{"id":32147,"date":"2014-07-17T15:06:37","date_gmt":"2014-07-17T22:06:37","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=32147"},"modified":"2014-09-30T22:27:54","modified_gmt":"2014-10-01T05:27:54","slug":"qt3-classic-gaming-club-blood","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2014\/07\/17\/qt3-classic-gaming-club-blood\/","title":{"rendered":"Qt3 Classic Game Club: Blood"},"content":{"rendered":"<p>[<em>Editor&#8217;s note: Every two weeks, we&#8217;ll pick a classic game to play and discuss.  Then the choice of the next game will be made by a randomly selected participant from the current discussion.  It&#8217;s like a book club, but with videogames.  We&#8217;d love to have you join us.  Register for the forums and hop into the discussion!  <a href=\"http:\/\/www.quartertothree.com\/game-talk\/showthread.php?75432-Qt3-Classic-Game-Club-6-Blood\">This week&#8217;s choice, by Pod, is Blood<\/a>.<\/em>]<\/p>\n<p>Blood. Blood! BLOOD! I quite like the short, snappy, literal-minded names given to the early FPS games: Doom, Quake, Blood, etc. It&#8217;s nice that they let you know what you&#8217;re in for before you begin playing, and in this game you&#8217;re in for lots and lots of blood.<\/p>\n<p>This 2.5D first person shooter is based on the Build engine most popularly seen in Duke Nukem 3D. It has the characteristic 3D-walls-and-sprites look that accompanied other Build games, and much like Duke Nukem and Doom, it features fast gameplay, lots of guns, lots of explosions, and irreverent humour focused on <a href=\"http:\/\/www.blood-wiki.org\/index.php\/References_in_Blood\">references to B-movies<\/a>. I think it&#8217;s meant to be the cutting edge of 2.5 shooters. Interestingly it came out in 1997, which is after the dawn of non-shit 3D games like Quake and Tomb Raider (in fact, one of the cheat codes proclaims that &#8220;LARA RULES&#8221;), but yet it stuck to the sprites and fake-height walls of the Build engine. I don&#8217;t know why Monolith chose that engine.  Easy to use? Well proven? Good business deal? They wanted lots of enemies on-screen, which was difficult with early 3D? Whatever the reason, I&#8217;m quite glad they did, as I think that Blood still looks very nice. There&#8217;s something about sprite based enemies in a 3D world that I find charming, something not present in its successor. Blood 2 strayed a bit too far enough into that early-3D, uncanny valley that these days looks less like an arcadey videogame and more of a big blurry 3D mess. I think you can definitely see the attention to detail in these 2.5D environments, enemies, and sounds that you don&#8217;t really find in the early 3D games as they were more technically constrained.<\/p>\n<p>I have fond memories of playing the game, which is interesting given that I only played the shareware version, and therefore only played a fourth of it. But what I do remember is vivid enough to make me want to go back.  For instance, the way the game starts.  You wake up in a grave with a pitchfork and proceed to sprint at and stab zombies in the face. These days zombies are a cliche, but somehow I don&#8217;t think my enjoyment of this beginning will fade.<\/p>\n<p>Also, the bombastic weapons were memorable.  Flare guns that set fire to people, TNT to throw at people, Tommy guns to rat-a-tat-a-tat at people. You can dual wield flare guns and sawed off shotguns! Who doesn&#8217;t love dual wielding things?  And the weapons have alternate fire modes.  I have no idea if Blood invented this, but it was the first game I played that featured this. I remember being in some grey castle area full of monks, near a courtyard with a fountain in it, and accidentally pressing the &#8216;X&#8217; key. The Tommy gun did a little dance as it sprayed bullets in the alternate fire mode. I was overjoyed to discover that button.<\/p>\n<p>Of course, one of the trademark features is lots of blood and gibs. Possibly dismemberment? I know that you get to shoot the heads off zombies and then punt them about like footballs. I also remember the acolyte dudes screaming lots as you set them on fire. And I don&#8217;t think you can turn it off.<\/p>\n<p>I even remember some of the levels.  The initial graveyard. Then there&#8217;s a level set entirely on a moving train (that you can fall off!), then there was a circus level, though I remember that sucking. But even then, these levels stick out in my head a lot more than Quake&#8217;s, even though I replayed Quake last summer. Black and white tiled Gothic castles full of lightning.<\/p>\n<p>But really, I picked Blood for the Classic Game Club because it&#8217;s just come out on Steam, which reminded me how great it is and that I want to play it again.  I&#8217;m hoping Blood further reinforces my love for Doom-style gameplay, and brings those of you who never really experienced early FPS games over to the dark side.<\/p>\n<p>Blood is available from both <a href=\"http:\/\/store.steampowered.com\/app\/299030\">Steam<\/a> and <a href=\"http:\/\/www.gog.com\/game\/one_unit_whole_blood\">Good Old Games<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[Editor&#8217;s note: Every two weeks, we&#8217;ll pick a classic game to play and discuss. Then the choice of the next game will be made by a randomly selected participant from the current discussion. It&#8217;s like a book club, but with videogames. We&#8217;d love to have you join us. Register for the forums and hop into [&hellip;]<\/p>\n","protected":false},"author":669,"featured_media":32155,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[309],"class_list":["post-32147","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-features","tag-qt3-classic-game-club"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Qt3 Classic Game Club: Blood - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2014\/07\/17\/qt3-classic-gaming-club-blood\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Qt3 Classic Game Club: Blood - Quarter to Three\" \/>\n<meta property=\"og:description\" content=\"[Editor&#8217;s note: Every two weeks, we&#8217;ll pick a classic game to play and discuss. 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