{"id":50812,"date":"2020-07-18T18:32:57","date_gmt":"2020-07-19T01:32:57","guid":{"rendered":"https:\/\/www.quartertothree.com\/fp\/?p=50812"},"modified":"2020-07-19T15:02:40","modified_gmt":"2020-07-19T22:02:40","slug":"a-year-later-i-played-the-crew-2-again-i-have-questions","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2020\/07\/18\/a-year-later-i-played-the-crew-2-again-i-have-questions\/","title":{"rendered":"Two years later, I played The Crew 2 again.  I have questions."},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">I didn&#8217;t like The Crew 2.&nbsp; <a href=\"https:\/\/www.quartertothree.com\/fp\/2018\/07\/06\/the-astonishing-cluelessness-of-the-crew-2\/\">At all.<\/a>&nbsp; But that was two years ago, when it was initially released, minus all the cool stuff that comes with seasons passes, paid DLC, and free updates.&nbsp; Presumably, Ubisoft has been hard at work on their flagship driving game.&nbsp; So let&#8217;s see what Ubisoft can do with two years of post-release support.&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But first, I have some questions.<\/p>\n\n\n\n<!--more-->\n\n\n\n<p class=\"wp-block-paragraph\">Why do I have to run something called Battleye to play The Crew 2?<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"433\" height=\"543\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-Battleye.jpg\" alt=\"\" class=\"wp-image-50815\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-Battleye.jpg 433w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-Battleye-239x300.jpg 239w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-Battleye-314x394.jpg 314w\" sizes=\"auto, (max-width: 433px) 100vw, 433px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Why am I weird beardguy?&nbsp; I never would have picked this guy. I don&#8217;t want to look like a Blackwater thug between gigs.&nbsp; What happened?<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"489\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-this-is-me.jpg\" alt=\"\" class=\"wp-image-50816\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-this-is-me.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-this-is-me-300x183.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-this-is-me-768x469.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-this-is-me-645x394.jpg 645w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Why did I spawn here? And why is there an airplane in my kitchen?<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"406\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-kitchen-plane.jpg\" alt=\"\" class=\"wp-image-50817\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-kitchen-plane.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-kitchen-plane-300x152.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-kitchen-plane-768x390.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-kitchen-plane-701x356.jpg 701w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Why do I own this abomination?<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"467\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-monster.jpg\" alt=\"\" class=\"wp-image-50818\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-monster.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-monster-300x175.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-monster-768x448.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-monster-675x394.jpg 675w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Why am I now driving this abomination when I leave the house?<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"451\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-driveway-monster.jpg\" alt=\"\" class=\"wp-image-50819\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-driveway-monster.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-driveway-monster-300x169.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-driveway-monster-768x433.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-driveway-monster-699x394.jpg 699w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Why does the license plate on my car&#8217;s ass never have anything but the game&#8217;s name?&nbsp; Why is there still no way to customize it?&nbsp; I can change every little fender, exhaust pipe, side view mirror, and paint hue, but I can&#8217;t change the license plate from blurting the name of the game into my face every time it catches my eye?<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"452\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-license-to-Crew-2.jpg\" alt=\"\" class=\"wp-image-50820\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-license-to-Crew-2.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-license-to-Crew-2-300x170.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-license-to-Crew-2-768x434.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-license-to-Crew-2-697x394.jpg 697w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Why is the game&#8217;s logo in the lower right corner after I explicitly turned off UI elements so I could just enjoy an uncluttered view of my drive?<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"536\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-logo.jpg\" alt=\"\" class=\"wp-image-50821\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-logo.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-logo-300x201.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-logo-768x515.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-logo-588x394.jpg 588w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Let&#8217;s look at all the skins available for my cars.&nbsp; Uh?<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"445\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-anime-skin.jpg\" alt=\"\" class=\"wp-image-50822\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-anime-skin.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-anime-skin-300x167.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-anime-skin-768x427.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-anime-skin-701x390.jpg 701w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">UHH?<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"441\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-uhhhhh.jpg\" alt=\"\" class=\"wp-image-50823\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-uhhhhh.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-uhhhhh-300x165.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-uhhhhh-768x423.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-uhhhhh-701x386.jpg 701w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Has anyone at Ubisoft ever actually been to Los Angeles in the winter?<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"415\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-Santa-Claus-Monica.jpg\" alt=\"\" class=\"wp-image-50824\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-Santa-Claus-Monica.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-Santa-Claus-Monica-300x156.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-Santa-Claus-Monica-768x398.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-Santa-Claus-Monica-701x364.jpg 701w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Why are emotes the main unlockable in the game&#8217;s new progression system?&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"451\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-emote.jpg\" alt=\"\" class=\"wp-image-50825\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-emote.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-emote-300x169.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-emote-768x433.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/Crew-2-emote-699x394.jpg 699w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Since when am I expected to care about emotes?&nbsp; If there&#8217;s one thing I could care less about than the T-shirt my avatar wears, it&#8217;s the emotes I will never use.&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I was briefly excited to see a new progression system in The Crew 2, based on advancement in three different categories: collecting, exploring, and racing.&nbsp; It&#8217;s a solid concept, and exactly the sort of thing that drives a good caRPG.&nbsp; But the reward built into this new system is just emotes.&nbsp; However, if you grind away long enough, at the very top of each advancement track, you&#8217;ll find three things that aren&#8217;t emotes.&nbsp; First, a new costume for your avatar.&nbsp; Second, a neon underglow for your cars.&nbsp; Third and ultimately, a new car.&nbsp; I don&#8217;t need a new car in The Crew 2.&nbsp; I have dozens of the damn things.&nbsp; Not to mention planes, boats, and even a hovercraft.&nbsp; Most of my vehicles are meaningless.&nbsp; The Crew 2 makes the classic caRPG mistake of not understanding that fewer more important cars are always better than more and more meaningless cars.&nbsp; This new progression system, which should drive The Crew 2, is instead an obvious afterthought.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But in the process of giving the progression system a fair chance, of tooling around and exploring the new features, of trying again the different vehicles and event types, of exploring the open world, something unexpected started to happen.&nbsp; I started to understand the possible appeal of The Crew 2.&nbsp; I started to think, &#8220;Hmm, I could imagine spending more time playing this.&#8221;&nbsp; If I wanted to pick a favorite vehicle and run it through the different events to upgrade it, like a character in an MMO, that&#8217;s what The Crew 2 is all about.&nbsp; So I spent a rather silly amount of time doing dirt bike races, upgrading my dirt bike, and then doing harder dirt bike races so I could further upgrade my dirt bike to do harder dirt bike races.&nbsp; If there&#8217;s one thing Ubisoft knows how to do, it&#8217;s push me gently into the friction-free slide of a fruitless gameplay loop.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Part of the draw is the &#8220;affixes&#8221; on the parts that upgrade the vehicles.&nbsp; These are bonuses to gameplay elements, randomly rolled when you find the part.&nbsp; A muffler on my dirt bike might give me a 4% bonus to lean control.&nbsp; The handlebars might give me a 7% boost to nitrous recharge rate.&nbsp; But maybe I&#8217;d rather have the handlebars that give me a 6% increase in loot drop quality.&nbsp; Or maybe I&#8217;d rather pair the muffler and handlebars that give me a combined 12% bonus to lean control.&nbsp; This is part of managing the vehicle upgrades, and it&#8217;s as good a system as any to keep me engaged in a loot chase.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But wait a sec.&nbsp; Hold on.&nbsp; Hold on just a sec.&nbsp; This feels familiar.&nbsp; Why does this feel so familiar?&nbsp; Where have I seen this before?&nbsp; I mean besides every other game with a loot chase.&nbsp; In what caRPG have I seen this before?&nbsp; Why do I feel like I don&#8217;t need to deal with The Crew 2&#8217;s many shortcomings to spiral around this exact same gameplay loop?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Oh, right, The Crew 1.&nbsp; This is exactly the same thing I could be doing &#8212; and indeed, have frequently done &#8212; in the original Crew, which is still a superlative game.&nbsp; It&#8217;s the definitive caRPG, in fact, for precisely this reason.&nbsp; If you want to level up a favorite car, The Crew 1 will gladly oblige you with its loot chase featuring parts and affixes.&nbsp; What&#8217;s more, because you have fewer cars, each car is more important.&nbsp; You worked harder to get it.&nbsp; It wasn&#8217;t sprayed at you out of a car firehose.&nbsp; Upgrading a car you care about because it was hard to get is better than upgrading a dirt bike you picked because you were trying to be ironic.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The Crew 1 will furthermore let you level up this favorite car in a better looking world, richer with detail, more alive with activity, and more accessible with its wealth of things to do, see, and discover.&nbsp; Any caRPG will give you an opportunity to drive your favorite car on a road trip down progression highway.&nbsp; Few do it as poorly as The Crew 2.&nbsp; None do it as well as The Crew 1.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Unfortunately, the problems that plague The Crew 2 cannot be fixed.&nbsp; They are its foundation.&nbsp; They were put in place when people at Ubisoft gathered in a conference room to decide how to make a sequel to The Crew 1.&nbsp; Three fundamental design decisions from early in the design process doomed The Crew 2.&nbsp; The first is the variety of vehicle types.&nbsp; Someone thought it would be a good idea to add planes and boats.&nbsp; Which is an odd idea, given that the appeal of planes and boats isn&#8217;t as universal as the appeal of cars.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This design decision is even more problematic because you&#8217;re supposed to be able to swap between car, airplane, or boat at any time.&nbsp; The people in the boardroom who made the decisions that doomed The Crew 2 wanted you to be able to instantly fly over the same street you&#8217;re driving along.&nbsp; The demands this places on a game engine are considerable.&nbsp; It&#8217;s not impossible, because Ubisoft has done this in the Far Cry games.&nbsp; But it means decisions about the game world are dictated by entire sections of The Crew 2 that, at best, are tangentially related.&nbsp; At worst, and to my mind, they miss the point of a caRPG entirely.&nbsp; Is this why The Crew 2 looks so sterile, flat, and last-gen compared to The Crew 1?&nbsp; Because I have to be able to fly over the same street I&#8217;m driving along?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The second design decision that doomed The Crew 2 is the player avatar.\u00a0 If this were just a head you might glimpse behind a windshield, no harm, no foul.\u00a0 Easy enough to add as a customizable feature.\u00a0 And it would be nice to have an alternative to the Gordon Freeman look-a-like from The Crew 1.\u00a0 But the people in the boardroom who doomed The Crew 2 decided the player avatar needed to get out of the car and walk around and shop and hang out with other avatars.\u00a0 They decided he needed to buy T-shirts and sunglasses and shoes.\u00a0 They decided he needed to stroll through a showroom to admire the different cars for sale.\u00a0 They decided he needed to visit a festival with booths and a DJ and a festive party atmosphere where he can chill with other player avatars.\u00a0 They decided he would be part of the player progression, which would be based on social media.\u00a0 If you&#8217;re going to create an economy based on &#8220;likes&#8221;, they concluded, there must be a 3D model of a person to be liked.\u00a0 Which again misses the point of a caRPG.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The third design decision that doomed The Crew 2 is the replay feature.&nbsp; It&#8217;s a great replay feature.&nbsp; But like the decision to add planes, at what price?&nbsp; What demands did this place on the game engine?&nbsp; What limitations did it place on the game world?&nbsp; What sacrifices had to be made to buffer all that data and put it at the player&#8217;s fingertips constantly, whether he wants it or not?&nbsp; How much is it to blame for how ugly The Crew 2 looks?&nbsp;&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Steep is an interesting point of comparison, because the replay in The Crew 2 is an almost exact copy of the replay in Steep.&nbsp; But Steep is a gorgeous game, worth admiring in a replay.&nbsp; Because stunts and therefore player animation is a big part of Steep, this means there&#8217;s more to admire in a replay.&nbsp; And it also gives weight to the player avatar.&nbsp; You care what you look like in Steep, because that&#8217;s what you&#8217;re looking at when you play.&nbsp; When you play The Crew 2, your player avatar is the head you might glimpse through a windshield.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In fact, it seems like the bad decisions at the heart of The Crew 2 are all features from Steep. Steep also lets the player swap instantly among different &#8220;vehicles&#8221;, but they don&#8217;t place dramatically competing demands on the game engine.&nbsp; Skiing and flying a wingsuit are much closer types of traversal than driving a car and flying a plane.&nbsp; Steep focuses on a character as the player avatar, but that&#8217;s because it&#8217;s about people on skis and not vehicles.&nbsp; Steep has a robust replay system, and it&#8217;s a joy to use because the game looks great.&nbsp; An open snowy wilderness doesn&#8217;t have to be rendered with the same kind of detail as a city with traffic on its streets, pedestrians on its sidewalks, and a hundred different buildings visible from any given point.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">My guess is that the people in the boardroom who doomed The Crew 2 learned too much from Steep and not enough from The Crew 1.&nbsp; Their bad decisions can&#8217;t be fixed with patches or post-release DLC or seasonal content like The Crew 2&#8217;s Beach Summit, which encourages you to buy bundles of new cars, cosmetic upgrades, and probably even emotes.&nbsp; But there&#8217;s no reason to be dismayed at the state of The Crew 2, because you can play the game it should have been by just playing The Crew 1.&nbsp; And you can play the game it wants to be by just playing Steep.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I didn&#8217;t like The Crew 2.&nbsp; At all.&nbsp; But that was two years ago, when it was initially released, minus all the cool stuff that comes with seasons passes, paid DLC, and free updates.&nbsp; Presumably, Ubisoft has been hard at work on their flagship driving game.&nbsp; So let&#8217;s see what Ubisoft can do with two [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":50814,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[],"class_list":["post-50812","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-features"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Two years later, I played The Crew 2 again. I have questions. - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2020\/07\/18\/a-year-later-i-played-the-crew-2-again-i-have-questions\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Two years later, I played The Crew 2 again. 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