{"id":31422,"date":"2014-05-27T09:50:25","date_gmt":"2014-05-27T16:50:25","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=31422"},"modified":"2014-05-27T09:53:51","modified_gmt":"2014-05-27T16:53:51","slug":"watches-watch-dogs","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2014\/05\/27\/watches-watch-dogs\/","title":{"rendered":"Who watches the Watch Dogs?"},"content":{"rendered":"<p>Someone who worked on Thief once said that stealth games make you feel like you&#8217;re getting away with something.  That&#8217;s what I kept thinking while I watched SuicideMario shopping.  I think that&#8217;s what she was doing.  She sat there in her car for a bit.  She got it.  She went into a store.  She came back out.  She kept looking at her phone.  I mostly sat in my car observing from a safe distance.  I drove along slowly, following her.  I even turned off the radio in the car just like you turn off the radio when you&#8217;re looking for an address.  She might not have even known she was being followed.  I was that sneaky.  I was getting away with something.<\/p>\n<p><strong>After the jump, private eyes, watching you<\/strong><!--more--><\/p>\n<p>I don&#8217;t know whether SuicideMario is male or female in the real world, but in Watch Dogs, the character model was a woman.  My character model was that dopey guy from Watch Dogs named Adrian Peal or Arden Plaid or whatever.  But to SuicideMario, I have no idea how I appeared.  The game shuffles appearances during online encounters.  The highest level online skill shows you a picture of your opponent.  I&#8217;m not sure how helpful that would actually be, but it&#8217;s probably helpful if it&#8217;s the most powerful unlockable tool.  SuicideMario would have had a picture of me on her screen.  &#8220;Hey, isn&#8217;t that the guy in that white car over there?&#8221;  She would have started shooting at me.  It wouldn&#8217;t have been the first time.<\/p>\n<p>I could be doing missions in Watch Dogs, but since I&#8217;m playing on a PC that isn&#8217;t quite up to spec, anything that involves driving faster than SuicideMario can walk is untenable.  It&#8217;s a matter of waiting for the next frame, which can take a couple of seconds, and then projecting into the future how I should steer based on where I think I might be in the next several frames, which will take a while to load.  That&#8217;s partly why this isn&#8217;t a review of Watch Dogs.  I simply can&#8217;t play Watch Dogs with this computer.<\/p>\n<p>But I&#8217;m also not doing the story missions in Watch Dogs because they&#8217;re awful so far.  Once again Ubisoft can&#8217;t manage a story or characters that aren&#8217;t forgettable at best.  What is it about the company that they do such a tremendous job with the technical and gameplay aspects of videogame design, but they can&#8217;t manage storytelling that I wouldn&#8217;t be embarrassed by if someone else walked into the room?  Why isn&#8217;t there someone in that sprawl of dozens of Ubisoft studios around the world who is capable of telling a story with characters half as meaningful as The Last of Us, Bioshock, Gone Home, Bastion, Metro, or Grand Theft Auto V?  When will they understand that a AAA title with bad writing is like grape Koolaid served in a fine wine glass?  Instead, Watch Dogs is a wooden rote &#8220;so a dude&#8217;s family gets killed and he gets revenge&#8221; potboiler, with a bland cypher as the lead character, an Asian sidekick, a plucky sister, a mysterious benefactor, a sullen nephew, and various other adjective\/relationship Madlibs where writing should be.<\/p>\n<p>But as an open-world game, Watch Dogs is Ubisoft&#8217;s game design at its best.  You can see in this Chicago sandbox the DNA of Assassin&#8217;s Creed, Splinter Cell, and Far Cry, wound up tightly and molded into something that almost feels like it has its own identity.  You forget this is Splinter Cell&#8217;s gadget porn, crossed with Far Cry 3&#8217;s character advancement, crossed with Assassin&#8217;s Creed&#8217;s production values, crossed with the bravely subversive multiplayer you&#8217;ve most likely ignored all along in their other games, crossed with all the lovely gunplay Ubisoft has been doing ever since they licensed Tom Clancy&#8217;s name.  You almost forget that you&#8217;re supposed to care about Allen Pratt, or whatever his name is.  <\/p>\n<p>So while I wait to either upgrade my computer or get a next-gen system &#8212; you can&#8217;t very well play Watch Dogs without enjoying its car chases and races &#8212; I&#8217;m enjoying the lovely seamless multiplayer, which is a bit like Dark Souls.  Other players can enter your world, and vice versa.  It&#8217;s a sense of digitally violating someone else&#8217;s privacy, but in the polite way that befits a techno-thriller.  SuicideMario probably got a notice that &#8220;tomchick stole some of your data&#8221; while she was on her way to further the story of Armin Plack.  She must have felt indignant, but I didn&#8217;t mess up whatever she was doing.  After all, this isn&#8217;t one of those games with the usual pedestrian &#8220;okay, you guys shoot at each other for a while&#8221; multiplayer.  It&#8217;s mostly sneaking around, watching your notoriety rise and fall, chasing and hacking.  And unlike the multiplayer in Assassin&#8217;s Creed and Splinter Cell, it can&#8217;t hide in a separate executable where you can ignore it again (unless you turn it off).  Now your potentially violated privacy occupies the same open-world where you&#8217;re following the saga of Alden Pearce avenging his murdered family.  Good luck with that.  While you&#8217;re doing it, I&#8217;ll be cruising slowly down the street in a white car, getting away with things, watching you.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Someone who worked on Thief once said that stealth games make you feel like you&#8217;re getting away with something. That&#8217;s what I kept thinking while I watched SuicideMario shopping. I think that&#8217;s what she was doing. She sat there in her car for a bit. She got it. She went into a store. She came [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":31423,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18],"tags":[],"class_list":["post-31422","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Who watches the Watch Dogs? - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2014\/05\/27\/watches-watch-dogs\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Who watches the Watch Dogs? - Quarter to Three\" \/>\n<meta property=\"og:description\" content=\"Someone who worked on Thief once said that stealth games make you feel like you&#8217;re getting away with something. 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