{"id":25617,"date":"2013-09-12T09:53:21","date_gmt":"2013-09-12T16:53:21","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=25617"},"modified":"2013-09-23T15:12:22","modified_gmt":"2013-09-23T22:12:22","slug":"card-hunter-aint-beta-anymore","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2013\/09\/12\/card-hunter-aint-beta-anymore\/","title":{"rendered":"Card Hunter: this ain&#8217;t no beta anymore!"},"content":{"rendered":"<p><em>Contributor Scott Lufkin, a card carrying Card Hunter fan, will be covering the first week of Blue Manchu&#8217;s tactical fantasy combat meets deck-building game, which you can play <a href=\"http:\/\/www.cardhunter.com\/\">here<\/a>.  Scott previously wrote our Tactics Ogre game diary, which starts <a href=\"http:\/\/www.quartertothree.com\/fp\/2011\/03\/23\/tactics-ogre-let-us-have-an-odd-subtitle\/\">here<\/a>.<\/em><\/p>\n<p>At last year&#8217;s Penny Arcade Expo, I saw a demo of an indie game called Card Hunter.  The gameplay  featured a player moving virtual cardboard units straight out of a boardgame on a tile based landscape lovingly detailed to look like a cardboard map, complete with dice and pencils off to the side. It was called Card Hunter.  It was a free to play, browser based game, which at that point I believed was a pox on gaming.  <\/p>\n<p><strong>After the break, what changed my mind?<\/strong><!--more--><\/p>\n<p>Card Hunter features dozens of little campaigns comprised of 2-4 battles each, accessible via a large world map.  At the end of each battle you open a chest containing random loot. Loot in this case is equipment for your character&#8217;s paper doll inventory system. Each piece of equipment has cards attached to it; the sum of all the attached cards is the deck you draw from during battle. For example, a Zapping Wand has two Zap! spells that deal 3 damage up to range 5, and a Tiny Zap! spell that deals 2 damage at a range of 4.  By putting this wand on your character those three cards go into his deck, so he could potentially draw them during<br \/>\ncombat. <\/p>\n<p><a class=\"fancybox\" rel=\"25617\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/09\/CH_02.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/09\/CH_02.jpg\" alt=\"CH_02\" width=\"688\" height=\"438\" class=\"aligncenter size-full wp-image-25626\" \/><\/a><\/p>\n<p>I managed to get into the beta, but not before I spent hours reading amazing after action reports written by the initial wave of beta testers, serving only to whet my appetite further. When I finally got my hands on Card Hunter I spent the better part of a month obsessing over acquiring loot, which leads to better cards and more strategy. I talked to friends about the challenging battles I was struggling with, and at some point realized I was generally putting more effort into fashioning solid builds using the gear I had acquired in order to overcome difficult encounters than I had put into solving strategic problems in any other strategy game in quite some time. <\/p>\n<p>At one point, for example, I woke up in the wee hours of the morning realizing I had a few cards I wasn&#8217;t using that might make those horrible Troglodytes just a little less nasty. What makes the strategy in this game work is some fights can be incredibly hard, but with the right combination of equipment and cards, and a little luck when drawing your hand, a tough fight can become child&#8217;s play. Very satisfying, but not in a &#8220;solving a puzzle&#8221; sort of way, but rather a &#8220;using the tools provided to drum up a solution&#8221; sort of way. Card Hunter trips a lot of my trigger points when it comes to what type of game I personally enjoy. It&#8217;s a strategy game, it&#8217;s turn-based, it&#8217;s got a really pleasing art style, and it&#8217;s as deep and engaging as it is light hearted and easy to pick up and get going.<\/p>\n<p><a class=\"fancybox\" rel=\"25617\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/09\/CH_03.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/09\/CH_03.jpg\" alt=\"CH_03\" width=\"700\" height=\"359\" class=\"aligncenter size-full wp-image-25627\" \/><\/a><\/p>\n<p>Card Hunter is available right now, and last night&#8217;s launch has gone smoothly as of this posting.  Nothing has blown up yet.  It&#8217;s completely free to play.  In my experience with the beta, where I spent exactly $0, you can<br \/>\nhave a ton of fun and even see most of the content. The only thing you miss out by not paying is the 11 additional &#8220;Treasure Hunts&#8221; that dot the map, which cost $10. There are other things you can spend money on that are largely cosmetic.<\/p>\n<p>Tomorrow: <a href=\"http:\/\/www.quartertothree.com\/fp\/2013\/09\/13\/card-hunter-hey-buddy-spare-dime\/\">going from beta to final<\/a><\/p>\n<p><em>Scott Lufkin currently lives in Iowa with his wife, two children, and a beloved PC.  He posts on the Quarter to Three forums as BleedTheFreak.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Contributor Scott Lufkin, a card carrying Card Hunter fan, will be covering the first week of Blue Manchu&#8217;s tactical fantasy combat meets deck-building game, which you can play here. Scott previously wrote our Tactics Ogre game diary, which starts here. At last year&#8217;s Penny Arcade Expo, I saw a demo of an indie game called [&hellip;]<\/p>\n","protected":false},"author":1691,"featured_media":25624,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"status","meta":{"footnotes":""},"categories":[23],"tags":[96],"class_list":["post-25617","post","type-post","status-publish","format-status","has-post-thumbnail","hentry","category-game-diaries","tag-card-hunter","post_format-post-format-status"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Card Hunter: this ain&#039;t no beta anymore! - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2013\/09\/12\/card-hunter-aint-beta-anymore\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Card Hunter: this ain&#039;t no beta anymore! - Quarter to Three\" \/>\n<meta property=\"og:description\" content=\"Contributor Scott Lufkin, a card carrying Card Hunter fan, will be covering the first week of Blue Manchu&#8217;s tactical fantasy combat meets deck-building game, which you can play here. 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