{"id":5189,"date":"2011-04-13T12:36:40","date_gmt":"2011-04-13T19:36:40","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=5189"},"modified":"2011-05-25T03:10:15","modified_gmt":"2011-05-25T10:10:15","slug":"shift-2-detroits-finest","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2011\/04\/13\/shift-2-detroits-finest\/","title":{"rendered":"Shift 2: is American muscle too hard to handle?"},"content":{"rendered":"<p><a class=\"fancybox\" rel=\"5189\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/04\/Shift_2_GD_Charger.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/04\/Shift_2_GD_Charger.jpg\" alt=\"\" title=\"Shift_2_GD_Charger\" width=\"600\" height=\"342\" class=\"aligncenter size-full wp-image-5190\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/04\/Shift_2_GD_Charger.jpg 600w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/04\/Shift_2_GD_Charger-300x171.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>While talking to someone recently about real time strategy games, I was trying to explain the distinct appeal of Company of Heroes as opposed to Starcraft II.  They&#8217;re both excellent games, they both look fantastic, and they both reward skilled gameplay.  But they&#8217;re hugely different in an important way.<\/p>\n<p>Starcraft II is designed as an e-sport.  It rewards skill above all else.  It&#8217;s based on the placement of a sentry shield, the crucial seconds spent moving drones between resources, and the timing of a chronoboost.  It&#8217;s a gorgeous game, to be sure, but it was built primarily for its long and arguably infinite learning curve.<\/p>\n<p>Company of Heroes is a war movie game to end all war movie games, and it captures the feel of World War II action as well as any shooter.  You can&#8217;t help but be awed by the destructible terrain, the animation, the voice acting, the explosions, and the spectacle of it all.  It requires skill, to be sure, but it&#8217;s one of those rare RTSs that lives in your gut more than your head.<\/p>\n<p>This idea of a skill vs. spectacle is a spectrum.  I can&#8217;t think of any RTS that doesn&#8217;t appeal to both skill and spectacle.  It&#8217;s just that some lean one way or the other.  <\/p>\n<p><strong>After the jump&#8230;wait, did you paste the wrong text into this entry?<\/strong><!--more--><\/p>\n<p>Now that I&#8217;ve bought plenty of cars, I suppose it&#8217;s time to start upgrading them, which will eventually lead to tuning them, which is probably where I&#8217;m going to hit the limits of my involvement with Shift 2.  But that&#8217;s still a ways off.  So, let&#8217;s see, looking over my garage, I consider which car needs some upgrade love.<\/p>\n<p>Ah, the Dodge Charger.  What a gorgeous slab of Americana that I can barely drive to save my life.  Muscle cars in a typical racing game are all power and no finesse, sitting high and heavy on their suspension, with more horsepower than sense.  It&#8217;s like playing a barbarian in an RPG.  Let&#8217;s see if I can put a few points into the barbarian&#8217;s dexterity, wisdom, and intelligence.<\/p>\n<p>Apparently I can&#8217;t.  Because after slapping in various parts willy nilly, I&#8217;ve pieced together a Frankenstein monster of a car.  That&#8217;s what happens when you have money in inverse proportion to your technical know-how.  Whatever cams, valves, differentials, and intakes are, I just gave this Charger the most expensive ones.  So when I press the accelerator, it just spins out.  This car has enough torque to power the Eastern seaboard.  I seriously can&#8217;t even make it around the first bend in a race.  Just the breeze of a nearby car sends me into a tailspin and then I&#8217;m doing donuts in the dirt, which is a terrible way to win a race.  I don&#8217;t even think I like this Charger anymore.  Did I really call it a gorgeous slab of Americana?  Who says that about a car?  So stupid.  In fact, I don&#8217;t even think I like American muscle cars anymore.  It&#8217;s time for an Impreza or something.<\/p>\n<p>But as I&#8217;m backing out of the upgrade screen, I notice the new system for works conversions in Shift 2.  I don&#8217;t really know what &#8220;works conversion&#8221; means.  I suspect cams, valves, differentials, and intakes are involved.  In Shift 1, you could upgrade certain cars in each of three areas, and that would unlock the works conversion option.  I think of it as the fourth skill in a League of Legends hero, or a Warcraft III hero before that, or a capital ship in Sins of a Solar Empire if that&#8217;s your bag.  Works conversion is a car&#8217;s ultimate power.<\/p>\n<p>But in Shift 2, once you pour enough money into a car&#8217;s upgrades, a bar fills up until it reaches the point where the car qualifies for a works conversion.  My misshapen undriveable butt-ugly Charger is now eligible.  This resets all the car&#8217;s other upgrades.  So rather than strip them off one-by-one (Shift 2 is the Wal-Mart of racing games, letting you return any upgrades you don&#8217;t like for a full refund), I figure I&#8217;ll just give the stupid thing a &#8220;works conversion&#8221; to be done with it before moving on to my Impreza.<\/p>\n<p>So, stupid undriveable Dodge Charger, here, have a works conversion.<\/p>\n<p><a class=\"fancybox\" rel=\"5189\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/04\/Shift_2_GD_works_Charger.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/04\/Shift_2_GD_works_Charger.jpg\" alt=\"\" title=\"Shift_2_GD_works_Charger\" width=\"600\" height=\"338\" class=\"aligncenter size-full wp-image-5191\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/04\/Shift_2_GD_works_Charger.jpg 600w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/04\/Shift_2_GD_works_Charger-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>Whoa, that&#8217;s interesting.  It looks a little different.  Maybe sexier.  I wonder how it handles.<\/p>\n<p>The track is the Glendale Club, which is a pleasantly curvy and undulating drive in a class D or C car.  But in anything faster, it&#8217;s a rollercoaster ride.  And this newly converted Dodge Charger, which is now class A, actually stays on the track as I run a few tentative laps.  Obviously, I don&#8217;t know enough about cars to just slap upgrades onto them, but this works conversion hooha has a sense of balance and control.  It&#8217;s like an upgrade from someone who knows what he&#8217;s doing!<\/p>\n<p>The Charger lurches, but I can rein her in.  The tires squeal, the chassis sway wildly, the engine alternately growls and purrs.  But she holds the road.  In the replay, I&#8217;ll later admire how the rear spoiler rides high and proud like a rooster&#8217;s tail.  I had tried to paint the Charger black by fiddling with the hue and saturation settings, but in the Glendale sunlight, it&#8217;s dark red, like a vat of blood.<\/p>\n<p>For some weird reason, when I load the replay to grab screens, Shift 2 has decided my Charger was candy red.  I&#8217;m slightly offended.<\/p>\n<p><a class=\"fancybox\" rel=\"5189\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/04\/Shift_2_GD_works_Charger_angry.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/04\/Shift_2_GD_works_Charger_angry.jpg\" alt=\"\" title=\"Shift_2_GD_works_Charger_angry\" width=\"600\" height=\"373\" class=\"aligncenter size-full wp-image-5192\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/04\/Shift_2_GD_works_Charger_angry.jpg 600w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/04\/Shift_2_GD_works_Charger_angry-300x186.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>No car I&#8217;ve driven handles like this works converted Dodge Charger.  It might as well be a whole other game.  And now I&#8217;m doing laps on Glendale over and over again because I want to get better, not necessarily at the game, but with this car.  Which has the side effect of getting better at the game.  While I wrestle pleasantly with my Charger &#8212; this is what riding a horse in Red Dead Redemption should be like! &#8212; I get a sense of physics.  Are they realistic?  Probably, but who cares.  I couldn&#8217;t give a wooden nickel whether driving physics are realistic.  I just care that they have personality.  And with enough personality, I want my driving game to appeal to the skill side of that skill\/spectacle equation.  Personality is something to parse, to understand, to master.  I may not become a better race car driver.  But I will be better at playing Shift 2.<\/p>\n<p>Criterion&#8217;s latest driving games &#8212; well, &#8220;driving&#8221; games &#8212; are almost pure spectacle, and as such, they couldn&#8217;t be less interesting to me.  The latest Burnout games and Need for Speed: Hot Pursuit were chores to me.  Point down the road and just watch the graphics happen.  That&#8217;s obviously fine for some people.  But here I am circling Glendale in an unruly and mighty Dodge Charger, getting far better at a driving game than I ever meant to get.<\/p>\n<p>Up next: <a href=\"http:\/\/www.quartertothree.com\/fp\/2011\/04\/14\/shift-2-the-color-of-gravity\/\">the color of gravity<\/a><br \/>\nClick <a href=\"http:\/\/www.quartertothree.com\/fp\/2011\/04\/11\/shift-2-viper-envy\/\">here<\/a> for the previous Shift 2 entry.<\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23],"tags":[],"class_list":["post-5189","post","type-post","status-publish","format-standard","hentry","category-game-diaries"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Shift 2: is American muscle too hard to handle? - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2011\/04\/13\/shift-2-detroits-finest\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Shift 2: is American muscle too hard to handle? 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