{"id":19868,"date":"2013-03-05T23:25:26","date_gmt":"2013-03-06T07:25:26","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=19868"},"modified":"2013-03-05T23:35:38","modified_gmt":"2013-03-06T07:35:38","slug":"why-this-is-not-a-one-star-review-of-simcity","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2013\/03\/05\/why-this-is-not-a-one-star-review-of-simcity\/","title":{"rendered":"Why this isn&#8217;t a one-star SimCity review"},"content":{"rendered":"<p><a class=\"fancybox\" rel=\"19868\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/03\/disaster.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/03\/disaster.jpg\" alt=\"disaster\" width=\"600\" height=\"395\" class=\"aligncenter size-full wp-image-19869\" \/><\/a><\/p>\n<p>I&#8217;ve been playing SimCity for several days now.  Electronic Arts was kind enough to set up pre-release press servers.  However, I wouldn&#8217;t dream of reviewing the game based on my time with those press servers, which gave me almost no inkling of how SimCity is supposed to play.  I instead got a look at a game in which a few editors from places like Kotaku and Destructoid casually shuffled around pieces without any sense of purpose.  <\/p>\n<p>I also wouldn&#8217;t dream of reviewing the game based on my experience with the launch, which is an unfunny comedy of gameplay errors, frustrating login queues, and botched social networking hooha.  I can understand some of the errors as matters of server stress.  Not everyone can launch a popular online game.  So here I am waiting on the mandatory 20-minute timer to count down to the next server error message before resetting the timer.  Just 14 minutes to go!   <\/p>\n<p>But it&#8217;s harder to understand why the fundamentals of the game design are broken.  The design is based on cities existing as tiny &#8212; yes, they&#8217;re tiny &#8212; interconnected boxes that exchange resources, including people, services, and goods.  It&#8217;s a sound concept and a pretty good justification for the tiny city chunks in lieu of the usual citybuilder sprawl.  Just as the islands in the Anno games are cramped and incapable of self-sufficiency, so too are SimCity&#8217;s city boxes.  Furthermore, what&#8217;s going on in each box is a lot less interesting than what&#8217;s going on when you string several of them together, whether they&#8217;re played by you or your friends.<\/p>\n<p>But here&#8217;s where SimCity gets tripped up by all the information it helpfully provides.  I can clearly see how much power my coal plant is producing.  I can then sell it to my neighboring cities for a precise sum of money.  And I can then see that the money isn&#8217;t going back to the powerplant city.  I can tell that the city next door has extra sewage pumping capacity because I built it.  So when the game tells me no nearby city provides sewage services, I know it&#8217;s wrong.  Furthermore, I can send a gift of $50,000 to a neighboring city so it can build a hospital.  I can then watch the money truck arrive, load up the money, drive across the map to the recipient, and vanish.  And I can then see that the $50,000 deducted from my first city is nowhere to be seen in the destination city.  If the basics aren&#8217;t working among the cities, who can trust the later and more complex interactions?<\/p>\n<p>SimCity does not work yet.  And anyone who has reviewed it favorably at this point is reviewing it entirely on its promise.  If that&#8217;s how you want to evaluate games, have at it.  There is pretty much no reason any game shouldn&#8217;t get a stellar review.  The industry should be grateful for your enthusiasm.<\/p>\n<p>But the fact of the matter is that as of now, about midnight on the game&#8217;s first day in the wild and after about five days of press access, SimCity is a shamefully broken game that does not live up to its design goals.  Hopefully, these are launch issues and we&#8217;ll soon be playing the game EA intended to design, because that&#8217;s the game I&#8217;d much rather review in about a week.<\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18],"tags":[],"class_list":["post-19868","post","type-post","status-publish","format-standard","hentry","category-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Why this isn&#039;t a one-star SimCity review - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2013\/03\/05\/why-this-is-not-a-one-star-review-of-simcity\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Why this isn&#039;t a one-star SimCity review - 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