{"id":3872,"date":"2011-03-17T14:19:46","date_gmt":"2011-03-17T21:19:46","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=3872"},"modified":"2011-03-30T20:13:54","modified_gmt":"2011-03-31T03:13:54","slug":"a-10c-warthog-me-vs-the-drill-seargent","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2011\/03\/17\/a-10c-warthog-me-vs-the-drill-seargent\/","title":{"rendered":"A-10C Warthog: me vs. the drill seargent"},"content":{"rendered":"<p><a class=\"fancybox\" rel=\"3872\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_Ontheramp.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_Ontheramp.jpg\" alt=\"\" title=\"A-10_GD_04_Ontheramp\" width=\"600\" height=\"338\" class=\"aligncenter size-full wp-image-3873\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_Ontheramp.jpg 600w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_Ontheramp-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><br \/>\nSo now, after all that preamble, it&#8217;s time for me to learn how to play this game. Fortunately, developer Eagle Dynamics has included some very nicely put-together tutorials. They&#8217;re conducted by a combination of voicover direction and highlights over the relevant system or control. They are not without a few issues and omissions, which I&#8217;ll discuss in a bit, but overall they are some of the best flight sim tutorials I&#8217;ve been through.<\/p>\n<p><strong>After the jump, I learn to stay in the air and shoot things. Whee!<\/strong><!--more--><\/p>\n<p>The tutorials are divided into two broad categories: flight operations and combat operations. Flight operations is mostly the standard stuff you&#8217;d do in any airplane &#8212; takeoff, landing, navigation. But there&#8217;s one exception. One of the tutorials starts you in an entirely powered-down A-10, and you start it up step-by-step.<\/p>\n<p><a class=\"fancybox\" rel=\"3872\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_startup.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_startup.jpg\" alt=\"\" title=\"A-10_GD_04_startup\" width=\"600\" height=\"338\" class=\"aligncenter size-full wp-image-3875\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_startup.jpg 600w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_startup-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>That pic is about halfway through the process. In order to get to this point, I have to get the engines running so that the plane has electrical power. In order to get to <em>that<\/em> point, I have to do a little electrical dance with the plane&#8217;s batteries and something called an APU &#8212; a sort of starter motor for the A-10. Each of those elements has three or four controls I need to use in the 3d cockpit. The tutorial steps you through these very carefully and clearly, but this is still a monster of a task. I shuffle through it, obligingly flipping the switches I&#8217;m told to flip, but in the back of my mind I&#8217;m thinking &#8220;yeah, ok, this is neat to do once, but I&#8217;m not going to do this when I actually play&#8221;.<\/p>\n<p>The other flight operations tutorials go smoothly. I may not be a serious flight sim jockey, but I know how to takeoff just fine. Engines to full power, flaps down, pull back on the stick once you get some good speed. Easy enough:<\/p>\n<p><a class=\"fancybox\" rel=\"3872\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_takeoff.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_takeoff.jpg\" alt=\"\" title=\"A-10_GD_04_takeoff\" width=\"600\" height=\"338\" class=\"aligncenter size-full wp-image-3876\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_takeoff.jpg 600w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_takeoff-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>Landing is trickier, but the tutorial in this case is really solid. The A-10 has a few important systems that give a lot of guidance in landing properly.  The tutorial steps me  through these systems with perfect timing, so that by the time I&#8217;ve got them all set up, I&#8217;m lined up with the runway and ready to just glide it on in. I landed smoothly the first time through this tutorial, which is probably the only time that&#8217;s ever happened to me in a new sim:<\/p>\n<p><a class=\"fancybox\" rel=\"3872\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_Landing.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_Landing.jpg\" alt=\"\" title=\"A-10_GD_04_Landing\" width=\"600\" height=\"338\" class=\"aligncenter size-full wp-image-3877\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_Landing.jpg 600w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_Landing-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>Well, enough with the general flying. Time for the good stuff &#8212; the weapons. The combat tutorials start by discussing how the targeting pod works. Important and informative, but I didn&#8217;t get to shoot anything. Next is guns and rockets:<\/p>\n<p><a class=\"fancybox\" rel=\"3872\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_rocket.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_rocket.jpg\" alt=\"\" title=\"A-10_GD_04_rocket\" width=\"600\" height=\"338\" class=\"aligncenter size-full wp-image-3878\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_rocket.jpg 600w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_rocket-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>These are easy &#8212; point and shoot. They&#8217;re inaccurate, but the toughest thing about using them is making sure I don&#8217;t plow into the ground after I attack. Next up is bombs, using two different bombing modes: CCIP and CCRP. The first mode shows where the bomb will actually hit the ground, so it&#8217;s essentially point and shoot, too. The second mode shows you when to release a bomb to hit a specific targeted point. It&#8217;s trickier, since you need to actually designate a target first. However, it&#8217;s safer because you don&#8217;t actually need to dive at the target.  It&#8217;s a requirement to use guided bombs. Here&#8217;s me setting up an attack on the target range &#8212; note that I&#8217;ve got the video feed of my target on the right screen:<\/p>\n<p><a class=\"fancybox\" rel=\"3872\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_CCRPRun.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_CCRPRun.jpg\" alt=\"\" title=\"A-10_GD_04_CCRPRun\" width=\"600\" height=\"338\" class=\"aligncenter size-full wp-image-3879\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_CCRPRun.jpg 600w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_CCRPRun-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>And here are the results:<\/p>\n<p><a class=\"fancybox\" rel=\"3872\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_bombsaway.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_bombsaway.jpg\" alt=\"\" title=\"A-10_GD_04_bombsaway\" width=\"600\" height=\"338\" class=\"aligncenter size-full wp-image-3880\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_bombsaway.jpg 600w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/03\/A-10_GD_04_bombsaway-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>Take that, harmless stack of shipping containers! Next up is Maverick missles. Not quite point and shoot, but they lock on to targets automatically, so they&#8217;re definitely the weapon of choice for moving vehicles. Finally there&#8217;s a tutorial on how the countermeasures system works, wherein I learn that I can set the system to automatic and resolve to do so on any future missions.<\/p>\n<p>The combat operations tutorials are still very good, but I encountered a few confusing spots where things didn&#8217;t work quite the way the voiceover said it would. For example, in the guided bombs training mission after I made my first pass with one type of bomb, I couldn&#8217;t get the other type of bomb to release on the second pass, even though I followed the steps laid out to me. I don&#8217;t know if these problems were my fault or the tutorials, but I would have appreciated a little more clarity.<\/p>\n<p>The missions also suffer from focus issues. Various bits of minutae are covered in detail, while important gameplay systems are virtually ignored. What is covered is covered very well, but I feel as if I&#8217;ve been given a jigsaw puzzle where many of the pieces are blank. I understand all the things from the tutorials, but I&#8217;m not sure how they all mesh together to form a successful mission.<\/p>\n<p>However, I remain undeterred. Come back tomorrow when I will bravely go forth to fight the ravening hordes of&#8230;gee, I guess I should figure out who the bad guys in this one are.<\/p>\n<p>Up next: <em><a href=\"http:\/\/www.quartertothree.com\/fp\/2011\/03\/18\/a-10c-warthog-me-vs-the-bad-guys-finally\/\">My ego writes a check my body can&#8217;t cash<\/a><\/em><br \/>\n(Click <a href=\"http:\/\/www.quartertothree.com\/fp\/2011\/03\/16\/a-10c-warthog-me-vs-the-controls\/\">here<\/a> for the previous A-10C Warthog game diary.)<\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23],"tags":[],"class_list":["post-3872","post","type-post","status-publish","format-standard","hentry","category-game-diaries"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>A-10C Warthog: me vs. the drill seargent - 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