{"id":44798,"date":"2017-12-03T19:22:01","date_gmt":"2017-12-04T03:22:01","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=44798"},"modified":"2017-12-04T17:00:58","modified_gmt":"2017-12-05T01:00:58","slug":"xenoblade-chronicles-2-waifu","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2017\/12\/03\/xenoblade-chronicles-2-waifu\/","title":{"rendered":"Xenoblade Chronicles 2: that waifu that you do"},"content":{"rendered":"<p>The last Xenoblade Chronicles &#8212; it was numbered X, but it was really number 2, which makes this number 3, although it&#8217;s technically number 2 &#8212; built up to and was eventually based on a simple idea: wouldn&#8217;t it be cool if you could get into a giant robot and fuck shit up?  There&#8217;s even a Japanese word for this concept: &#8220;mech&#8221;.<\/p>\n<p>This Xenoblade Chronicles is also built on a simple idea: sexy dolls are supposedly sexy.  And of course there&#8217;s a Japanese word for this concept: &#8220;waifu&#8221;.<\/p>\n<p><!--more--><\/p>\n<p>I&#8217;m still in the early stages of Xenoblade Chronicles 2.  At about the fifteen-hour mark. A lot of these hours are barely coherent JRPG silliness, ridiculously chaotic combat, and sifting through inventory detritus.  But that&#8217;s how Xenoblade Chronicles have always started.  It takes a while to congeal into something worth seeing through.  <\/p>\n<p>But it seems that a fundamental part of the gameplay is the idea of each character using a set of combat avatars.  Sidekicks.  Puppets.  Dolls.  They&#8217;re called &#8220;blades&#8221;, with the character described as the &#8220;driver&#8221;.  It&#8217;s an odd paradigm, especially for how it works in combat.  The &#8220;driver&#8221; does the actual fighting and the &#8220;blade&#8221; hangs back and shoots a support beam at him, like a steadfast medic from Team Fortress.  If I was thinking this stuff up, a &#8220;blade&#8221; would be out front and a &#8220;driver&#8221; would be the equivalent of its puppeteer, controlling its action.  <\/p>\n<p>But in Xenoblade Chronicles 2, the idea is that the blade is a weapon.  The blade determines which special abilities and attacks are available.  The blade determines whether the character is a tank, healer, or dps (by the way, can game designers please invent another combat model already?).  Indeed, the blade determines what weapon a character uses.  One blade equips you with a battle axe, another with a sword, yet another with grenades.<\/p>\n<p>Even the bad guys have blades.  The real-time battles are a shuffling mob of drivers, blades, and the tangled criss-crossing beams that connect them.  Lay on top of this all the visual noise and damage numbers and overlapping audio calls, and yep, you&#8217;re playing a Xenoblade Chronicles.  This one gets a lot more chaotic a lot quicker than the last two games.  The early learning curve is a matter of figuring out what you can ignore.  Usually, that&#8217;s most of it.<\/p>\n<p>What&#8217;s disappointing to me is that &#8220;blades&#8221; seem to be this game&#8217;s answer to the last game&#8217;s mechs.  I think Xenoblade Chronicles 2 wants me to be eager to level up my closets full of action RPG dollies.  I&#8217;m perfectly capable of doing this, and I can probably even muster the requisite enthusiasm.  In fact, this is partly why Agents of Mayhem is <a href=\"http:\/\/www.quartertothree.com\/fp\/2017\/08\/15\/12-reasons-agents-mayhem-isnt-just-another-open-world-playground\/\">one of my favorite games this year<\/a>.  It&#8217;s a generously populated closet full of distinct and well-written superhero action figures, each with its own unique gameplay, each with lots of decisions for how to level up and play them.  But the action figures in Xenoblade Chronicles 2 are a poor substitute for mechs.  Furthermore, they lean heavily on a borderline creepy waifu vibe.<\/p>\n<p>If you don&#8217;t know the term &#8220;waifu&#8221;, you probably haven&#8217;t played a lot of JRPGs.  It is to JRPGs what &#8220;manic pixie dream girl&#8221; is to indie movies.  The idea is that through gameplay, the player will develop a romantic attachment to some anime character, usually stylized to look like a cross between a pinup model and a young girl.  It&#8217;s an aesthetic.  It&#8217;s a game design choice.  It&#8217;s as old as JRPGs and I suspect a lot of it is cultural.  And even if I do find it creepy and superficial, I don&#8217;t mean to judge.  There&#8217;s no harm in it.  I&#8217;m not one to Sarkeesian some sort of societal aberration from a cultural kink.<\/p>\n<p>But when it&#8217;s supposed to replace the appeal of giant mechs stomping around the countryside, I&#8217;m a little disappointed.  I can tolerate waifus just fine.  But I&#8217;m not really into collecting and cultivating them, and that&#8217;s what Xenoblade Chronicles wants me to be excited to do.  So far I&#8217;ve unlocked very few blades that aren&#8217;t absurdly proportioned or absurdly stylized or absurdly proportioned and stylized sexy dolls.  Okay, to be fair, one of them is a bad-ass talking white tiger.  Its driver is a sexy doll.<\/p>\n<p>It&#8217;s all pretty superficial, which is in marked contrast to the first game, where the death of one female character was a powerful plot point and the political machinations of another was a substantial part of the finale.  There&#8217;s an early joke about a woman being upset for being called heavy.  She has the usual waifu body and clothes, which means she&#8217;s inordinately buxom and dressed to call attention to it.  In fact, the magical power doo-dad that defines her is located right between her breasts.  When the main character &#8220;bonds&#8221; with her, putting his hand on the magical power doo-dad, he pretty much gets to second base.<\/p>\n<p>Later, he&#8217;s struggling to pull her up by a rope, which makes no sense given how freely he swings an absurdly giant sword.  This is, after all, a JRPG.  He grunts that she&#8217;s heavier than she looks.  She&#8217;s aghast.  She puts her face in her hands.  The wise old character lectures the hero about commenting on a lady&#8217;s weight.  It&#8217;s an awkward bit of writing, but don&#8217;t read too much into it, because it&#8217;s really just a set-up to show that another one of the sexy doll characters can fly and is furthermore equipped with a mechanical winch.  Didn&#8217;t the first Xenoblade Chronicles have really good writing?  Am I misremembering?<\/p>\n<p>Earlier, a character named Tora is supposedly embarrassed when it&#8217;s revealed that he&#8217;s set his robot doll to some sort of waifu mode.  At least that&#8217;s what I think the game is getting at.  The robot doll strikes a twee pose, one heel kicked up like a giddy cheerleader, and she announces something along the lines of &#8220;what can I do for you, master?&#8221;  The other characters watching get round white eyes, which is JRPG-speak for being mortified.  Big drop icons appear all over Tora&#8217;s body, which means he&#8217;s sweating.  He says something about how he didn&#8217;t mean to do that.  Given the game I&#8217;ve been playing, and the high concentration of waifus doing pretty much exactly what his robot doll just did, I have no idea why he&#8217;s embarrassed.  Dude, what game do you think you&#8217;re in?<\/p>\n<p>Fortunately, I&#8217;ve just met a band of Australians who are diluting the waifu ratio with a giant bird and robot of indeterminate gender.  And for all I know, maybe there are still mechs on the way.  I wouldn&#8217;t put it past a Xenoblade Chronicles to introduce some important new gameplay twist at the 20 or 30 hour mark.  But for now, I&#8217;m managing a waifu harem and getting screens like this:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2017\/12\/Xenoblade-Chronicles-2-furry.jpg\" alt=\"\" width=\"800\" height=\"450\" class=\"alignnone size-full wp-image-44801\" \/><\/p>\n<p>Oh, dear. A waifu crossed with a furry.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The last Xenoblade Chronicles &#8212; it was numbered X, but it was really number 2, which makes this number 3, although it&#8217;s technically number 2 &#8212; built up to and was eventually based on a simple idea: wouldn&#8217;t it be cool if you could get into a giant robot and fuck shit up? There&#8217;s even [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":44799,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"status","meta":{"footnotes":""},"categories":[23],"tags":[],"class_list":["post-44798","post","type-post","status-publish","format-status","has-post-thumbnail","hentry","category-game-diaries","post_format-post-format-status"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Xenoblade Chronicles 2: that waifu that you do - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2017\/12\/03\/xenoblade-chronicles-2-waifu\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Xenoblade Chronicles 2: that waifu that you do - Quarter to Three\" \/>\n<meta property=\"og:description\" content=\"The last Xenoblade Chronicles &#8212; it was numbered X, but it was really number 2, which makes this number 3, although it&#8217;s technically number 2 &#8212; built up to and was eventually based on a simple idea: wouldn&#8217;t it be cool if you could get into a giant robot and fuck shit up? 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