{"id":20737,"date":"2013-04-17T10:30:35","date_gmt":"2013-04-17T17:30:35","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=20737"},"modified":"2013-04-17T09:45:52","modified_gmt":"2013-04-17T16:45:52","slug":"ship-just-got-real","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2013\/04\/17\/ship-just-got-real\/","title":{"rendered":"Ship just got real"},"content":{"rendered":"<p><a class=\"fancybox\" rel=\"20737\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/warships.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/04\/warships.jpg\" alt=\"warships\" width=\"600\" height=\"337\" class=\"alignnone size-full wp-image-20738\" \/><\/a><\/p>\n<p>I&#8217;m sorry about the headline. I really am. It&#8217;s the tagline for Pieces Interactive&#8217;s upcoming naval strategy game Leviathan: Warships. PC Gamer has a <a href=\"http:\/\/www.pcgamer.com\/previews\/leviathan-warships-preview-hands-on\/\">hands-on preview<\/a> of the Paradox published multiplayer game that looks lovely. It&#8217;s an asynchronous real-time game that pits player-designed battleship fleets against each another.<\/p>\n<blockquote><p>The framework of your Leviathan fleet is a Warhammer tabletop-esque point-buy system, with three tiers for Small, Medium, and Large fleets. Using these points, you can fully customize a handful of ship classes with different weapons, bridge types, speed-boosting modifications, energy shields, and more. Each hull has a limited number of hard points, which can generally fit one, bigger gun, or a couple smaller ones. The only limit to the type of fleet you can build is your point budget.<\/p>\n<p>Shields and weapons are all directional, as well. You can save on points by loading up one side of your ship with a completely insane amount of guns while leaving the other side bare, but this opens up the possibility of your opponent out-maneuvering you and hitting your undefended broadside. Vision and weapon ranges also play a large role. You can only shoot what you can see, and most weapons have a minimum (as well as a maximum) range.<\/p><\/blockquote>\n<p>Ships created with a point-buy system? Yes, please! I&#8217;m a sucker for any game that allows players to pick and choose components and design their own machines of doom.<\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1684,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18],"tags":[],"class_list":["post-20737","post","type-post","status-publish","format-standard","hentry","category-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Ship just got real - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2013\/04\/17\/ship-just-got-real\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Ship just got real - 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