{"id":51210,"date":"2020-11-24T20:00:19","date_gmt":"2020-11-25T04:00:19","guid":{"rendered":"https:\/\/www.quartertothree.com\/fp\/?p=51210"},"modified":"2020-11-24T23:49:15","modified_gmt":"2020-11-25T07:49:15","slug":"despite-odysseys-long-shadow-assassins-creed-valhalla-holds-its-own","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2020\/11\/24\/despite-odysseys-long-shadow-assassins-creed-valhalla-holds-its-own\/","title":{"rendered":"Despite Odyssey&#8217;s long shadow, Assassin&#8217;s Creed: Valhalla holds its own"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">In Assassin&#8217;s Creed: Valhalla, you have to play as a Viking named Eivor, which is pronounced &#8220;AY-vore&#8221;.&nbsp; Eivor is a flaccidly drawn Mary Sue of badassery whose flimsy characterization consists of machismo and shit poetry.&nbsp; The male voice sounds uninterested.&nbsp; The female voice is hoarse and forced.&nbsp; Take your pick.&nbsp; You can even swap freely as you play.&nbsp; It matters that little.<\/p>\n\n\n\n<!--more-->\n\n\n\n<p class=\"wp-block-paragraph\">Kassandra from Assassin&#8217;s Creed: Odyssey is a tough act to follow.&nbsp; The strength and conviction of actress Melissanthi Mahmut, the snap of her syllables when exclaiming &#8220;Malaka!&#8221;, the confidence in her voice and how it implied certainty about her place in the world.&nbsp; Eivor has none of that, and it&#8217;s not just the fault of the voice actors.&nbsp; He&#8217;s an invader from across the sea, a guest, a bore who thinks him\/herself quite the saga spinner, finding a place among squabbling kings fumbling their way towards an eventual Magna Carta, without even a Bayeux Tapestry yet.&nbsp; This is England before she&#8217;s secured her place in history.&nbsp; Young, disjointed, not particularly promising.&nbsp; Hardly worth the conquering.&nbsp; Even the ruins imply Rome lost interest.&nbsp; So our Viking protagonist scuds about in his rather silly longboat, plundering monasteries so he can grow his own hamlet, a pagan thief skulking about among the serfs, pagans, nobles, and clergy, occasionally indulging in sessions of slaughter.&nbsp; When the contrived story beats kick in, Eivor is absurdly chosen to steer the fate of Medieval England, one shire at a time.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"388\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-Eivor.jpg\" alt=\"\" class=\"wp-image-51216\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-Eivor.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-Eivor-300x146.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-Eivor-768x372.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-Eivor-701x340.jpg 701w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Each of England&#8217;s shires has a quest arc.&nbsp; Most of them culminate in battles in which Eivor alternately drives a battering ram, blows up a wooden barricade, shoots the two weak points on a drawbridge, and then fights a boss fight.&nbsp; On to the next shire, which will probably end the same way.&nbsp; Each shire&#8217;s quest arc has some sort of story choice that you might think will matter.&nbsp; Expect to be disappointed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There&#8217;s no meaningful thread tying these missions together.&nbsp; By the time you get to the final mission, when the results of your choices are supposed to pay off, you&#8217;ve probably forgotten the dudes you&#8217;re suddenly supposed to care about.&nbsp; &#8220;Eivor!&#8221; exclaims an elaborately animated character model with bad hair tech.  You struggle to remember where you know him from.&nbsp; There will be about ten of these standing around a campfire before the final mission.&nbsp; You can talk to them all if you want.&nbsp; Or not.&nbsp; Such is the lot of a conqueror calling his vassals to the final battle.&nbsp; It can be hard to keep track of them all.&nbsp; Who&#8217;s Chill Burt again?&nbsp; How do I know Half Dan?&nbsp; Is this the young idealist I chose over the cynical pragmatist?&nbsp; Is he from Snotshire or Hamshire?&nbsp; Or was it Evershire?&nbsp; Have I even met this one older guy yet?&nbsp; The dialogue seems to think he&#8217;s important.&nbsp; Did I skip a quest arc?&nbsp; Do I care enough to look it up in the codex?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is mostly a failure of the writing.&nbsp; It&#8217;s disappointing after Odyssey that we&#8217;re so squarely back in the territory of Ubisoft&#8217;s overearnest and clunky narrative, with each cutscene worse than the last, turgid with supposed political intrigue and personal drama.&nbsp; There&#8217;s none of the Aegean sparkle of Odyssey&#8217;s scintillating adventure and mythology.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To break up these Medieval adventures on a backwater island, there will be excursions to smaller pocket worlds.&nbsp; But everything outside of England is awful.&nbsp; Poorly integrated, underdeveloped, and noticeably glitchier than the rest of the game (this is an Assassin&#8217;s Creed that needed more time in QA).&nbsp; Like B-side material Ubisoft couldn&#8217;t bear to leave on the cutting floor.&nbsp; Remember the Caribbean missions in Red Dead Redemption 2?&nbsp; Me either.&nbsp; That&#8217;s what it&#8217;s like every time you leave England, but less picturesque.&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"454\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-legendary-beast.jpg\" alt=\"\" class=\"wp-image-51217\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-legendary-beast.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-legendary-beast-300x170.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-legendary-beast-768x436.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-legendary-beast-350x200.jpg 350w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-legendary-beast-694x394.jpg 694w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The North American excursion is especially bad.&nbsp; Conventional wisdom in game design is that you should never take stuff from the player.&nbsp; I disagree with conventional wisdom, because taking the player&#8217;s stuff can be a powerful tool to manipulate emotions.&nbsp; But it has to be used correctly.&nbsp; That&#8217;s not the case in Valhalla, where you&#8217;re sent to North America to play among the Iroquois, but you&#8217;re not allowed to take any of your gear.&nbsp; Instead, you have to start all over, without even a wooden club.&nbsp; When you get your wooden club, you have to upgrade it all over again.&nbsp; No worries, you think, I&#8217;ve got plenty of resources left over!&nbsp; Except that you don&#8217;t, because all your stuff is back in England.&nbsp; All of it.  Even your crafting mats.  You have to start over from square one, scrounging ore and leather and ingots in a wholly separate stockpile.&nbsp; You don&#8217;t even get a bow until you earn enough to buy one.&nbsp; And, yes, you&#8217;re effectively naked in terms of armor.&nbsp; Get grinding.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is one of four pocket worlds, and given the cultural significance of the Vikings coming to North America, it&#8217;s disappointing that Ubisoft couldn&#8217;t do it justice, and that it&#8217;s the worst of the four.&nbsp; Two of the pocket worlds are even more disappointing for how they introduce a cool new idea to Assassin&#8217;s Creed, but then fumble the execution.&nbsp; And of course there is the starting area in Norway, which you know you&#8217;ll return to because part of it is marked for level 240.&nbsp; Valhalla becomes a lesser game when it visits these far flung and half-baked sites.&nbsp; To get through these detours, just close your eyes and think of England.&nbsp; You&#8217;ll be back soon enough.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"358\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-headless.jpg\" alt=\"\" class=\"wp-image-51214\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-headless.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-headless-300x134.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-headless-768x344.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-headless-701x314.jpg 701w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">You&#8217;d think the hyperviolent combat in an Assassin&#8217;s Creed would be perfect for a Viking, but it doesn&#8217;t feel particularly Viking.&nbsp; Mainly because it&#8217;s just so darn familiar.&nbsp; I&#8217;ve been killing guards and soldiers and other people Ubisoft made clear deserved killing for over a decade now.&nbsp; It&#8217;s always been hyperviolent.&nbsp; Just another day in the life of an up and coming assassin with his creed.&nbsp; The new dismemberment is nice in an &#8220;it&#8217;s about time!&#8221; way.&nbsp; All those years of hyperviolent blade slinging and no one so much as lost a finger unless it was part of a ritual.&nbsp; The shield is also a welcome addition to the combat.&nbsp; We can finally hold up a shield, like we all learned to do in our dalliance with Dark Souls games.&nbsp; It feels really nice to block an attack with a hearty &#8220;whump!&#8221; sound effect.&nbsp; For these two reasons &#8212; lopped off limbs\/heads and shield whumpery &#8212; I&#8217;m going to have a hard time going back to earlier Assassin&#8217;s Creeds.&nbsp; But neither of these developments changes the combat in any meaningful way, and there&#8217;s nothing here that makes me feel like a Viking so much as yet another dude in an Assassin&#8217;s Creed game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">(During a cutscene, a hapless peasant is about to be executed.&nbsp; His head is on the chopping block and an executioner with a giant axe looms over him.&nbsp; Before Eivor can intervene, the axe is brought down on the peasant&#8217;s neck.&nbsp; But the cutscene cuts away right before the axe strikes.&nbsp; I&#8217;ve already lopped off several dozen heads at this point in the game, and the folks doing the cutscene decided to cut away from the actual beheading?&nbsp; Why is this decapitation edited out of a game in which hundreds of other decapitations are luridly celebrated?&nbsp; Because the peasant is innocent and didn&#8217;t deserve it, whereas the guards who dare to stand between Eivor and a quest objective marker deserve whatever violent animation they get?&nbsp; Or is it because Ubisoft&#8217;s cutscenes can be awkward in so many ways?&nbsp; There is hardly a cutscene in Valhalla that isn&#8217;t cringeworthy.)<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"401\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-sword-kill.jpg\" alt=\"\" class=\"wp-image-51221\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-sword-kill.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-sword-kill-300x150.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-sword-kill-768x385.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-sword-kill-701x351.jpg 701w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Among the missteps since Odyssey is minimizing the naval stuff.&nbsp; What a horrible thing to do to a Viking story.&nbsp; These longboats should have been loaded with Vikings and plunder, but they&#8217;re little more than troop transports.&nbsp; Optional ones, at that.&nbsp; They deliver your meaningless NPCs to the raids you&#8217;ll need to upgrade your settlement, but feel free to ride your horse to the raid.&nbsp; When you get there, just call the boat with your boat summoning horn.&nbsp; If you&#8217;re using the boat to get somewhere by river &#8212; there are no open sea excursions &#8212; you might have to clear a blockade by shooting the weak points on a chain.&nbsp; There&#8217;s one scripted mission in which archers along the riverbanks stand next to bright red exploding barrels.&nbsp; Shoot the exploding barrels to progress.&nbsp; This one sad mission is the closest you&#8217;ll get to Odyssey&#8217;s glorious naval battles.&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I&#8217;m sure a history nerd can tell me Vikings didn&#8217;t really have naval battles.  To which I&#8217;ll respond that&#8217;s not my problem, and I&#8217;m also sure the Vikings didn&#8217;t use wrist blades, chase down Apples of Eden, or unite England under a single Norwegian of indeterminate sex.&nbsp; If a game is going to let me play as a sea-faring power, let me fare on the sea.&nbsp; This modest and irrelevant riverine barge adds nothing to the game.&nbsp; A huge swath of Odyssey&#8217;s design is undercut in Valhalla.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Presumably the settlement concept takes its place.&nbsp; Instead of a ship, you get a village.&nbsp; Seems odd for a Viking story, although even I know Vikings settled in places instead of just plundered them.&nbsp; And for a while, the settlement concept is a solid hook for Valhalla, minus <a href=\"https:\/\/www.quartertothree.com\/fp\/2012\/11\/14\/assassins-creed-iii-as-big-as-america\/\">the charm that drove Assassin&#8217;s Creed 3<\/a>, but with more explicit gameplay implications.&nbsp; Build a fisherman&#8217;s hut to unlock fishing, build a tattoo parlor to unlock hairdos and tattoos, build a stable to upgrade your horse, and so on.&nbsp; Play the raid missions to earn the resources you need to upgrade your settlement.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"335\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-vista-800.jpg\" alt=\"\" class=\"wp-image-51219\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-vista-800.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-vista-800-300x126.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-vista-800-768x322.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-vista-800-701x294.jpg 701w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">These raids are one of the main activities in Valhalla, and they&#8217;re a refinement of the sloppy battles in Odyssey.&nbsp; In Odyssey, soldiers just stood around killing each other until enough had died on one side.&nbsp; Team deathmatch.&nbsp; But Valhalla&#8217;s raids play like battles with objectives.&nbsp; They always begin with your boat disgorging its crew on the banks of a river as if it were a Normandy Beach landing.&nbsp; Then you fight through the different areas of the monastery grabbing treasure spots along the way.&nbsp; You might have to gather your soldiers by blowing your Viking horn.&nbsp; You might need to rez a few Vikings.&nbsp; It&#8217;s generally a progression from the wooden huts on the riverbank, past whatever industry the monastery specializes in.&nbsp; A vineyard, a bell forge, stained glass, what have you.&nbsp; You&#8217;ll have to work your way towards the inner sanctum, fighting more difficult defenders as you get closer.&nbsp; These raids are battles with structure, flowing through the level design, giving your fight architectural context.&nbsp; They&#8217;re one of the best parts of Valhalla.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">They&#8217;re also one of the dumbest because they&#8217;re your only source of something called &#8220;raw materials&#8221;.&nbsp; &#8220;Raw materials&#8221; are only found in Christian monasteries that you can&#8217;t plunder alone.  Not because they&#8217;re too well defended.  You can single-handedly depopulate the defenders of any site in England.  But you can&#8217;t plunder these monasteries alone because the doors and chests are too heavy for one person to open, so your longboat posse must be present to help you open them.&nbsp; That&#8217;s the rationale.&nbsp; And there are no &#8220;raw materials&#8221; to be found anywhere else in England.&nbsp; None whatsoever.&nbsp; You can&#8217;t find them, you can&#8217;t buy them, you can&#8217;t craft them, you can&#8217;t harvest them.&nbsp; Christianity has cornered the market on &#8220;raw materials&#8221; and squirrelled them all away in their monasteries! Narratively weak, but I&#8217;ll take it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In fact, that would be my overall review of Valhalla: narratively weak, but I&#8217;ll take it.&nbsp; The main character is unpleasant and forced.&nbsp; The story is tedious, absurd, and humorless.&nbsp; The excursions into the wider world are underdeveloped.&nbsp; But what a lovely England for the usual sneaking, fighting, and exploring, sown with a rich assortment of side activities, memorable encounters, collectibles, and challenges.&nbsp; I&#8217;ve ridiculed maps festooned with Ubistuff as much as the next guy.&nbsp; But to Ubisoft&#8217;s credit, they keep getting better at making the Ubistuff meaningful, at carefully planting it in distinct ways, at making me want to see what&#8217;s underneath any given icon, and most importantly, at creating a sense of delight and discovery at what I actually find.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"428\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-waterfalls.jpg\" alt=\"\" class=\"wp-image-51218\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-waterfalls.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-waterfalls-300x161.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-waterfalls-768x411.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/11\/Valhalla-waterfalls-701x375.jpg 701w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">And even without the Aegean sparkle of Odyssey, this is an idyllic tapestry for Ubisoft&#8217;s artists.&nbsp; This sunlight streaming through the clouds, bathing rich greed fields and vine-covered ruins and burgeoning cathedrals in its golden benediction!&nbsp; Ubisoft&#8217;s artists are to open world games what Richard II is to words, and their talent shines throughout Valhalla&#8217;s England: this sceptered isle, this earth of majesty, this other Eden, demi-paradise, this little world, this precious stone set in the silver sea, this blessed plot, this earth, this realm, this England.&nbsp; So what if it&#8217;s not as good as Odyssey?&nbsp; I&#8217;ll take it!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In Assassin&#8217;s Creed: Valhalla, you have to play as a Viking named Eivor, which is pronounced &#8220;AY-vore&#8221;.&nbsp; Eivor is a flaccidly drawn Mary Sue of badassery whose flimsy characterization consists of machismo and shit poetry.&nbsp; The male voice sounds uninterested.&nbsp; The female voice is hoarse and forced.&nbsp; Take your pick.&nbsp; You can even swap freely [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":51215,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-51210","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - 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