{"id":50771,"date":"2020-07-20T13:19:45","date_gmt":"2020-07-20T20:19:45","guid":{"rendered":"https:\/\/www.quartertothree.com\/fp\/?p=50771"},"modified":"2020-07-20T14:01:08","modified_gmt":"2020-07-20T21:01:08","slug":"i-wish-dan-obannon-were-here-today-to-see-zombie-army-4","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2020\/07\/20\/i-wish-dan-obannon-were-here-today-to-see-zombie-army-4\/","title":{"rendered":"I wish Dan O&#8217;Bannon were here today to see Zombie Army 4"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Heavy Metal was a 1981 anthology of very R-rated short animated films based on the sci-fi\/fantasy magazine.&nbsp; It was infused with enough nudity, gore, and profanity &#8212; albeit animated &#8212; to keep a 15-year-old boy riveted.&nbsp; But after the titillation wore off, the part of Heavy Metal that stuck with me the most was a segment called B-17, about the ill-fated crew of a World War II bomber.&nbsp; I was really into B-17s.&nbsp; I had built models of them.&nbsp; Sure, I was partial to the B-25 (remind me to tell you about a solitaire boardgame called Enemy Coast Ahead), but the B-17 was a legend.&nbsp; It was an icon of American resolve and fortitude.<\/p>\n\n\n\n<!--more-->\n\n\n\n<p class=\"wp-block-paragraph\">So there I was, fifteen years old, watching all this weird science fiction with nekkid ladies and bloody decapitations, when a B-17 zooms across the screen.&nbsp; Its crew is violently shredded in graphic detail by enemy gunfire.&nbsp; The captain and co-pilot are the only survivors. The co-pilot unbuckles from his seat in the cockpit and explores the quiet ruin and carnage in the rest of the plane.&nbsp; Every last man in the crew, dead.&nbsp; An eerie wind whistles through the holes torn in the fuselage.&nbsp; He notices a mysterious green object tailing the plane.&nbsp; It hits the belly of the bomber and turns all the dead crew members into zombies.&nbsp; They kill the co-pilot and converge on the horrified pilot in the cockpit.&nbsp; He barely escapes with a parachute and discovers himself stranded on a remote Pacific island full of crashed airplanes&#8230;and zombie pilots!&nbsp; The end.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"433\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-Heavy-Metal.jpg\" alt=\"\" class=\"wp-image-50837\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-Heavy-Metal.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-Heavy-Metal-300x162.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-Heavy-Metal-768x416.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-Heavy-Metal-701x379.jpg 701w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Wait, my kid-brain thinks, back up.&nbsp; The dead crew turned into zombies?&nbsp; What?&nbsp; Why?&nbsp; How?&nbsp; The mysterious green object was Heavy Metal&#8217;s framing device, loosely connecting its animated shorts.&nbsp; But that&#8217;s not how zombies happen!&nbsp; I had seen the two movies about zombies, Night of the Living Dead and Dawn of the Dead.&nbsp; I knew the science.&nbsp; Zombies are caused by radiation on a probe returning from Venus, but that won&#8217;t happen until the 60s.&nbsp; So why are there zombies in my animated short about a B-17 bomber?&nbsp; Why would there ever even be zombies in World War II?&nbsp; Is this dumb, or is this cool?&nbsp; My kid brain eventually determined it&#8217;s cool, but probably not canon.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As an adult blissfully free of kid-brain objections to non-canon, I&#8217;m delighted by these obscure subgenres.&nbsp; Weird West, for instance, juxtaposes two different genres.&nbsp; The American Frontier as the nexus of black hat\/white hat morality and cosmic nihilism, possibility and horror, cowboys and dinosaurs.&nbsp; Simultaneously dumb and cool!&nbsp; But World War II and horror?&nbsp; In a way, World War II is already horror, so adding zombies is just doubling down.&nbsp; Twice the horror, one part real, one part fantastical.&nbsp; It&#8217;s not enough that Hitler engineered the Holocaust.&nbsp; Now he&#8217;s meddling in the occult!&nbsp; Is this dumb, or is it cool?&nbsp; My adult brain eventually determines new words are needed.&nbsp; It&#8217;s grotesque and absurd.&nbsp; It might even be funny.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For the latest in World War II horror, look no further than Rebellion&#8217;s Zombie Army series.&nbsp; It began as an add-on to one of their Sniper Elite games, apparently designed to cash in on the popularity of Left 4 Dead.&nbsp; But over the course of three games, Zombie Army never quite broke free from the Sniper Elite model: stand way back and shoot stuff.&nbsp; But then Rebellion made Strange Brigade, their jovial homage to the serial pulp of the 1930s (<a href=\"https:\/\/www.quartertothree.com\/fp\/2018\/10\/14\/strange-brigade-is-rip-roaring-thrill-ride-but-isnt-equipped-to-soldier-on\/\">read the review here<\/a>).&nbsp; Strange Brigade is a straight-up shooter, sniping optional, full of merry challenges, score chases, character progression, and replayability, all very toe-to-toe with its monsters.&nbsp; And now that Zombie Army 4 is supercharged with Strange Brigade&#8217;s DNA, the series has hit its stride.&nbsp; This isn&#8217;t just Rebellion&#8217;s best game so far, drawing from the best of Sniper Elite, Zombie Army, and Strange Brigade.&nbsp; This is their grotesque, absurd, and undeniably comedic contribution to zombie videogames.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"433\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-Return-of-the-Living-Dead.jpg\" alt=\"\" class=\"wp-image-50838\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-Return-of-the-Living-Dead.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-Return-of-the-Living-Dead-300x162.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-Return-of-the-Living-Dead-768x416.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-Return-of-the-Living-Dead-701x379.jpg 701w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">When I was fifteen, I don&#8217;t think I realized that zombies are absurd.&nbsp; It&#8217;s there to see in Dawn of the Dead in 1978 as they bumble around the mall while the muzak plays.&nbsp; George Romero knew.&nbsp; But it wasn&#8217;t until 1985 when Dan O&#8217;Bannon wrote and directed Return of the Living Dead that the cards were laid on the table.&nbsp; Most people know O&#8217;Bannon&#8217;s as the writer of Alien, which introduced science fiction&#8217;s most famous biological life cycle.&nbsp; He also wrote several minor (i.e. not very good) horror movies throughout the 80s.&nbsp; He wrote and directed The Resurrected, a rare Lovecraft movie that&#8217;s actually Lovecraftian, as opposed to some pervy Stuart Gordon version of Lovecraftian.&nbsp; In the 80s, everyone fascinated by horror knew the names Craven, Cronenberg, Hooper, Dante, Raimi, Carpenter.&nbsp; But the cool kids knew names like Coscarelli, Cohen, and O&#8217;Bannon.&nbsp; The cool kids had seen O&#8217;Bannon in Dark Star, which he made with another student from USC named John Carpenter.&nbsp; Here&#8217;s O&#8217;Bannon, in the foreground, trying his hand as an actor in Dark Star as Sergeant Pinback:<\/p>\n\n\n\n<figure><iframe loading=\"lazy\" src=\"https:\/\/giphy.com\/embed\/cmlM054z1U6htmzziN\" width=\"480\" height=\"271\" allowfullscreen=\"\"><\/iframe><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">In 1985, O&#8217;Bannon took what was supposed to be a sequel to Night of the Living Dead and turned it into a screwball deconstruction.&nbsp; Not to say Return of the Living Dead was just a comedy.&nbsp; The mythology was still too young for parody.&nbsp; As a zombie movie, Return of the Living Dead was as grim and serious as it needed to be.&nbsp; Despite the goofing around, there&#8217;s plenty of blood, horror, mayhem, and even as dire an ending as you&#8217;ll ever see in a zombie movie.&nbsp; Look closely and you&#8217;ll even see a Nazi.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Besides, O&#8217;Bannon was a true believer.&nbsp; Being a fan of horror is like being into cosplay or tabletop RPGs.&nbsp; You have to keep a straight face, to a certain degree.&nbsp; You have to understand that, yes, it&#8217;s absurd, but it only works if you also accept it&#8217;s somehow meaningful.&nbsp; Otherwise, it&#8217;s just parody.&nbsp; Once you plop a traffic cone on a zombie&#8217;s head, start playing the silly music, and whack away at it with a weed whacker, you&#8217;re just goofing around.&nbsp; Dead Rising is the guy at the table cutting up and making fun of everything.&nbsp; Sure, he&#8217;s entertaining.&nbsp; And he&#8217;s not wrong.&nbsp; But Keiji Inafune&#8217;s contribution to zombie games comes with no small amount of smirking.&nbsp; There might even be some pointing and laughing.&nbsp; When you&#8217;re literally slapping things with sticks, it&#8217;s a good indicator of slapstick.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But Zombie Army 4 is also a true believer.&nbsp; It is not a parody.&nbsp; It leans hard into the &#8220;World War II meets horror&#8221; subgenre, with a full appreciation for how absurd it is, but without just laughing at it.&nbsp; Like a grindhouse movie, it&#8217;s self-aware and it embraces the absurdity.&nbsp; Is it dumb?&nbsp; Yep.&nbsp; Over the top?&nbsp; You bet.&nbsp; But above all else, it&#8217;s committed to the concept.&nbsp; It&#8217;s grey, it&#8217;s consistent, it&#8217;s grim, it&#8217;s relentless, it&#8217;s as serious as it needs to be.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"335\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-splattergore.jpg\" alt=\"\" class=\"wp-image-50840\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-splattergore.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-splattergore-300x126.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-splattergore-768x322.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-splattergore-701x294.jpg 701w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">For instance, consider the splatter factor.&nbsp; You would be hard-pressed to find a shooter with this much explicit gunshot gore.&nbsp; But keep in mind an important distinction that sets Zombie Army 4 apart is that it&#8217;s a shooter in which you&#8217;re the only one doing the shooting.&nbsp; Things aren&#8217;t shooting back at you.&nbsp; Zombies don&#8217;t have guns, and the few that do tend to just fire indiscriminately because they&#8217;re zombies.&nbsp; This isn&#8217;t Doom, Call of Duty, Gears of War, or The Division, in which you&#8217;re participating in a shootout.&nbsp; This is asymmetrical warfare in which they have the numbers and you have the firepower.&nbsp; And oh boy, do you have the firepower.&nbsp; In addition to your guns, Zombie Army 4 freely doles out explosives, mines, tripwires, special attacks, special damage types, flamethrowers, anti-aircraft cannons, mounted machine guns, and traps built into the environment.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is one of the points of zombie mythology.&nbsp; In Vietnam, we learned a painful lesson about fighting asymmetrical warfare and the limitations of superior firepower.&nbsp; That&#8217;s partly what zombie movies express when the well-armed defenders are overwhelmed in the end.&nbsp; But since Zombie Army 4 is a videogame, it&#8217;s an American power fantasy about superior firepower.&nbsp; All the slaughter is righteous and guilt-free.&nbsp; There&#8217;s no collateral damage and no questionable morality, so the gore is a cause for celebration.&nbsp; The grotesque X-ray slo-mo view of a critical kill, applied to something already dead and insensate, is a moment of glory.&nbsp; The bullet enters through the eye socket and exits through the back of the head, shattering the skull.&nbsp; Shards of bone expand like shrapnel.&nbsp; The brain matter explodes into a jellied mass.&nbsp; The zombie&#8217;s body jerks backwards.&nbsp; The swastika&#8217;ed helmet goes flying.&nbsp; Gameplay pauses so you can admire it all in slow motion, with the clinical intimacy of an X-ray view.&nbsp; It&#8217;s seriously grotesque stuff, but also absolutely absurd.&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"446\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-heavy-MG.jpg\" alt=\"\" class=\"wp-image-50841\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-heavy-MG.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-heavy-MG-300x167.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-heavy-MG-768x428.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-heavy-MG-701x391.jpg 701w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Now consider one of the collectibles.&nbsp; Hidden among the levels are dismembered zombie hands, skittering around on their fingertips like spiders.&nbsp; This obviously recalls the slapstick from Sam Raimi&#8217;s Evil Dead movies.&nbsp; Zombie Army gives each hand a cute name.&nbsp; MacReady, Grimes, Edgar, George A.&nbsp; They&#8217;re tiny and hard to see, but if you find them and shoot them, you check them off the list and eventually get a reward.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I was replaying a level in an underground laboratory to get a higher score.&nbsp; I&#8217;d gotten a flamethrower and I was looking for a good defensive spot to stash it before triggering the final siege.&nbsp; Along a hallway, I heard a weird high-pitched scratching sound which I figured was just part of the soundscape.&nbsp; Irritating, but I suppose effective.&nbsp; I ducked into a room that was supposed to be a classroom.&nbsp; Rows of desks and a chalkboard on the wall.&nbsp; Movement along the chalkboard caught my eye.&nbsp; A zombie hand was moving back and forth, making the irritating noise I could hear from the hallway.&nbsp; Fingernails on a chalkboard.&nbsp; Zombie fingernails.&nbsp; Okay, Rebellion, good one.&nbsp; And one more collectible zombie hand for me.&nbsp; Its name was Renn.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The absurd deadly earnest of the splattergore on one hand.&nbsp; The sly nod of the zombie fingernails on a chalkboard on the other hand.&nbsp; Seriousness and silliness, side by side, but not just a comedy.&nbsp; Despite the goofing around, there&#8217;s plenty of blood, horror, mayhem, dismemberment, incineration, and electrocution.&nbsp; And, of course, Nazis.&nbsp; The Hitler stuff is too silly to be offensive, but it&#8217;s still Hitler.&nbsp; And believe it or not, Rebellion still manages to come up with a clever Hitler boss battle at the end.&nbsp; Just when you think you&#8217;ve seen it all&#8230;<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"475\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-Thompson.jpg\" alt=\"\" class=\"wp-image-50842\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-Thompson.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-Thompson-300x178.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-Thompson-768x456.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-Thompson-664x394.jpg 664w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">As a shooter, Zombie Army 4 gets so much right.&nbsp; Rebellion has learned a lot over the years and this feels like the work of a veteran developer who knows exactly what they&#8217;re doing.&nbsp; One unfortunate exception is the difficulty level, where Rebellion fails to offer any incentive to play the harder difficulty levels.&nbsp; If you want to level up your character and your weapons, you slow yourself down playing the harder difficulty levels.&nbsp; You get the same amount of experience points on the easiest difficulty, and you get them faster.&nbsp; Rebellion gets so many things right here, but like so many other developers, they fail to appreciate how to use difficulty levels as a challenge instead of a pointless obstacle.&nbsp; If you&#8217;re going to use experience points for progression, why not add a multiplier for harder difficulty levels?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Partly because the grey is so unrelenting, the level design can get repetitive as the game goes on.&nbsp; At least Rebellion knows to front-load the most exciting stuff.&nbsp; By the time you&#8217;re bored of all the grey villages and tunnels, you&#8217;re hooked on the actual gameplay.&nbsp; And they know how to stage exciting set pieces with clever gimmicks and twists.&nbsp; They also know how to add tons of replayability to the levels, with challenges, collectibles, and even hidden puzzles similar to Strange Brigade.&nbsp; By the time you&#8217;ve played the final boss battle, there&#8217;s still plenty to do, including a ton of post-release content for sale.&nbsp; There&#8217;s about $50 of stuff for sale, prominently featured in the game menus, asking you to spend more money.&nbsp; It&#8217;s pretty crass, as far as business models go.&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The paid DLC levels mostly feel like remixes, but with just a touch of unique content.&nbsp; The real paid DLC you&#8217;ll want are the weapons.&nbsp; These weapons are appealing not just because they&#8217;re some of the better guns.&nbsp; They&#8217;re appealing for how they use a completely different leveling system.&nbsp; You upgrade the basic guns, the ones that come with the game, by finding tokens hidden in the levels.&nbsp; You&#8217;ll probably find most of them after a single playthrough, and there aren&#8217;t that many available.&nbsp; Hopefully, you&#8217;re happy with the guns you&#8217;ve upgraded, because it&#8217;s going to be a real slog to improve any other weapons.&nbsp; But the paid DLC weapons don&#8217;t use upgrade tokens.&nbsp; Instead, each stage of their upgrades has a prerequisite, like getting a certain number of headshots, or killing a certain type of zombie, or getting kills from beyond a certain range.&nbsp; Pile these onto the heaps of other achievements, quests, and goals in Zombie Army 4, all pushing gameplay progression forward.&nbsp; One of the problems with Strange Brigade was its glacial progression system, but that&#8217;s not an issue here.&nbsp; On the contrary, it&#8217;s a powerful draw for how it gives Zombie Army 4 so much of its replayability.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"335\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-scoring.jpg\" alt=\"\" class=\"wp-image-50843\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-scoring.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-scoring-300x126.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-scoring-768x322.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-scoring-701x294.jpg 701w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">And then there&#8217;s the scoring system, taken straight from Strange Brigade, inspired by games like Bulletstorm.&nbsp; As far as I can tell, it all goes back to The Club, by a developer called Bizarre Creations who took the scoring system from their Project Gotham racing games and applied it to a shooter.&nbsp; The Club was such a strange but compelling concept.&nbsp; Imagine playing a shooter and being judged as if it were an Olympic event or scored as if it were a pinball machine.&nbsp; The idea first is that you care about your score.&nbsp; Do you?&nbsp; Because in Zombie Army 4, it&#8217;s going to determine how many experience points you get at the end of the level, which is the fundamental track for advancing in the game.&nbsp; So let&#8217;s assume that, yes, you care about your score.&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Each kill scores points, and consecutive kills apply a multiplier to those points.&nbsp; The multiplier is on a cooldown timer that resets unless you keep shooting zombies.&nbsp; Once you&#8217;ve got the multiplier going, you&#8217;ve introduced a risk\/reward dynamic.&nbsp; Do you take the time to line up a headshot for extra points, risking a miss that will run down the multiplier clock?&nbsp; Or do you just take the safe shot for fewer points to safely keep the multiplier going?&nbsp; This is the basic dilemma of score-based shooters, and it&#8217;s fully fleshed out in Zombie Army 4.&nbsp; The risk\/reward calculus takes into account headshots, environmental kills, multi-kills, traps, your character&#8217;s perks, critical hits, melee attacks, focus attacks, damage types, and so forth.&nbsp; Once you accept the score chase, the zombies are a resource.&nbsp; You&#8217;ll hear pinball machine sound effects when your score is tallied after a mission.&nbsp; It&#8217;s the perfect expression of how Zombie Army 4 is an ebullient package of challenges, goals, risks, rewards, and reasons to play, replay, and play over again to beat your replay.&nbsp; All this grim horror about Hitler&#8217;s occult army of the undead, played as if it were a virtual pinball machine.&nbsp; Did you beat your previous high score?<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"427\" src=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-surrounded.jpg\" alt=\"\" class=\"wp-image-50844\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-surrounded.jpg 800w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-surrounded-300x160.jpg 300w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-surrounded-768x410.jpg 768w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2020\/07\/ZA-surrounded-701x374.jpg 701w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The latest Dooms are an interesting contrast for how they apply a risk\/reward structure to give the shooting its own rhythm.&nbsp; Doom Eternal has a gameplay beat you can dance to: health, ammo, chainsaw kill, reprise!&nbsp; Doom Eternal is a never-ending rave.&nbsp; But Zombie Army 4 is a series of building crescendos based on goals, objectives, and scores, more like a symphony than a dance party.&nbsp; The progression system in Doom Eternal is baked in and in-your-face.&nbsp; It feels like it&#8217;s compensating for something.&nbsp; Zombie Army 4 has all the progression of Doom Eternal, except not in your face.&nbsp; Instead, it&#8217;s in the saferooms between levels where you get to take a break to look over your guns, what you&#8217;ve unlocked, what upgrades you can use, whether you want to change characters.&nbsp; These safe rooms aren&#8217;t some pointless space castles.&nbsp; You don&#8217;t get a space castle.&nbsp; You wouldn&#8217;t want one.&nbsp; You&#8217;re just passing through on your way to saving the world from zombie Hitler.&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After all these years, Doom is trying to come to terms with its own seriousness and still isn&#8217;t sure how to do it.&nbsp; It&#8217;s still trying to find its place in the world of modern shooters.&nbsp; But with Zombie Army 4, Rebellion shows them how it&#8217;s done.&nbsp; This is how you build a shooter, and furthermore, this is how you express the inherent silliness of it all.&nbsp; Underneath the dim grey and the grim gore, there&#8217;s an indelible sense of playfulness to Zombie Army 4.&nbsp; It&#8217;s not just horror, it&#8217;s horror laced with comedy.&nbsp; It is what Dan O&#8217;Bannon did for George Romero with Return of the Living Dead.&nbsp; He embraced, unreservedly, the horror of zombies, but also acknowledged, unabashedly, the absurdity of zombies.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Incidentally, the B-17 segment in Heavy Metal was written by Dan O&#8217;Bannon.&nbsp; I bet he would have loved Zombie Army 4.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>(If you enjoy reviews like this, please consider supporting me on Patreon at <a href=\"https:\/\/www.patreon.com\/tomchick\">patreon.com\/tomchick<\/a>.)<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Heavy Metal was a 1981 anthology of very R-rated short animated films based on the sci-fi\/fantasy magazine.&nbsp; It was infused with enough nudity, gore, and profanity &#8212; albeit animated &#8212; to keep a 15-year-old boy riveted.&nbsp; But after the titillation wore off, the part of Heavy Metal that stuck with me the most was a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":50847,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-50771","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>I wish Dan O&#039;Bannon were here today to see Zombie Army 4 - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2020\/07\/20\/i-wish-dan-obannon-were-here-today-to-see-zombie-army-4\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"I wish Dan 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