{"id":47842,"date":"2019-01-22T08:40:15","date_gmt":"2019-01-22T16:40:15","guid":{"rendered":"https:\/\/www.quartertothree.com\/fp\/?p=47842"},"modified":"2019-01-22T08:40:16","modified_gmt":"2019-01-22T16:40:16","slug":"pillars-of-eternity-2-switches-genres-for-its-latest-update","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2019\/01\/22\/pillars-of-eternity-2-switches-genres-for-its-latest-update\/","title":{"rendered":"Pillars of Eternity 2 switches genres for its latest update"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">One of the things that&#8217;s prevented me from really enjoying the Pillars of Eternity games is Obsidian&#8217;s insistence on maintaining the &#8220;real-time with pausing&#8221; combat mechanic. It&#8217;s a design from the Baldur&#8217;s Gate days that&#8217;s always frustrated me. Who just hit my fighter? Where did that spell come from? Why is everyone clumping up like that? Argh! Stop rushing there!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Thankfully, I&#8217;m not alone. A fairly vocal contingent of fans have been steadily making their preference for a pure turn-based combat mode known since before the first game was even fully funded on <a href=\"https:\/\/www.kickstarter.com\/projects\/obsidian\/project-eternity\/description\">Kickstarter<\/a>. There have been rumors for weeks, especially after the option was <a href=\"https:\/\/www.pcgamer.com\/pillars-of-eternity-2-devs-accidentally-added-turn-based-combat-this-week\/\">accidentally revealed<\/a> in December, but turn-based combat is officially happening for Pillars of Eternity 2: Deadfire. <a href=\"https:\/\/www.pcgamesn.com\/pillars-of-eternity-2\/pillars-of-eternity-2-turn-based\">PCGamesN<\/a> has the scoop on the amazing free update that adds this option. Designer Josh Sawyer even mentions the very issue I encountered in my time with the game.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p>&#8220;Because of my tabletop background, and because I prefer closer examination. When I play real-time with pause, I micromanage so much that it might as well be turn-based.&#8221;<\/p><\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">Glorious vindication! The turn-based combat option is coming to Pillars of Eternity 2: Deadfire on January 24th.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the things that&#8217;s prevented me from really enjoying the Pillars of Eternity games is Obsidian&#8217;s insistence on maintaining the &#8220;real-time with pausing&#8221; combat mechanic. It&#8217;s a design from the Baldur&#8217;s Gate days that&#8217;s always frustrated me. Who just hit my fighter? Where did that spell come from? Why is everyone clumping up like [&hellip;]<\/p>\n","protected":false},"author":1684,"featured_media":47845,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[481],"class_list":["post-47842","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-pillars-of-eternity"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Pillars of Eternity 2 switches genres for its latest update - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2019\/01\/22\/pillars-of-eternity-2-switches-genres-for-its-latest-update\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Pillars of Eternity 2 switches genres for its latest update - Quarter to Three\" \/>\n<meta property=\"og:description\" content=\"One of the things that&#8217;s prevented me from really enjoying the Pillars of Eternity games is Obsidian&#8217;s insistence on maintaining the &#8220;real-time with pausing&#8221; combat mechanic. 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Why is everyone clumping up like [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.quartertothree.com\/fp\/2019\/01\/22\/pillars-of-eternity-2-switches-genres-for-its-latest-update\/\" \/>\n<meta property=\"og:site_name\" content=\"Quarter to Three\" \/>\n<meta property=\"article:published_time\" content=\"2019-01-22T16:40:15+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2019-01-22T16:40:16+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2019\/01\/POE2.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"800\" \/>\n\t<meta property=\"og:image:height\" content=\"450\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Nick Diamon\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Nick Diamon\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2019\\\/01\\\/22\\\/pillars-of-eternity-2-switches-genres-for-its-latest-update\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2019\\\/01\\\/22\\\/pillars-of-eternity-2-switches-genres-for-its-latest-update\\\/\"},\"author\":{\"name\":\"Nick Diamon\",\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/#\\\/schema\\\/person\\\/12f74bb66e4067a53ee9fc77e02c27d7\"},\"headline\":\"Pillars of Eternity 2 switches genres for its latest update\",\"datePublished\":\"2019-01-22T16:40:15+00:00\",\"dateModified\":\"2019-01-22T16:40:16+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2019\\\/01\\\/22\\\/pillars-of-eternity-2-switches-genres-for-its-latest-update\\\/\"},\"wordCount\":208,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2019\\\/01\\\/22\\\/pillars-of-eternity-2-switches-genres-for-its-latest-update\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/wp-content\\\/uploads\\\/2019\\\/01\\\/POE2.jpg\",\"keywords\":[\"Pillars of Eternity\"],\"articleSection\":[\"News\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2019\\\/01\\\/22\\\/pillars-of-eternity-2-switches-genres-for-its-latest-update\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2019\\\/01\\\/22\\\/pillars-of-eternity-2-switches-genres-for-its-latest-update\\\/\",\"url\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2019\\\/01\\\/22\\\/pillars-of-eternity-2-switches-genres-for-its-latest-update\\\/\",\"name\":\"Pillars of Eternity 2 switches genres for its latest update - 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