{"id":29222,"date":"2014-01-21T18:43:23","date_gmt":"2014-01-22T02:43:23","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=29222"},"modified":"2014-01-21T18:43:23","modified_gmt":"2014-01-22T02:43:23","slug":"square-enix-figures-add-replayability-tomb-raider","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2014\/01\/21\/square-enix-figures-add-replayability-tomb-raider\/","title":{"rendered":"Square Enix figures out how to add replayability to Tomb Raider"},"content":{"rendered":"<p><iframe loading=\"lazy\" title=\"[NA] Tomb Raider: Definitive Edition &quot;The Definitive Lara&quot;\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/wgvaNtQCv6E?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>I&#8217;ve already played Tomb Raider twice, even though it&#8217;s clearly not a game designed to be played more than once.  As a once-and-done narrative-driven AAA release, it&#8217;s one of a dying breed.  But since it was released on the cusp of a new generation of console systems, publisher Square Enix has tempted me with a third playthrough by showing off the tech upgrades in the &#8220;Definitive Edition&#8221; re-release for the Xbox One and Playstation 4.  If you&#8217;re looking for an excuse to re-experience <a href=\"http:\/\/www.quartertothree.com\/fp\/2013\/12\/20\/best-games-2013\/\">one of the best games of 2013<\/a>, how about new tress technology?  How about new mud, blood, and sweat?  How about new equipment physics?  How about new, uh, drip maps?  Yeah, drip maps.  Frankly, I don&#8217;t really need an excuse for another playthrough, but this upgrade helps.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve already played Tomb Raider twice, even though it&#8217;s clearly not a game designed to be played more than once. As a once-and-done narrative-driven AAA release, it&#8217;s one of a dying breed. But since it was released on the cusp of a new generation of console systems, publisher Square Enix has tempted me with a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[37,223,36],"class_list":["post-29222","post","type-post","status-publish","format-standard","hentry","category-news","tag-playstation-4","tag-tomb-raider","tag-xbox-one"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Square Enix figures out how to add replayability to Tomb Raider - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2014\/01\/21\/square-enix-figures-add-replayability-tomb-raider\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Square Enix figures out how to add replayability to Tomb Raider - Quarter to Three\" \/>\n<meta property=\"og:description\" content=\"I&#8217;ve already played Tomb Raider twice, even though it&#8217;s clearly not a game designed to be played more than once. 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