{"id":36702,"date":"2015-09-16T10:00:08","date_gmt":"2015-09-16T17:00:08","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=36702"},"modified":"2015-09-16T10:00:16","modified_gmt":"2015-09-16T17:00:16","slug":"there-will-be-no-more-faking-the-funk-in-counter-strike-global-offensive","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2015\/09\/16\/there-will-be-no-more-faking-the-funk-in-counter-strike-global-offensive\/","title":{"rendered":"There will be no more faking the funk in Counter-Strike: Global Offensive"},"content":{"rendered":"<p>Valve is <a href=\"http:\/\/blog.counter-strike.net\/index.php\/2015\/09\/12496\/\">updating<\/a> the animation and character hitboxes in Counter-Strike: Global Offensive. As the development team <a href=\"http:\/\/blog.counter-strike.net\/index.php\/2015\/09\/12492\/\">explains<\/a>, the changes and additions are meant to better convey what people are doing in the game. This is best illustrated by the image above of the new bomb defusing pose that now shows a little cable thingy (that&#8217;s the technical term) going from the whatsit in the player&#8217;s hand to the bomb.<\/p>\n<p>This is a big deal to competitive players of the venerable shooter. To scrubs like us, the addition of a coiled cable during bomb defusing would seem like a neat improvement. Nothing shocking. Just a nice little detail to have. In the split-second high-stakes competitive world of CS:GO, this is an earthquake. One of the tried and true strategies is &#8220;defuse faking&#8221; which involves pretending to defuse the bomb during a match to goad enemy players out of hiding. Since the new animation adds a highly visible blue cord to defusing, that may no longer be a viable tactic. Imagine if chess removed castling or if the developers of Call of Duty added wall-running and jump jets to team deathmatch. Game-changer!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Valve is updating the animation and character hitboxes in Counter-Strike: Global Offensive. As the development team explains, the changes and additions are meant to better convey what people are doing in the game. This is best illustrated by the image above of the new bomb defusing pose that now shows a little cable thingy (that&#8217;s [&hellip;]<\/p>\n","protected":false},"author":1684,"featured_media":36703,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-36702","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>There will be no more faking the funk in Counter-Strike: Global Offensive - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2015\/09\/16\/there-will-be-no-more-faking-the-funk-in-counter-strike-global-offensive\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"There will be no more faking the funk in Counter-Strike: Global Offensive - Quarter to Three\" \/>\n<meta property=\"og:description\" content=\"Valve is updating the animation and character hitboxes in Counter-Strike: Global Offensive. 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