{"id":39337,"date":"2013-04-05T03:29:19","date_gmt":"2013-04-05T10:29:19","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=39337"},"modified":"2016-05-31T06:30:36","modified_gmt":"2016-05-31T13:30:36","slug":"tom-vs-bruce-nemos-war-2","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2013\/04\/05\/tom-vs-bruce-nemos-war-2\/","title":{"rendered":"Tom vs Bruce: Nemo&#8217;s War"},"content":{"rendered":"<p><!--more--><\/p>\n<p><strong>Part I: Finding Nemo<\/strong><\/p>\n<p><a class=\"fancybox\" rel=\"39337\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/05\/275\/\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-282\" title=\"just_another_weekday_for_Captain_Nemo\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/just_another_weekday_for_Captain_Nemo.jpg\" alt=\"\" width=\"600\" height=\"328\" \/<\/a><\/a><\/p>\n<p><strong>Bruce:<\/strong> I never really had an opinion on Jules Verne. Sure, Journey to the Center of the Earth was a cool documentary, but you can only read so much non-fiction before you start feeling like youre back in school. But thanks to the iPad and digital books and the Internet, I downloaded a free copy of 20,000 Leagues Under the Sea from Project Gutenberg, and in the introduction came upon this extraordinary information.<\/p>\n<blockquote><p>Initially, Verne&#8217;s narrative was influenced by the 1863 uprising of Poland against Tsarist Russia. The Poles were quashed with a violence that appalled not only Verne but all Europe. As originally conceived, Verne&#8217;s Captain Nemo was a Polish nobleman whose entire family had been slaughtered by Russian troops. Nemo builds a fabulous futuristic submarine, the Nautilus, then conducts an underwater campaign of vengeance against his imperialist oppressor.<\/p>\n<p>But in the 1860s France had to treat the Tsar as an ally, and Verne&#8217;s publisher Pierre Hetzel pronounced the book unprintable. Verne reworked its political content, devising new nationalities for Nemo and his great enemyinformation revealed only in a later novel, The Mysterious Island (1875); in the present work Nemo&#8217;s background remains a dark secret.<\/p><\/blockquote>\n<p>This automatically makes Jules Verne my second-favorite author after Stanislaw Lem. And gives me a great new angle for role-playing my way through one of my favorite solitaire games, Nemos War, designed by Chris Taylor (different Chris Taylor) and published by Victory Point Games in 2009 (<a href=\"http:\/\/victorypointgames.com\/details.php?prodId=94\">available here<\/a>). It builds on the basic idea that games tell the best stories when they dont overtly try to tell any story at all, and cushions it with the background of a great story you can conjure up in your mind any time you want, which is Vernes book about a mysterious captain who travels the seas in a futuristic submarine and has adventures while pretty much being a badass.<\/p>\n<p><strong>Tom:<\/strong> Keep in mind that you might not understand Bruce&#8217;s description of Nemo as a badass if you haven&#8217;t read Verne&#8217;s book. Actually, even if you have read Verne&#8217;s book, you might still have a tough time of it. In actual history, France never researched Good Writing, unlike England and America. So you have to peer beyond the main character, a dopey French scientist type whose name no one outside of France can pronounce correctly. Professor Aaron Axe, as near as I can tell, but at some point, you probably have to make a sound like you&#8217;re hocking a loogey. You find out plenty about Professor Aaron Axe and his love of fish in 20,000 Leagues under the Sea. Meanwhile, Nemo spends a lot of time on the other side of a closed door, ignoring the main characters, who include Professor Axe, his butler, and a Canadian harpoonist tagalong. And when Nemo finally comes out from behind the door, he doesn&#8217;t really say a whole lot about himself. He&#8217;s not the kind of guy who would use Twitter or even have a Facebook page.<\/p>\n<p>What&#8217;s worse, if you saw the 1950s Disney movie, you might think of Nemo as a proper Englishman doing a James Mason impression. Or if you saw League of Extraordinary Gentlemen, based on Alec Gaiman&#8217;s comic books, you might think of Nemo as a dude in a turban who doesn&#8217;t have many lines.<\/p>\n<p><strong>Bruce:<\/strong> There are actually at least two other versions. One is a made-for-TV movie starring Michael Caine, which I remember seeing as a kid. The other, which I initially mistook for the Michael Caine version when surfing through Amazon Primes on-demand video service, is a 1916 version (not a typo) starring Allen Holubar as Captain Nemo. You may know him from 1915s The Bombay Buddha, as well as Heart Punch from the same year, in which he appears as Al Halubar. I was looking for some video inspiration, and briefly considered checking that out. But I settled for the 1954 Disney version with Kirk Douglas as Ned Land. There was slightly less singing than in a hypothetical Bollywood rendition.<\/p>\n<p><strong>Tom:<\/strong> Is it anti-American to point out that this movie will forever make me think of Kirk Douglas as a total goofball on par with Robin Williams, but less funny and more muggy?<\/p>\n<p><strong>Bruce:<\/strong> Dude, the guy played Spartacus. How badass is that? Maybe they should have cast him as Nemo.<\/p>\n<p><strong>Tom:<\/strong> This guy played Spartacus?<\/p>\n<p><a class=\"fancybox\" rel=\"39337\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/illegal_in_47_states.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-278\" title=\"illegal_in_47_states\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/illegal_in_47_states.jpg\" alt=\"\" width=\"600\" height=\"359\" \/><\/a><\/p>\n<p>Well, that&#8217;s another old-timey grandpa movie I don&#8217;t need to see.<\/p>\n<p><strong>Bruce:<\/strong> If you want to just get the basic facts of what happens on the Nautilus, without the turgid writing, invest in a childrens edition of 20,000 Leagues Under the Sea. Thats how I first read it, and when I went to read the real thing on Project Gutenberg, I was shocked to find how much extraneous text there was that didnt add anything except time and confusion. The process of editing stuff for kids must make it a lot better. Although it doesnt do much to shed light on the character of Captain Nemo.<\/p>\n<p><strong>Tom:<\/strong> The intriguing thing about Nemo is how little you know about him and why he&#8217;s doing what he&#8217;s doing. He&#8217;s one of those literary figures driven to his doom at sea. Ahab, Wagner&#8217;s Flying Dutchman, Hemingway&#8217;s old man, Quint. Nemo&#8217;s War captures this by having you play the game for a while before having to make a choice about why Nemo is doing what he&#8217;s doing, and therefore how you&#8217;re going to win or lose the game. At a certain point, you have to make a choice on Nemo&#8217;s commitment track, which will determine how your victory points are scored. This means sometimes Nemo&#8217;s War is about exploration, sometimes it&#8217;s about science, sometimes it&#8217;s about war, and sometimes it&#8217;s about Verne&#8217;s original story of revenge against imperialism. But it&#8217;s always going to be about deciding which of those things is Nemo&#8217;s primary motivation.<\/p>\n<p><strong>Bruce:<\/strong> Thats something you get to decide, by the way, since this is a solitaire game and most of the decisions are up to you. All good solitaire games have something that drives you forward. In Nemos War its the calendar: you have a fixed number of turns (52 weeks) to scourge the seas and liberate the oppressed, find treasure, discover scientific phenomena, and keep the Nautilus from sinking.<\/p>\n<p>But having a driving force is only one of the key elements of a good solitaire game, and in this case it can drive you to multiple endgames. This is the best part of Nemos War, because there are multiple ways to win, and (even better) multiple ways to lose. Im sorry, did I say that this is the best part of Nemos War? I should correct myself. The best thing about Nemos War is how the theme is so tightly integrated with the game that any the red cube represents Catholicism abstraction goes right out the window. You move around the worlds oceans, revealing ships (which you sink or capture), drawing treasures from a random pool, reading thematic event cards. It all ends up coming down to die rolls, but how you manage those die rolls is so perfectly tied up in the games theme that Im ready to go buy a bunch of Chris Taylors other designs (Astra Titanus, Legions of Darkness) based on the evidence that he is some sort of design savant.<\/p>\n<p><strong>Tom:<\/strong> I have no idea what Bruce is talking about. Everyone knows white cubes should represent Catholicism. Blue cubes should represent Protestants, red cubes should represent heresy, and green cubes should represent Islam. Black cubes are witchcraft. Duh.<\/p>\n<p><strong>Bruce:<\/strong> You start out with a full set of resources: crew, Nautilus hull, and the will of Captain Nemo. Each one of these gives you a bonus to your roll. The catch is that you have to risk your resources to take advantage of the bonus, and if you fail your roll anyway, your resources degrade. Eventually your crew, which gave you a hefty +3 bonus when the game started, is down to only +1. Same with the hull of the Nautilus, which can only take so much of a beating. The brilliant exception is Captain Nemo, who starts out giving you a +2 bonus but actually gets better as his psyche degrades to Erratic and then Broken. But kill your crew completely, or sink the Nautilus, or drive Nemo insane, and the game ends. Furthermore, you get victory points for keeping these resources near the top of the track. If you can keep them all near maximum, its worth 40 VP at the end of the game.<\/p>\n<p><a class=\"fancybox\" rel=\"39337\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/resources.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-279\" title=\"resources\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/resources.jpg\" alt=\"\" width=\"600\" height=\"411\" \/><\/a><\/p>\n<p>The game is obviously balanced in such a way as to force you to exert your resources &#8212; youd fail most of the die rolls if you didnt. And like all solitaire games which dont depend on figuring out a system (like, say, Reiner Knizias Lord of the Rings), you do have to count on a bit of luck if you want to do well. Im completely fine with that. The game is a ride, and if youre not willing to give up some control in the name of open-ended storytelling, just grab the Caylus box and go over to that corner.<\/p>\n<p>So heres the deal: well each play through a game of Nemos War, and score ourselves at the end. Whoever achieves the highest score, wins.<\/p>\n<p>If I had known about it sooner, I would have made a custom map using Tracy Bakers awesome redesign, available for free at Boardgamegeek.<\/p>\n<p><a class=\"fancybox\" rel=\"39337\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/custom_map.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-280\" title=\"custom_map\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/custom_map.jpg\" alt=\"\" width=\"600\" height=\"443\" \/><\/a><\/p>\n<p>But I didnt, so youll have to try it out yourself to see what its like.<\/p>\n<p><strong>Tom:<\/strong> Aw, man, I almost wished I hadn&#8217;t seen that. If I didn&#8217;t think Nemo&#8217;s War was an ugly game before&#8230;<\/p>\n<p><a class=\"fancybox\" rel=\"39337\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/regular_map.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-281\" title=\"regular_map\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/regular_map.jpg\" alt=\"\" width=\"600\" height=\"385\" \/><\/a><\/p>\n<p>&#8230;I sure do now.<\/p>\n<p><a href=\"http:\/\/www.quartertothree.com\/fp\/2013\/04\/05\/tom-vs-bruce-nemos-war-2\/2\/\">Up next: The Adventure Begins<\/a><\/p>\n<p><!--nextpage--><\/p>\n<p><strong>Part II: The Adventure Begins<\/strong><\/p>\n<p><a class=\"fancybox\" rel=\"39337\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/05\/captain-nemo-the-adventure-begins\/\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-297\" title=\"needing_a_bigger_boat\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/needing_a_bigger_boat.jpg\" alt=\"\" width=\"600\" height=\"357\" \/<\/a><\/a><\/p>\n<p><strong>Bruce:<\/strong> I start in the Western Pacific because that is the historically accurate starting position. I decided to randomly choose Nemos initial commitment (suggested by the rules), and it came up Explore. My plans &#8212; Im sorry, Kapitan Nemos plans &#8212; are to capture a few ships to get a quick upgrade. The Explore goal gives me bonus points for Wonders, which are special types of Treasures you get when you search an ocean. There is an upgrade called Arcane Library which allows you to search even empty oceans with no Treasure. This is important because once you search an ocean and get the Treasure, you dont replace it until you roll doubles that correspond to that oceans number at the beginning of a turn. Since the odds of that are about 3% for a given ocean, thats a great bonus if youre trolling for Wonders. Arcane Library will cost me the salvage points from three captured ships. Here we go.<\/p>\n<p><strong>Tom:<\/strong> Great, Bruce is using math. That&#8217;s tantamount to cheating. I start in the Mediterranean because I figure it&#8217;s easier to clear out some stuff up here and then not have to fuss with it later. Because until someone invents the Suez Canal, the Mediterranean is a dead end. And good for me for starting here, because I uncover a valuable treasure that I can discard for a free re-roll. Thanks, Mediterranean!<\/p>\n<p><a class=\"fancybox\" rel=\"39337\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/stalk_ship.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-296\" title=\"stalk_ship\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/stalk_ship.jpg\" alt=\"\" width=\"600\" height=\"344\" \/><\/a><\/p>\n<p><strong>Bruce:<\/strong> I start off Stalking the ships Im targeting, which limits me to one attack per week for now. As Kapitan Nemo, you can do various things during your turn, but when attacking the ships in an ocean you have two options. Once is to Attack a ship of your choice. If you sink it, you then get to move on to the next ship, and then the next one, until you are either unsuccessful, sink all the ships in that ocean, or capture a ship (whereupon you must stop). Since I am planning on capturing some ships, that would limit me to one attack per week anyway, so Im going to do the other attack option, which is to Stalk. Stalking gets me a +1 modifier to my dice roll, but limits me to one target per week. That works out perfectly.<\/p>\n<p><a class=\"fancybox\" rel=\"39337\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/blarg_I_eat_you.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-315\" title=\"blarg_I_eat_you\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/blarg_I_eat_you.jpg\" alt=\"\" width=\"600\" height=\"334\" \/><\/a><\/p>\n<p><strong>Tom:<\/strong> What a slowpoke. I just attack willy-nilly. Early on, there are plenty of choice targets without having to worry overmuch about warships. The imperialist powers gradually fold more warships into the mix as time goes on and as your notoriety rises. But until then, I see no need for skulking about. On week six, I have a run-in with a shark that leads to Ned Land escaping, but he saves us from the shark in the process. Which is fine by me, because prancing singing mugging Kirk Douglas has forever ruined my mental image of Ned Land.<\/p>\n<p><strong>Bruce:<\/strong> By the tenth week Ive managed to run into a giant squid which I barely defeated but which yielded two Treasures, and also got lost at sea and thus lost two weeks (an event which pushed the turn marker ahead without my being able to do anything). But Ive also captured three ships, sunk two, and am now positioned in the Eastern Pacific, looking to get a fourth prize vessel.<\/p>\n<p>Which I do &#8212; a mail ship with a defense value of 7, probably carrying parcels to San Francisco. I relieve them of these. But now my Refit Box is full (can only have four ships in it at a time), and it consumes a full weeks action to refit (plus 1d3 additional weeks), so I have to wait until next turn at least before I can buy my upgrade. In the meantime, I clear the Eastern Pacific of a cargo ship and a frigate.<\/p>\n<p><strong>Tom:<\/strong> When I was a kid, my mother wouldn&#8217;t let me watch the 20,000 Leagues under the Sea movie because of the giant squid scene. She was afraid I was going to be traumatized by the sight of a giant squid ripping men apart. That&#8217;s what she imagined happening in that scene. Which I suppose is accurate historically, but you&#8217;re never going to see that in a Disney movie broadcast Sunday night on ABC&#8217;s Wide World of Disney. So I got dragged out to see The Sting. True story. To this day, I can&#8217;t stand The Sting because I remember sitting there in the theater wishing I was home watching a giant squid ripping men apart. Two years later, my mother would take me to see Jaws. &#8220;Remember, sweetie,&#8221; she reminded me beforehand, &#8220;It&#8217;s just a trained shark.&#8221; Not only was she wrong, but it didn&#8217;t help. I spent most of Jaws with my eyes shut tight, hearing horrible sounds and asking my mother what was happening.<\/p>\n<p>So, where was I? Oh, right, Nemo&#8217;s War. I&#8217;m lousy with treasures from a couple of events, the Mediterranean, and the Atlantic. You might say I&#8217;m rich.<\/p>\n<p><strong>Bruce:<\/strong> A weird occurrence on week 11. The event Public Opinion comes up, which instructs me to place one ship in every ocean, even if it means exceeding an oceans ship limit. But there are only four ships left in the Available Ships Box. Should I place them in oceans randomly? Or should I try to fill the oceans that still have room? The rules are as silent as Nemos countenance. Since there are exactly four ships, and four oceans that arent full, I decide to fill up those oceans preferentially because that puts me in danger of losing the game by Imperial Victory, which happens when the oceans are all full of ships at the end of a turn. I figure that in a solitaire game, when in doubt you should always make it harder on yourself.<\/p>\n<p><strong>Tom:<\/strong> I just want to note that Bruce has gone outside the scope of the rules. If he wins, this game should get an asterisk.<\/p>\n<p><strong>Bruce:<\/strong> Now that the oceans are almost full, I need to clear them, and I stalk a ship here in the Eastern Pacific which turns out to be an ironclad. Ouch. But it misses me, and I sink it.<\/p>\n<p>On week 12, Im in an interesting position because there are no more ships in the Available Ships Box. The worlds shipyards are exhausted! Normally, I would use this turn to refit. But those ships in my Salvage Box would go back into the Available Ships, and be placed back on the board. Instead, Ill hold onto them and give myself a respite to search the seas for treasure.<\/p>\n<p><strong>Tom:<\/strong> Okay, now if Bruce wins, the game should get two asterisks.<\/p>\n<p><strong>Bruce:<\/strong> I hung onto my captured ships for a while, eventually using one of them for an upgrade called Seek Adventure. This is a renewable one in which you get to trade a salvaged ship for a draw from the event deck, except you get to choose whether you use the card or not. Because Ive started with the Explore motivation, I get double victory points for certain event cards, and this upgrade lets me cycle through the deck searching for them. Instead, I come up with The Coral Realm, which I can use to replenish my crew, except that I am already at max crew. Later on I run into an event called A Mass Execution, in which I have to increase my Notoriety by the roll of one die. I roll a six, which is the worst possible result.<\/p>\n<p>Notoriety is another mechanism which drives the game forward, as each time you attack a ship, you move up the Notoriety track, triggering things like additional reinforcements or bonuses to attacks against you. The worlds governments eventually get wise to your marauding ways.<\/p>\n<p><strong>Tom:<\/strong> Notoriety is the 19th Century equivalent of the United Nations.<\/p>\n<p><strong>Bruce:<\/strong> Ive found a problem with my seek adventure strategy: its going to cost me 1d3 weeks every time I cycle through a card. Plus, that is going to get me to the end of the game faster, because near the end of the deck is a game-ending card called The Maelstrom. I know because I put it there. There are only 20 event cards in the deck, anyway. So wasting an average of two weeks per extra event card doesnt sound like a great tradeoff.<\/p>\n<p>Another problem with my Arcane Library plan: I didnt count how many Treasures there are and what their average value is. Because my expected value is only two-thirds of the average value of a Treasure, since on a roll of 1 or 2 I dont find anything, unless the average value of a Treasure is 3 (not likely), Im probably better off sinking ships for now and clearing the existing Treasures first, and for that Im better off with a Strengthened Prow, which gives me +1 to every attack roll. Plus, I dont know how many Wonders there are relative to Treasures, which throws off my expected calculations even more.<\/p>\n<p>You just bought all that, didnt you? You think Im sitting around calculating how many Treasures there are, and what my odds of getting 3 VP by the route are versus sinking an ironclad. Ok, I admit it did cross my mind. But Nemos War shouldnt be an optimization exercise, since (a) the game is about reacting to the swings of fortune, and (b) you cant optimize rolling snake eyes. I may be analytical to a fault, but I still really enjoy a good romp through a compelling game setting, and despite the jokes weve made about the writing, Vernes book has the essence of a good story. That essence is the scaffold that you use to make your own narrative, and it works. I have absolutely no problem telling you that I get a kick out of moving to the North Atlantic, taking a hull hit from a frigate, and then stumbling upon The Underwater Coalfield which only works in the North or South Atlantic, and being able to use it to gain 2 hull points &#8230; but having the Explore motivation and having to decide whether using it for 2 hull was worth giving up 9 VP (4 VP for the doubled Adventure category, and 5 VP because its a Science card). The short answer is no, it wasnt. But that there is the perfect combination of exposition and agency, and if you like games, you know exactly what Im talking about.<\/p>\n<p>And I want a Strengthened Prow because at heart, I just want to sink some more ships.<\/p>\n<p><a class=\"fancybox\" rel=\"39337\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/men_getting_torn_apart.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-298\" title=\"men_getting_torn_apart\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/men_getting_torn_apart.jpg\" alt=\"\" width=\"600\" height=\"381\" \/><\/a><\/p>\n<p><strong>Tom:<\/strong> On week 26, I discover treasure in the Indian Ocean. It&#8217;s a &#8220;gain 4 notoriety&#8221; treasure. Worst treasure ever. Then, on week 27, I draw the Attack of the Giant Squid event. Take that, Mom! I risk the crew and the hull for a bonus to pass the event, but roll a miserable little three on 2d6. I don&#8217;t want to take the crew and hull hit, and I don&#8217;t want to miss out on the squid&#8217;s treasure, so I spend the special treasure I found in the Mediterranean at the start of the game to reroll. I handily pass the reroll and score two treasures, one of which is a special event telling me to draw two more treasures. This was a squid with deep pockets. Did I mention that I&#8217;m rich? Because I sure am.<\/p>\n<p><a href=\"http:\/\/www.quartertothree.com\/fp\/2013\/04\/05\/tom-vs-bruce-nemos-war-2\/3\/\">Up next: 52 Weeks Later<\/a><\/p>\n<p><!--nextpage--><\/p>\n<p><strong>Part III: 52 Weeks Later<\/strong><\/p>\n<p><a class=\"fancybox\" rel=\"39337\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/05\/nemos-war-part-iii-52-weeks-later\/\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/my_ship_let_me_show_you_it.jpg\" alt=\"\" title=\"my_ship_let_me_show_you_it\" width=\"600\" height=\"348\" class=\"alignnone size-full wp-image-330\" \/<\/a><\/a><\/p>\n<p><strong>Tom: <\/strong>On week 29 we spend a little downtime converting salvaged ships to armor for the Nautilus.  This expensive upgrade will protect us better from warships.  I also draw an event called Arabian Tunnel, which lets me move between the Indian Ocean and the Mediterranean.  In other words, the Suez Canal!  Jules Verne has thought of everything.  <\/p>\n<p><strong>Bruce:<\/strong>  There are so many ways to earn VP in this game that I feel like Im playing Banjo Kazooie.  A special method is something called Scouring the Seas, which gets you victory points based on how well youve distributed your kills over the globe.  What it really is is a mechanism for discouraging you from parking in one ocean for too long, but just because I can see through a game mechanic doesnt mean I cant appreciate it.  Sinking three ships in each ocean is worth far more VP than sinking six in three and none in the others, even though both add up to 18 sinkings.<\/p>\n<p>Ive sunk a lot of ships in the North Atlantic, South Atlantic, Eastern Pacific, and Indian Oceans.  Not so much in the Mediterranean and Western Pacific.  So thats where I need to go.<\/p>\n<p>When I get to the Mediterranean in week 31, I not only sink some ships, but find some treasure.  The treasure marker I draw actually tells me to draw two treasures!  How cool.  And the first one is the Marianas Trench, which is a Wonder and is worth 10 VP to me if I stick with the Explore commitment.  Thats a powerful argument for doing so.  But the second is not so much a treasure as an instruction directing me to lose one Resource.  I sacrifice a crew, because Nemo is a ruthless man, and because it doesnt change my modifier.  But dont think the whole ruthless Nemo thing didnt play into it.<\/p>\n<p><strong>Tom:<\/strong> Week 35 is my favorite moment in this game.  Among my favorite moments from any game.  For three weeks I&#8217;d been fighting a frigate in the Western Pacific.  I kept exerting crew and missing, which means I&#8217;m losing men in the ongoing battle.  The frigate had scored two hits.  When a warship hits, you roll a die to determine if the Nautilus is damaged (most likely), the crew is depleted (less likely), or Nemo himself is affected (least likely).  Against all odds, both of the frigate&#8217;s hits landed on Nemo.  And on the fourth week, with the frigate still a thorn in my side, I draw an event in which a capital ship jumps the Nautilus.  It scores a hit, which once again affects Nemo himself, moving the Nemo track to the turning point in the game.  Now I have to decide how the scoring will work.<\/p>\n<p>Here I&#8217;d like to talk a bit about music in games.  But before you continue reading, start this YouTube video.<\/p>\n<p><iframe loading=\"lazy\" title=\"Dmitri Shostakovich - Waltz No. 2\" width=\"600\" height=\"338\" src=\"https:\/\/www.youtube.com\/embed\/mmCnQDUSO4I?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Most games come with music.  But one of the great thing about boardgames is that you don&#8217;t have a game designer thrusting a soundtrack at you.  I like a little Jeremy Soule as much as the next guy, but it can be a bit much.  With boardgames, you provide your own soundtrack, if you even want one.  I use Pandora for this.  I&#8217;ve been playing a game called Endeavor with friends, which is about colonizing the New World.  I started a Beethoven channel on Pandora for our Endeavor games.  It&#8217;s perfect.  It&#8217;s also perfect for Nemo&#8217;s War.  Because as soon as the capital ship lands its hit on Nemo, the Pandora channel starts up with a famous Shostakovich waltz.  I wouldn&#8217;t know it by name, but if you followed my instructions, you&#8217;re listening to it now.<\/p>\n<p>The waltz fits perfectly with this moment in the game.  Nemo gripping the Nautilus&#8217; flying bridge, determined to maneuver his submarine to ram the massive warship newly arrived on the scene to help the tenacious frigate.  Nemo stands firm as the waves pitch the submarine to and fro, cannon fire plunging into the sea on either side.  He calls out orders to his crew as the capital ship bears down on the Nautilus, forcing him to decide whether to risk the well-being of his men, of his craft.  He finally admits defeat and glares balefully at the enemy ship&#8217;s high prow as the nimble submarine slips under the waves and steers away.  Shostakovich&#8217;s waltz plays out the grotesque wistful pomp of war machines grand and intricate, ruled by proud men a thousand miles from their homes, perched precariously atop the greatest and most uncaring vastness Man has yet known.<\/p>\n<p>As I make a cup of coffee to ponder Nemo&#8217;s motivations, to decide how best to parlay my situation into victory points, the waltz plays out the scene in my imagination, twirling grandly as waltzes will do.  Nemo considers all the treasure in his hold, and resolves that he will use it to empower people to rise up against the oppressive military might of the world&#8217;s imperial powers.  I chose Anti-Imperialism, which means I&#8217;ll sink commercial ships and spend treasure to liberate oppressed people.  My Nemo is a revolutionary who believes in self-determination.  I like to think Shostakovich, a successful composer who will be broken by polio and Soviet Russia, would be proud.<\/p>\n<p><a class=\"fancybox\" rel=\"39337\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/decisions_decisions.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/decisions_decisions.jpg\" alt=\"\" title=\"decisions_decisions\" width=\"600\" height=\"317\" class=\"alignnone size-full wp-image-329\" \/><\/a><\/p>\n<p><strong>Bruce:<\/strong>  Frankly, thats the first time Ive heard Tom admit that Soviet Russia broke anybody.  <\/p>\n<p>While attacking a lowly mail ship in the South Atlantic, I risk my crew with a +3 modifier against a defense value of 8.  Unfortunately, I roll a 4, and with a +3 bonus that only gets me to 7.  Im one short.<\/p>\n<p><strong>Tom:<\/strong> By the way, here are the dice that come with Nemo&#8217;s War.<\/p>\n<p><a class=\"fancybox\" rel=\"39337\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/dice_included.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/dice_included.jpg\" alt=\"\" title=\"dice_included\" width=\"600\" height=\"384\" class=\"alignnone size-full wp-image-333\" \/><\/a><\/p>\n<p>To give you some sense of scale, here they are next to real dice.<\/p>\n<p><a class=\"fancybox\" rel=\"39337\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/its_not_the_size_that_matters.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/its_not_the_size_that_matters.jpg\" alt=\"\" title=\"it&#039;s_not_the_size_that_matters\" width=\"600\" height=\"448\" class=\"alignnone size-full wp-image-334\" \/><\/a><\/p>\n<p><strong>Bruce:<\/strong> Fortunately, I have some options.  Because Chris Taylor is a genius at combining theme and mechanics, you can incorporate events from the story into the game in a meaningful and direct way.  Need to change a roll?  After you fail, you can get a +2 modifier, but Professor Aronnax goes missing and you lose VP in exchange.  Ned Land escapes for a +1 modifier.  Conseil is killed for a single re-roll (without modifiers).  You can just imagine brave Conseil giving his life to save Nemo from the shark in an event called Jaws Wide Open.  Its an action that directly represents what it is trying to depict.  No red cubes here.  I love it.<\/p>\n<p>After all that, I decide to save my VP and lose the crew.  Its not worth -3 VP right now, and I want to save those bullets.<\/p>\n<p><strong>Tom:<\/strong> If Nemo&#8217;s War was a Eurogame, the red cube would represent Ned Land.<\/p>\n<p><strong>Bruce: <\/strong> In the North Atlantic in week 34, I find Alexandria, which is a weird place to find it but its a wonder worth 10 VP so Im not going to complain too loudly.  The Mediterranean treasure gets replaced by a doubles roll, so I head back there to scoop it up and run into a capital ship, which hits me before I sink it and costs me one Nemo point.  Nemo is sliding into uncertainty.  Final commitment!  With two wonders in the bag, Ill stick with Explore, because theyre worth ten points each.  I wonder (ha!) how many there are, total.  (Post-game color commentary:  there are five.)<\/p>\n<p><strong>Tom:<\/strong> I&#8217;ve been sinking my fair share of mail ships, which always seems to incur a notoriety hit.  The imperial powers get irked when you sink mail ships.  Those Victorians really liked their epistles, missives, and dispatches.<\/p>\n<p><strong>Bruce: <\/strong> With the Mediterranean successfully scourged, I survey the map and the Sunken Ship Record Track.  Ive only sunk one ship in the Western Pacific.  That limits me to 3 VP for scourging unless I can get there and sink some more.  I point the Nautilus south, then east.  Its week 38.<\/p>\n<p>I slow down to search the South Atlantic and then the Indian Ocean.  The South Atlantic produces a treasure which gives me +4 Notoriety.  I wonder what kind of treasure that is.  The Indian Ocean nets a much more reasonable 3 VP treasure.  Probably a  coelacanth.<\/p>\n<p><strong>Tom:<\/strong> As my year-long voyage is winding down, I need to advance the liberation marker.  This is a mostly useless track unless Nemo commits to anti-imperialism, as is the case in my game.  Unlike the real world, liberation in Nemo&#8217;s War is almost entirely fiscal.  The idea seems to be that you&#8217;re funneling money to revolutionaries.  I can explain this to Bruce by saying &#8220;like the contras in Nicaragua&#8221;.  The money funnelling is your entire action for a turn, and you furthermore have to gamble your treasure.  You add the treasure&#8217;s value &#8212; which is from 2 to 5 &#8212; to a d6 roll, and you then subtract five.  This usually equals zero.  But if it doesn&#8217;t equal zero, you scoot up the liberation marker that many spaces.  And if you get a natural six, you get an extra point on the liberation track.  At the end of the game, the liberation marker gives you lots of points if your Nemo is going for anti-imperialism.<\/p>\n<p>So I spend several turns just sort of bobbing in the ocean, throwing treasure at various indigenous peoples, hoping they&#8217;ll use the loot to throw off imperialist yokes instead of buying food, building schools, and repairing roads.  Hey, do you hate empires?  If so, have these pearls and doubloons that I stole!  I am a nautical Robin Hood!  I spend my best treasures first, and don&#8217;t have much luck.  Maybe I should have gone for the science objective.  Indigenous people can be such ingrates.<\/p>\n<p><strong>Bruce:<\/strong>  After placing a ship in the Indian Ocean in week 45, I get an event.  Its called A Hollow Explosion.  That sounds pretty bad.  It adds the whole Red Reinforcement Group (this is likely a simulation of the influence of Karl Marx, important at this time) to the Available Ships Box, and then has me draw ships one after the other until a warship appears, and then I have to fight it.<\/p>\n<p><a class=\"fancybox\" rel=\"39337\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/red_reinforcement.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/red_reinforcement.jpg\" alt=\"\" title=\"red_reinforcement\" width=\"600\" height=\"108\" class=\"alignnone size-full wp-image-327\" \/><\/a><\/p>\n<p>So that sucks, but not as much as what it means that I drew A Hollow Explosion in the first place, which is that I am almost out of cards in the deck.  As I mentioned earlier, the way you construct the draw deck at the beginning is to find a special event called The Maelstrom, and then shuffle it into four other cards which become the bottom of the draw deck.  On top of that you place A Hollow Explosion.  Its like a sentinel, telling me that the game-ending event could be anywhere in the next five cards.  Not much time.  I need to move to the Western Pacific.<\/p>\n<p><strong>Tom:<\/strong> A draw an event called 42 Degrees Centigrade.  The end result is that the Nautilus is repaired.  I&#8217;m not sure what this has to do with the water being so cold, but I love a fully repaired submarine.<\/p>\n<p><strong>Bruce:<\/strong>  The very next week, I draw an event, and its The Maelstrom.  Well, great.  The game would have had six weeks left to run.  I could have used just one week here to kick up my sunken ship count, and increase my Scourge bonus.<\/p>\n<p><a class=\"fancybox\" rel=\"39337\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/Maelstrom.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/Maelstrom.jpg\" alt=\"\" title=\"Maelstrom\" width=\"600\" height=\"435\" class=\"alignnone size-full wp-image-328\" \/><\/a><\/p>\n<p>But no.  Now Im facing a die roll needing to get 12, to which I can add my Nemo, crew, and Nautilus bonuses.  The penalties for failure are severe.<\/p>\n<p><strong>Tom:<\/strong> There&#8217;s a Norwegian movie called Maelstrom about, well&#8230;I don&#8217;t remember what it was about.  Something about fishermen, I think.  But I do remember shots of dead fish accompanied by sudden orchestral swells and a men&#8217;s chorus chanting &#8220;MAEL-strommmmm!&#8221;.  This is the image in my head as Bruce draws his card.  <em>DUM DUM <em>DUMMMM<\/em><\/em>:  &#8220;MAEL-strommmmm!&#8221;  <\/p>\n<p><strong>Bruce:<\/strong> I roll a 4.  I get +3 for Nemo, +3 for crew, and +1 for the Nautilus (which by now is kind of beat up).  Thats 11.<\/p>\n<p>This is awful.  The immediate consequence is that I lose 1 Nemo, 1 crew, and 1 Nautilus, since I risked them for the bonuses.  But now, according to the event, I lose 1d6 crew and 1d6 Nautilus.  If either one of the rolls takes me into the red zones on the resource tracks, I stand to lose a lot of VP.  Fortunately, I am at least 6 spaces away from either killing the crew or breaching the hull, which would destroy the Nautilus and cost me a whopping -50 VP.<\/p>\n<p>The first die roll: a one.  The crew survives in the Fit zone.  Good for them.<\/p>\n<p>The second roll: a three.  The Nautilus hull marker drops three spaces to the Seaworthy box.  One more space and I would have been at Listing for -15 VP.  But we make it.  The hatches were battened.<\/p>\n<p>So thats it.  The Nautilus goes through the Maelstrom, but somehow survives anyway even though it disappears forever, which is one of those literary paradoxes that are easy to accept in a game.  <\/p>\n<p><strong>Tom:<\/strong>  My game ends up with a tense last-minute skin-of-my-teeth situation.  On turn 50 out of 52, I draw the same Public Opinion event that hit Bruce earlier in the game.  This drops a ship in every ocean, which fills the map entirely with enemy ships.  This will trigger an imperialist victory if I don&#8217;t do something about it by the end of the turn.  I have to sink one ship.  My victim is a frigate in the South Atlantic.  Its attack against me is deflected by the additional armor I fitted on the Nautilus, which is the only time in the game the expensive armor comes into play.  Fortunately, I&#8217;ve kept my ship and crew in top shape and we easily sink the frigate.<\/p>\n<p>My last two turns are spent throwing treasure at ineffectual native populations, hoping they&#8217;ll advance the liberation track.  They come through splendidly on the final turn, when I roll a six and scooch the liberation track all the way up to the nine.  I may be poor, but the world is freer.  And I didn&#8217;t get sucked into a whirlpool like Bruce.<\/p>\n<p><a class=\"fancybox\" rel=\"39337\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/liberation_is_expensive.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/liberation_is_expensive.jpg\" alt=\"\" title=\"liberation_is_expensive\" width=\"600\" height=\"345\" class=\"alignnone size-full wp-image-332\" \/><\/a><\/p>\n<p><strong>Bruce:<\/strong> heres how my score shakes out:<\/p>\n<p>Warships: 16 x 1\/2 = 8<br \/>\nOther ships: 29 x 1\/2 = 14<br \/>\nAdventure: 14 x 2 = 28<br \/>\nTreasure: 19 x 1 = 19<br \/>\nLiberation: 0 x 0 = 0<br \/>\nScience: 4 x 5 = 20<br \/>\nWonders: 2 x 10 = 20<br \/>\nCrew: 0<br \/>\nHull: 0<br \/>\nNemo: 0<br \/>\nNed Land: 0<br \/>\nConseil: 0<br \/>\nProfessor Aronnax: 0<\/p>\n<p>112 VP,  Inconsequential Results<\/p>\n<p>In keeping with its storytelling architecture, Nemos War has this cool outcomes chart in which you cross-reference your result with your goals, and read a little paragraph about how it all ends.  Cross-referencing &#8220;Exploration&#8221; with &#8220;Inconsequential Results&#8221; gets me this:<\/p>\n<blockquote><p>The Nautilus continues undersea exploration for a while, but eventually Nemo retires completely from even this small amount of science.  His journals eventually surface and become somewhat of a collectors item.<\/p><\/blockquote>\n<p>So thats how my run as Kapitan Nemo ends:  my diaries are being sold on eBay.<\/p>\n<p><strong>Tom:<\/strong> Here&#8217;s how my score shakes out:<\/p>\n<p>Warships: 7 x 1 = 7<br \/>\nOther ships: 17 x 2 = 34<br \/>\nAdventure: 3 x 1 = 3<br \/>\nTreasure: 4 x 1\/2 = 2<br \/>\nLiberation: 9 x 5 = 45<br \/>\nScience: 4 x 0 = 0<br \/>\nWonders: 0 x 0 = 0<br \/>\nScourge: 0<br \/>\nCrew: 10<br \/>\nHull: 15<br \/>\nNemo: 0<br \/>\nNed Land escaped: -3<br \/>\nConseil killed: -6<br \/>\nProfessor missing: -9<\/p>\n<p>98 VP, Failure<\/p>\n<p>My epilogue is a cross-reference between &#8220;Failure&#8221; and &#8220;Anti-imperialism&#8221;.<\/p>\n<blockquote><p>Captain Nemo loses faith.  He orders the crew to leave the Nautilus off the English coast and then disappears into the murky sea.  He is never heard from again.<\/p><\/blockquote>\n<p>Wait, what?  So he jumped into the water and drowned?  I did so poorly that a great literary figure committed suicide?  At least I didn&#8217;t get an &#8220;utter failure&#8221;, in which even the submarine disappears.  I&#8217;m going to assume England finds the Nautilus and reverse engineers it, benefiting from Nemo&#8217;s u-boat tech and therefore bottling up Germany in the battle for the Atlantic in World War II.  Bruce produces obscure writings and I hasten the end of Nazi tyranny.  Bruce might have more points, but technically, I&#8217;ve won.<\/p>\n<p><strong>Bruce wins.<\/strong><\/p>\n<p><a href=\"http:\/\/www.quartertothree.com\/fp\/2013\/04\/05\/tom-vs-bruce-nemos-war-2\/\">BACK TO TOP<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1715,"featured_media":39350,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[399],"tags":[],"class_list":["post-39337","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tom-vs-bruce"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Tom vs Bruce: Nemo&#039;s War - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2013\/04\/05\/tom-vs-bruce-nemos-war-2\/\" \/>\n<link rel=\"next\" href=\"https:\/\/www.quartertothree.com\/fp\/2013\/04\/05\/tom-vs-bruce-nemos-war-2\/2\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Tom vs Bruce: Nemo&#039;s War - 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