{"id":38919,"date":"2016-04-27T14:17:24","date_gmt":"2016-04-27T21:17:24","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=38919"},"modified":"2016-04-27T14:38:43","modified_gmt":"2016-04-27T21:38:43","slug":"next-world-lost-space","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2016\/04\/27\/next-world-lost-space\/","title":{"rendered":"The Next World is Lost in space"},"content":{"rendered":"<p>I don&#8217;t mind that The Next World bills itself as a strategy visual novel, but has precious little strategy, or even that it makes what little strategy it has surprisingly opaque.  I don&#8217;t mind that it uses the sort of simple artwork you&#8217;d find in an indie comic book or a JRPG with a meager budget.  Frankly, I don&#8217;t even mind that the writing is mediocre, on par with your garden-variety young adult fiction.  &#8220;Nice wheels,&#8221; exclaims one of the survivors when she sees a salvaged scout rover roll up.  Just that morning, she lived through a crash that killed hundreds of her spaceship&#8217;s crew and stranded the survivors on a barren planet without a breathable atmosphere with nothing but the air in their EVA suits.  Odds are she&#8217;ll be dead before the night is over.  So, nice wheels.  Not &#8220;sweet ride&#8221;, or &#8220;bitchin&#8217; buggy&#8221;, or &#8220;let&#8217;s live our lives a quarter mile at a time&#8221;?  Nice wheels.  Like I said, no worse than your usual young adult fiction or Mass Effect game.  You can romance her later if you want.  Just pick the &#8220;flirt&#8221; option.<\/p>\n<p>I don&#8217;t mind these things because The Next World tells a story that makes me wonder what&#8217;s going to happen next.  It opens with the desperate survivors of a crash milling about on the sand of a strange land, struggling with who to put in charge, how to survive, what this place is, and how they got there.  To The Next World&#8217;s credit, the answers aren&#8217;t Jack, by finding a bunker, limbo, and something something Dharma Initiative something EMP blast something.  For all its similarities to a certain TV show, this story has a sense of focus, and a plot that methodically unfolds, one beat at a time, with a clear sense of direction.  These are no randomly spun out episodes.  This isn&#8217;t an emergent narrative.  This is a game that&#8217;s far too brittle for the King of Dragon Pass comparisons I&#8217;ve seen.  What happens next is something the writers have wanted to tell me all along.  This is, after all, a visual novel.<\/p>\n<p><strong>After the jump, then why haven&#8217;t I found out what happens next?<\/strong><!--more--><\/p>\n<p>I&#8217;ve only played The Next World five times.  Well, I&#8217;ve played it <a href=\"https:\/\/www.youtube.com\/watch?v=P8k2W0rTfHE\">partially<\/a> five times.  Each time I hit the fail state after an hour or so.  At first, I thought it was just some bad calls on my part.  Maybe I shouldn&#8217;t have cut rations down to half.  Maybe I shouldn&#8217;t have spent resources building a recycling plant.  Maybe I should have listened to the engineer instead of the doctor.  So the second time I played, I made slightly different decisions.  Pretty much the same things happened and everyone died off before I got to the end of the fourth chapter.  Pretty punishing for a visual novel, isn&#8217;t it?  Could it have been because I believed the game when it told me I should do a certain thing involving a power reactor?  A certain thing that had come back to bite me in the ass twice?<\/p>\n<p>Time to take the other fork in the tale.  Time to not do what the game seems to be telling me to do.  At which point I played The Next World to a stall three more times before realizing (i.e. looking up online because I got so frustrated) that there is no other fork in the tale.  While the story and dialogue implied that I had a choice, the gameplay had other ideas.  The Next World is hardcoded to only progress when you make a very specific choice in the third chapter, a choice that leads to a disaster that then leads to a ridiculous moral situation that leads me to wonder whether I&#8217;m interested in reading\/watching this particular young adult sci-fi visual novel.  The Next World is far too bantamweight for the hefty subject it tries to tackle.<\/p>\n<p>So after that third attempt (my fifth attempt overall), I threw in the towel.  Not because I don&#8217;t want to know what happens.  I sort of do.  It&#8217;s an intriguing story and for all its frivolity, the plot has at least a couple of exciting reveals.  The simplistic characters are appealing enough and their forced conflicts are no worse than something you&#8217;d see in the average TV show.  But I learned my lesson after six seasons of Lost.  Sunken cost fallacy is a terrible reason to watch a TV show or play a game.  I&#8217;ve learned that it&#8217;s okay to bail on a story once the storyteller has betrayed your trust.  I&#8217;ve learned that uninstalling The Next World is the choice to make instead of playing it a sixth time.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I don&#8217;t mind that The Next World bills itself as a strategy visual novel, but has precious little strategy, or even that it makes what little strategy it has surprisingly opaque. I don&#8217;t mind that it uses the sort of simple artwork you&#8217;d find in an indie comic book or a JRPG with a meager [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":38922,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-38919","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Next World is Lost in space - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2016\/04\/27\/next-world-lost-space\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Next World is Lost in space - Quarter to Three\" \/>\n<meta property=\"og:description\" content=\"I don&#8217;t mind that The Next World bills itself as a strategy visual novel, but has precious little strategy, or even that it makes what little strategy it has surprisingly opaque. 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