{"id":51942,"date":"2021-02-07T13:52:10","date_gmt":"2021-02-07T21:52:10","guid":{"rendered":"https:\/\/www.quartertothree.com\/fp\/?p=51942"},"modified":"2021-02-09T10:42:13","modified_gmt":"2021-02-09T18:42:13","slug":"project-cars-3-the-corkscrew-of-the-antipodes","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2021\/02\/07\/project-cars-3-the-corkscrew-of-the-antipodes\/","title":{"rendered":"Project Cars 3: the Corkscrew of the Antipodes!"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Like most colonies, Australia was built from its coasts inward.&nbsp; If you go inland from Sydney, you can&#8217;t get very far without bumping into the Blue Mountains.&nbsp; But just beyond the Blue Mountains, settlers discovered an expanse of arable land called Bathurst Plains, watered by Australia&#8217;s largest river system.&nbsp; To open the way from Sydney, a hundred-mile road was built through the mountains, ending at the newly founded town of Bathurst in 1815.&nbsp; It was Australia&#8217;s first inland colony.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Today, 37,000 people live in Bathurst.&nbsp; South of the town is a 400-foot rise called Mount Panorama, because you can stand on it and get a nice view of the town.&nbsp; The town spray painted the words MOUNT PANORAMA on the slope, in bright white capital letters.&nbsp; Not quite as showy as erecting giant wooden letters over Hollywood, but the sensibility is the same.&nbsp; Five times a year, the streets in the southern part of Bathurst are closed off for racing through town, up the slope of Mount Panorama, and back down into town.&nbsp; This is where I went for today&#8217;s rivals event in Project Cars 3.&nbsp; And this is where I discovered one of my new favorite things in racing.<\/p>\n\n\n\n<!--more-->\n\n\n\n<p class=\"wp-block-paragraph\">Racing games can trick you into the feeling of cornering.&nbsp; When you turn in a videogame, you can&#8217;t feel the lateral G&#8217;s.&nbsp; But there are effective ways to trick your eyes.&nbsp; Sound effects of squealing tires can trick your ears.&nbsp; Sometimes a rumbling controller can trick your fingertips.&nbsp; It all works well enough to make your brain think, &#8216;whoa, lateral G&#8217;s!&#8217;&nbsp; But games have a harder time with elevation.&nbsp; In the real world, when you&#8217;re going up or down a hill, your inner ear knows.&nbsp; It tells you.&nbsp; When you come over a rise, there&#8217;s no mistaking that delightful tickle in your stomach as you lurch toward zero-G.&nbsp; But videogames are stumped when it comes to tricking you in this dimension.&nbsp; It&#8217;s one reason flight simulators are such a shallow approximation, because up and down is a fundamental part of flight.&nbsp; Left and right is relatively easy, but up and down is inextricably threaded into our biology.&nbsp; Short of strapping on a VR headset, we can&#8217;t be sufficiently tricked with our eyes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So one of the underappreciated aspects of videogame racing and driving, especially among casual players like me, is elevation.&nbsp; It took me a long time to internalize that coming over a hill means a considerable loss of traction as the car&#8217;s mass continues its upwards trajectory, pulling the tires off the road.&nbsp; If you play enough rally games, you will learn this one way or another.&nbsp; But serious track racing games are more conservative with elevation.&nbsp; In fact, they&#8217;re so conservative, that when they aren&#8217;t, you&#8217;ll notice.&nbsp; Probably the first track feature I ever learned was the corkscrew at Laguna Seca, as unmistakable as the ping of an M1 Garand&#8217;s clip, as game changing as the introduction of a trebuchet, as dramatic as the German counterattack in the Ardennes.&nbsp; It&#8217;s one of those real-world details you&#8217;ll absorb when you play videogames.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In today&#8217;s rivals event, on the slopes of Mount Panorama, I discovered something even more confounding, challenging, and ultimately exciting than Laguna Seca&#8217;s corkscrew.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"394\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2021\/02\/Project-Cars-3-GD-Mount-Panorama-writ-large.jpg\" alt=\"\" class=\"wp-image-51943\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2021\/02\/Project-Cars-3-GD-Mount-Panorama-writ-large.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2021\/02\/Project-Cars-3-GD-Mount-Panorama-writ-large-300x148.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2021\/02\/Project-Cars-3-GD-Mount-Panorama-writ-large-768x378.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2021\/02\/Project-Cars-3-GD-Mount-Panorama-writ-large-701x345.jpg 701w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The track in Bathurst is named after Mount Panorama, but you never really get a good look at the sign on the slope as you&#8217;re racing.&nbsp; If you look to your left as you&#8217;re approaching the finish line, you might catch a glimpse of it.&nbsp; Then you turn into the first straightaway, and if you lift your eyes off the road and peer into the distance between the trees, you can make out the letters M and PA.&nbsp; Soon enough, you&#8217;re ascending a series of gratifying curves that are easier to navigate because your car is pressed into the road and readily converting torque into traction.&nbsp; Once you reach the top and you&#8217;re cruising along the ridge, if you look to your left, you&#8217;ll get a view of Bathurst.&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"366\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2021\/02\/Project-Cars-3-GD-Bathurst-from-Panorama.jpg\" alt=\"\" class=\"wp-image-51944\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2021\/02\/Project-Cars-3-GD-Bathurst-from-Panorama.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2021\/02\/Project-Cars-3-GD-Bathurst-from-Panorama-300x137.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2021\/02\/Project-Cars-3-GD-Bathurst-from-Panorama-768x351.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2021\/02\/Project-Cars-3-GD-Bathurst-from-Panorama-701x321.jpg 701w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Well, where Bathhurst would be.&nbsp; Microsoft Flight Simulator this ain&#8217;t.&nbsp; You can see the Blue Mountains in the distance.&nbsp; You&#8217;d never really know from the Project Cars 3 graphics engine, which does racetracks just fine and scenery only passably, but much of the track consists of the road in front of people&#8217;s houses.&nbsp; You&#8217;re going right past their driveways at a hundred miles an hour.&nbsp; Here&#8217;s a blink-and-you&#8217;ll-miss-it attempt to communicate that:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"379\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2021\/02\/Project-Cars-3-GD-Bathurst-houses.jpg\" alt=\"\" class=\"wp-image-51945\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2021\/02\/Project-Cars-3-GD-Bathurst-houses.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2021\/02\/Project-Cars-3-GD-Bathurst-houses-300x142.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2021\/02\/Project-Cars-3-GD-Bathurst-houses-768x364.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2021\/02\/Project-Cars-3-GD-Bathurst-houses-701x332.jpg 701w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">In fact, this structure of the track is half town and half mountain.&nbsp; The town is two long satisfying straightaways, connected at right angles to a short length of road.&nbsp; Think of it as a two-pronged fork, with the finish line in the middle of the base, where the fork&#8217;s handle would be.&nbsp; The fork&#8217;s tines are stuck into Mount Panorama, and this is where the fun starts.&nbsp; First the climb, and then the scenic ridge.&nbsp; Sadly, a concrete barricade blocks the view.&nbsp; But as any runner will tell you, the thing about running up a hill is that you&#8217;re going to eventually get to run down the hill.&nbsp; And this is where Mount Panorama is unique among the tracks I&#8217;ve driven in Project Cars 3.&nbsp; There are a series of esses that stand out when you look at a track diagram:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"443\" height=\"599\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2021\/02\/Mount_Panorama_Circuit_Map_Overview.png\" alt=\"\" class=\"wp-image-51946\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2021\/02\/Mount_Panorama_Circuit_Map_Overview.png 443w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2021\/02\/Mount_Panorama_Circuit_Map_Overview-222x300.png 222w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2021\/02\/Mount_Panorama_Circuit_Map_Overview-291x394.png 291w\" sizes=\"auto, (max-width: 443px) 100vw, 443px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Starting from Skyline and going to Forrest&#8217;s Elbow, you can tell it&#8217;s going to be a wild ride.&nbsp; But what you can&#8217;t tell is that it&#8217;s a steep decline the entire time.&nbsp; If you brake for these esses, you&#8217;re going to be putting all your car&#8217;s weight on the front left or right tire.&nbsp; Ideally you want to work out a line that lets you cruise gently through them, accelerating when you can to pull a little weight to the back of your car.&nbsp; There are similarly wiggly bits on plenty of tracks, but not many on an incline.&nbsp; The fictional Mojave track has a jaunty little ess on an incline.&nbsp; But you&#8217;re going uphill, which has a whole different feel.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The Mount Panorama esses are similar to the famous ess on Laguna Seca called the Corkscrew.&nbsp; But the Corkscrew is just a once-and-done challenge, and you can&#8217;t even see it coming.&nbsp; It&#8217;s a blind left over a crest, straight down a sixty-foot drop, then into a right turn.&nbsp; It feels out of place, as if they built the track and forgot to smooth that part of the terrain.&nbsp; So, just for fun, they draped a couple of turns over it, because why not?&nbsp; But it&#8217;s over quickly and then you&#8217;re back on the part of Laguna Seca that feels like it was actually made for racing.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But the downward slope of Mount Panorama keeps going.&nbsp; It&#8217;s eight curves, all told, and you can see them all unfurl before you because you&#8217;re driving downhill.&nbsp; They&#8217;ll loom large in whatever windshield you&#8217;re looking through.&nbsp; And it feels completely unforced.&nbsp; This is the way the mountain wants you to go, not some anomaly an engineer forgot to smooth out.&nbsp; This is the way, rocking back and forth like waves, or a crib, or a slow dance at your prom.&nbsp; Today&#8217;s rivals event uses a powerful racing Porsche, so my first few attempts were just rolling down the curves, getting a feel for them, watching the ghost cars screw up completely, and contributing my own screw-ups to future ghost cars.&nbsp; But the more I learned them, the more I delighted in them.&nbsp; Eight curves, gravity assisted, one after the other, a break from racing to gambol down a mountain.&nbsp; It&#8217;s enough to make you wiggle your hips as you drive.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The last bend is the cherry on top of the shimmy sundae.&nbsp; It was known as Devil&#8217;s Elbow until 1947, when a daring motorcycle racer named Jack Forrest crashed coming around the bend during practice for a race.&nbsp; He injured his elbow so severely he had to modify his motorcycle&#8217;s handlebars so he could reach them for the actual race.&nbsp; One of his rivals dubbed the turn Forrest&#8217;s Elbow and the name stuck.&nbsp; In <a href=\"https:\/\/www.oldbikemag.com.au\/jack-forrest-man-gave-elbow-sport\/\">an article about Forrest<\/a>, a writer describes the turn as a &#8220;severely downhill and adverse camber left hander&#8221;.&nbsp; I can&#8217;t follow all that fancy technical talk, but I know what it&#8217;s like to come down from Mount Panorama, clear that &#8220;adverse camber left hander&#8221;, and then mash the accelerator to come roaring back into Bathurst, ultimately to come back around and do it again.&nbsp; When I come down from Laguna Seca&#8217;s Corkscrew, I&#8217;m thinking, &#8220;Whew, I didn&#8217;t screw it up&#8221;.&nbsp; But when I come down from Mount Panorama, I&#8217;m thinking, &#8220;Can we ride it again please, please, please, can we?&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Next: <a href=\"https:\/\/www.quartertothree.com\/fp\/2021\/02\/09\/project-cars-3-when-the-going-gets-wet-the-wet-go-shopping\/\">when the going gets wet, the wet go shopping<\/a><br>Previously: <a href=\"https:\/\/www.quartertothree.com\/fp\/2021\/02\/06\/project-cars-3-shame-and-loathing-at-1190-horsepower\/\">shame and loathing at 1,190 horsepower<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Like most colonies, Australia was built from its coasts inward.&nbsp; If you go inland from Sydney, you can&#8217;t get very far without bumping into the Blue Mountains.&nbsp; But just beyond the Blue Mountains, settlers discovered an expanse of arable land called Bathurst Plains, watered by Australia&#8217;s largest river system.&nbsp; To open the way from Sydney, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":51947,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23],"tags":[494,492,493],"class_list":["post-51942","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-diaries","tag-game-diaries","tag-project-cars-3","tag-racing"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Project Cars 3: the Corkscrew of the Antipodes! - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, 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