out-may-25th","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2021\/05\/18\/will-stealth-finally-work-in-phoenix-point-find-out-may-25th\/","title":{"rendered":"Will stealth finally work in Phoenix Point?  Find out May 25th!"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">One of my complaints about Phoenix Point is that the stealth is poorly integrated into the game.  From <a href=\"https:\/\/www.quartertothree.com\/fp\/2020\/01\/18\/7th-best-game-of-2019-phoenix-point\/\">my otherwise enthusiastic review<\/a>:<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p>Combat is very gamey and deterministic, but stealth is all under-the-hood voodoo.\u00a0 You never know whether an alien will see you or not. You can see a stealth number and a perception number, and you can affect these numbers in different ways.\u00a0 You know the interaction of these numbers determines whether someone is visible. But there\u2019s no indication of how the numbers interact. It\u2019s the worst kind of information: presented without any of the context you need to make decisions.\u00a0 There\u2019s no way to make sure your sneaky assassin stays out of sight as he creeps around the map while everyone else is shooting. Stealth is obviously supposed to be a gameplay system in Phoenix Point, which has cloaking suits and noiseless weapons and varying levels of light to affect visibility.\u00a0 But in its current state, it is no such thing. It\u2019s a locked black box, good for stubbing your toe and not much else.<\/p><\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">Yet stealth is part of how gear is tuned, which in turn is part of how characters are developed and factions are balanced, both a fundamental element of gameplay progression.  Will that change next week?  From developer Snapshot Games&#8217; <a href=\"https:\/\/phoenixpoint.info\/blog\/2021\/5\/14\/behemoth-v11-update-new-qol-and-balance-changes-coming-may-25th\">latest blog entry<\/a> about the May 25th update:<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p>&#8230;understanding enemy awareness was important for players trying stealthy maneuvers, and we wanted to help players know when they might be in jeopardy. Enemy perception range is now visualized when hovering over a selected enemy, so you can see which of your soldiers may be at risk.<\/p><\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">At least, my infiltrators might actually be able to infiltrate!  The new Festering Skies DLC will also be available on May 25th.  It adds more stuff for your interceptors to do and a giant alien ship that flies around terrorizing the globe.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of my complaints about Phoenix Point is that the stealth is poorly integrated into the game. From my otherwise enthusiastic review: Combat is very gamey and deterministic, but stealth is all under-the-hood voodoo.\u00a0 You never know whether an alien will see you or not. You can see a stealth number and a perception number, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":49991,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-52286","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Will stealth finally work in Phoenix Point? 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