{"id":34749,"date":"2015-03-05T09:29:36","date_gmt":"2015-03-05T17:29:36","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=34749"},"modified":"2015-03-05T09:51:27","modified_gmt":"2015-03-05T17:51:27","slug":"why-the-ships-in-sunless-sea-go-so-slow","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2015\/03\/05\/why-the-ships-in-sunless-sea-go-so-slow\/","title":{"rendered":"Why the ships in Sunless Sea go so slow"},"content":{"rendered":"<p>Failbetter&#8217;s Alexis Kennedy has a great post-mortem of Sunless Sea <a href=\"http:\/\/www.gamasutra.com\/view\/news\/237657\/Postmortem_Failbetter_Games_Sunless_Sea.php\">here<\/a>.  I particularly appreciate how he explains that some of his design decisions might not have resonated with a wider range of people, because he was staying true to a specific creative focus:<\/p>\n<blockquote><p>Ship speed is a good example. Sunless Sea is a stately game. You could reasonably call it a slow game. But we&#8217;ve resisted speeding up the ship, because it would reduce the tension, the sense of space and distance, and the menace of the dark. I think it&#8217;s quite possible that if the ship was 50% faster, the game would be more fun and less grindy &#8211; but I also think there&#8217;s an invisible line we&#8217;d cross, somewhere before that 50%, where the atmosphere was diminished without anyone quite knowing why. If we hadn&#8217;t had that iron creative focus from the beginning, I don&#8217;t think we&#8217;d have held our nerve, and Sunless Sea would have ended up a zippier, slighter experience.<\/p><\/blockquote>\n<p>Amen, brother.  Some people have edited files to make the ship faster, which would be like fast-forwarding through the slow parts of a Stanley Kubrick movie.  Sure, you could do it, but then you&#8217;re a philistine.  I love how Kennedy tacitly concedes that game design doesn&#8217;t always have to worship at the altar of &#8220;fun&#8221;.  If I want to have fun, I&#8217;d go outside and play tetherball.  If I want a uniquely moving experience of exploring the unknown, I&#8217;ll play Sunless Sea.<\/p>\n<p>Read the rest of the post-mortem for Kennedy&#8217;s confession that Sunless Sea is confused about it&#8217;s identity as a CRPG or a roguelike, how veteran players nearly ruined the early parts of the game, how early access saved us all from a terrible combat system (seriously, their first iteration at combat sounds godawful!), and how many bat skeletons Failbetter keeps in the office.<\/p>\n<p>(You can read my review <a href=\"http:\/\/www.quartertothree.com\/fp\/2015\/02\/18\/theres-no-cure-drizzly-november-soul-like-sunless-sea\/\">here<\/a>.)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Failbetter&#8217;s Alexis Kennedy has a great post-mortem of Sunless Sea here. I particularly appreciate how he explains that some of his design decisions might not have resonated with a wider range of people, because he was staying true to a specific creative focus: Ship speed is a good example. Sunless Sea is a stately game. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":34750,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18],"tags":[],"class_list":["post-34749","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Why the ships in Sunless Sea go so slow - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2015\/03\/05\/why-the-ships-in-sunless-sea-go-so-slow\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Why the ships in Sunless Sea go so slow - Quarter to Three\" \/>\n<meta property=\"og:description\" content=\"Failbetter&#8217;s Alexis Kennedy has a great post-mortem of Sunless Sea here. 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