{"id":2574,"date":"2011-02-01T09:27:09","date_gmt":"2011-02-01T17:27:09","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=2574"},"modified":"2011-02-01T09:29:23","modified_gmt":"2011-02-01T17:29:23","slug":"the-game-mag-could-have-been","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2011\/02\/01\/the-game-mag-could-have-been\/","title":{"rendered":"The game MAG could have been"},"content":{"rendered":"<p><a class=\"fancybox\" rel=\"2574\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/02\/Mag_SOCOM.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/02\/Mag_SOCOM.jpg\" alt=\"\" title=\"Mag_SOCOM\" width=\"600\" height=\"338\" class=\"aligncenter size-full wp-image-2575\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/02\/Mag_SOCOM.jpg 600w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/02\/Mag_SOCOM-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>MAG is one of those games that&#8217;s a real selling point for a particular system.  If you&#8217;re a fan of, say, Planetside or Joint Operations, you understand what a difference it makes when a battle isn&#8217;t limited to 16, or 32, or even 64 players.  So you need a Playstation 3, because that&#8217;s the only system where you can play MAG, the latest best option for such larger scale battles.  And, yes, it makes a difference.<\/p>\n<p>On the occasion of MAG&#8217;s one year anniversary, Sony&#8217;s blog has posted <a href=\"http:\/\/blog.us.playstation.com\/2011\/01\/28\/five-things-you-didn%E2%80%99t-know-about-mag\/\">a few tidbits<\/a> about the game, including plans for branding:<\/p>\n<blockquote><p>Originally, we had planned to make MAG a part of the SOCOM universe. In fact, its first working title was &#8220;SOCOM: MAG.&#8221; As the game began to take shape, however, it became apparent that what MAG was growing into was much different than SOCOM. The gameplay design, while still somewhat-tactical, continued to become less &#8220;SOCOM-like.&#8221; The emphasis on character progression and large-scale multiplayer battles with three completely different PMCs sealed the deal, and MAG happily spun off into its own universe. <\/p><\/blockquote>\n<p>I don&#8217;t think MAG is hurting for players, but I suspect it would have been a bigger commercial success if it had tied directly into the Playstation&#8217;s SOCOM community. <\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18],"tags":[],"class_list":["post-2574","post","type-post","status-publish","format-standard","hentry","category-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The game MAG could have been - 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