{"id":3028,"date":"2011-02-17T11:32:10","date_gmt":"2011-02-17T19:32:10","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=3028"},"modified":"2011-02-16T18:48:41","modified_gmt":"2011-02-17T02:48:41","slug":"mortal-kombats-anatomy-of-a-fatality","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2011\/02\/17\/mortal-kombats-anatomy-of-a-fatality\/","title":{"rendered":"Mortal Kombat&#8217;s anatomy of a fatality"},"content":{"rendered":"<p><a class=\"fancybox\" rel=\"3028\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/02\/Mortal_Kombat_fatalities.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/02\/Mortal_Kombat_fatalities.jpg\" alt=\"\" title=\"Mortal_Kombat_fatalities\" width=\"600\" height=\"338\" class=\"aligncenter size-full wp-image-3030\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/02\/Mortal_Kombat_fatalities.jpg 600w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/02\/Mortal_Kombat_fatalities-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/blog.us.playstation.com\/2011\/02\/15\/finish-him-how-to-make-a-killer-fatality-for-mortal-kombat\/\">This Playstation blog entry<\/a> for the upcoming Mortal Kombat game is mostly one of those self-serving &#8220;Hey, look at what a collaborative team we are even though we keep pointing out that Ed Boon is in charge!&#8221; write-ups.  Here&#8217;s how they come up with new fatalities at the studio that used to be Midway:<\/p>\n<blockquote><p>Inspiration can come from anywhere &#8212; gruesome murder news stories, old horror movies, and actual nightmares have spawned more than a few of our most disturbing fatalities. There is a usually a lot of &#8220;You know what would be cool&#8230;&#8221; and &#8220;What if&#8230;&#8221; The designers pantomime many of the motions for that fatality and the reaction of the other team members in the room determine whether a fatality is good enough for inclusion in the game. Ideas with the strongest team reactions are the ones we all build on and polish into a final concept. Ed then goes on to storyboard each fatality for the motion-capture session.<\/p><\/blockquote>\n<p>I&#8217;d love to be at one of those pantomime meetings, watching the dev team act out fighting moves.  I imagine they&#8217;d make Ghyslain Raza look like a rank amateur.<\/p>\n<p>By the way, the pre-order incentive for the April 19 M-rated reboot is that you get a code that lets you watch fatality videos before the game comes out.  The Mortal Kombat series is kind of a joke these days, and fatalities are the punch line.<\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18],"tags":[],"class_list":["post-3028","post","type-post","status-publish","format-standard","hentry","category-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Mortal Kombat&#039;s anatomy of a fatality - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2011\/02\/17\/mortal-kombats-anatomy-of-a-fatality\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Mortal Kombat&#039;s anatomy of a fatality - 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