{"id":27515,"date":"2013-11-07T10:12:33","date_gmt":"2013-11-07T18:12:33","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=27515"},"modified":"2013-11-11T19:53:48","modified_gmt":"2013-11-12T03:53:48","slug":"return-secret-world","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2013\/11\/07\/return-secret-world\/","title":{"rendered":"Return to The Secret World"},"content":{"rendered":"<p>Videogame site Polygon has paved the way for reviews to be living breathing documents, like the Constitution, the Bible (the Catholic one), or a Star Wars movie.  Their reviews can evolve and grow, like a Mitt Romney position.  One day, SimCity is a nine.  The next it&#8217;s a four.  Tomorrow, it might be a seven.  What&#8217;s Battlefield 4 today?  Let&#8217;s check.  It&#8217;s a very Buddhist approach to reviews: the only constant is change, never stepping in the same river twice,  let a thousand scores bloom, yadda, yadda, yadda.  Where some people might see a lack of commitment, others see a willingness to change one&#8217;s mind.  You say potato, I say waffle.  <\/p>\n<p>Fair enough.  Why hold a game accountable for any given single state?  Let&#8217;s roll with it by re-reviewing Funcom&#8217;s Secret World, a game I really wanted to like when it was released, but <a href=\"http:\/\/www.quartertothree.com\/fp\/2012\/07\/09\/secret-worlds-dirty-little-secret-is-that-it-doesnt-work-yet\/\">couldn&#8217;t<\/a> because its launch issues undermined what was great about it (although I followed the two-star review with <a href=\"http:\/\/www.quartertothree.com\/fp\/2012\/07\/10\/secret-world-whats-in-the-bag\/\">about ten articles<\/a> detailing what was great about it).  Now that Funcom has had about a year and a half to tidy everything up, let&#8217;s take another look and give it a new rating.<\/p>\n<p><strong>After the jump, a first chance to make a second impression.<\/strong><!--more--><\/p>\n<p>One of the unique design decisions in Secret World is to limit fast travel and simultaneously encourage a reasonable amount of back-and-forth.  The game isn&#8217;t structured like your usual progression of hubs, where you load up on quests, clear them out, and then move along to the next hub.  You can only have a few quests active at a time, so any time you accept one quest, you&#8217;re keenly aware the quest giver still has more content for you later on.  And then the running to and fro reveals a sense of geography.  You come to appreciate the various landscapes and even their relationship to one another.  Some bits of the landscape are more evocative than others.  It took a while for me to warm up to Transylvania, but I&#8217;m starting to come around, particularly as I see the way the vampire, werewolf, gypsy, and World War II mythology feed into the area.  I could do with about half as much Egypt.  But I never had any misgivings about any part of Solomon Island.  I could twirl my way through the foggy streets of Kingsmouth slicing up zombies forever and a day.  I think I have, too.  Innsmouth Academy, the lighthouse, the Native American trailer park and casino construction site, Franklin Mansion, Black House, that amusement park.  Oh lordy, that amusement park.<\/p>\n<p>However, there&#8217;s still a hub in Secret World.  It&#8217;s called the Agartha.  It&#8217;s basically a giant tree that connects every map to every other map.  I&#8217;m convinced it was based on a dream Funcom designer Ragnar Tornquist had when he was working on the game.  &#8220;Guys,&#8221; he said excitedly one Monday morning, &#8220;imagine a cross between a tree, a rollercoaster, and a poorly designed maze that you have to pass through anytime you want to change maps and your recall token is on its extended cooldown period!  It&#8217;ll have a train conductor and giant robots that just stand around.&#8221;<\/p>\n<p>&#8220;Can&#8217;t we just have waypoints and hearthstones,&#8221; someone might have said.<\/p>\n<p>&#8220;No,&#8221; replied Ragnar.  <\/p>\n<p>Guess who won that discussion.<\/p>\n<p>I don&#8217;t think I&#8217;ve ever seen a worse hub system in any MMO, or any other game for that matter.  The Agartha is bad enough &#8212; whoosh, whoosh, whoosh, along every blessed branch between me and the map I want to reach &#8212; but the &#8220;cities&#8221; are even worse.  Every time I have to go to London, the framerate screeches to a halting stutter and my hard drive spins and whirrs as if I were running an intensive defrag session.  Why is it loading so much when there&#8217;s absolutely nothing here?  Why do I even have to come here?  Couldn&#8217;t I just access a London menu?  I wish I never had to go to London.  By the look of all the people loitering at the Agartha&#8217;s city entrances, as if they&#8217;re dreading having to actually go in, I&#8217;m not the only one.<\/p>\n<p>So for today&#8217;s review, I give Secret World one star.  Sorry, Funcom.  But I can assure you it gets better!  Tomorrow, I&#8217;ll review it again.  In fact, I&#8217;ll review it again every day for the next week or so.  And I&#8217;ll be enlisting the help of an expert.<\/p>\n<p><strong>1 star<\/strong><br \/>\nPC<\/p>\n<p>Up next: <a href=\"http:\/\/www.quartertothree.com\/fp\/2013\/11\/08\/secret-world-fewer\/\">alone in the dark<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Videogame site Polygon has paved the way for reviews to be living breathing documents, like the Constitution, the Bible (the Catholic one), or a Star Wars movie. Their reviews can evolve and grow, like a Mitt Romney position. One day, SimCity is a nine. The next it&#8217;s a four. Tomorrow, it might be a seven. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":27517,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"status","meta":{"footnotes":""},"categories":[23],"tags":[165],"class_list":["post-27515","post","type-post","status-publish","format-status","has-post-thumbnail","hentry","category-game-diaries","tag-secret-world","post_format-post-format-status"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Return to The Secret World - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2013\/11\/07\/return-secret-world\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Return to The Secret World - Quarter to Three\" \/>\n<meta property=\"og:description\" content=\"Videogame site Polygon has paved the way for reviews to be living breathing documents, like the Constitution, the Bible (the Catholic one), or a Star Wars movie. 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