{"id":28875,"date":"2014-01-03T09:56:04","date_gmt":"2014-01-03T17:56:04","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=28875"},"modified":"2014-01-03T09:56:04","modified_gmt":"2014-01-03T17:56:04","slug":"youll-never-see-half-life-3","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2014\/01\/03\/youll-never-see-half-life-3\/","title":{"rendered":"This is why you&#8217;ll never see Half-Life 3"},"content":{"rendered":"<p>Gabe Newell spoke to <a href=\"http:\/\/www.washingtonpost.com\/blogs\/the-switch\/wp\/2014\/01\/03\/gabe-newell-on-what-makes-valve-tick\/\">The Washington Post<\/a> about Valve&#8217;s history, how they work, and what makes their unconventional organization perfect for them. Valve famously has a fluid structure that allows anyone there to take the reins of a project. Decisions on what to do next are driven by the marketplace. For Half-Life fans waiting on the third installment, that means they may be waiting a long time. As long as free-to-play multiplayer remains wildly profitable, why create a singleplayer game with little to no recurring revenue stream?<\/p>\n<blockquote><p>So, if somebody becomes the group manager of X, they&#8217;re going to really resist it when X is not what you want to do in the next round of games. You don&#8217;t want them to sort of burrow into that &#8211; you want them to recognize that being really good at Half-Life level design is not as nearly as valued as thinking of how to design social multi-player experiences. You&#8217;ve had them feel like they have an organization and title tied up to something when the key is to just continue to follow where the customers are leading.<\/p><\/blockquote>\n<p>More Team Fortress 2 hats and Dota 2 skins!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gabe Newell spoke to The Washington Post about Valve&#8217;s history, how they work, and what makes their unconventional organization perfect for them. Valve famously has a fluid structure that allows anyone there to take the reins of a project. Decisions on what to do next are driven by the marketplace. For Half-Life fans waiting on [&hellip;]<\/p>\n","protected":false},"author":1684,"featured_media":28878,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[118],"class_list":["post-28875","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-valve"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>This is why you&#039;ll never see Half-Life 3 - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2014\/01\/03\/youll-never-see-half-life-3\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"This is why you&#039;ll never see Half-Life 3 - Quarter to Three\" \/>\n<meta property=\"og:description\" content=\"Gabe Newell spoke to The Washington Post about Valve&#8217;s history, how they work, and what makes their unconventional organization perfect for them. 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