{"id":19601,"date":"2013-02-04T18:44:07","date_gmt":"2013-02-05T02:44:07","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=19601"},"modified":"2013-02-04T18:44:07","modified_gmt":"2013-02-05T02:44:07","slug":"why-arent-more-developers-living-up-to-l-a-noire","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2013\/02\/04\/why-arent-more-developers-living-up-to-l-a-noire\/","title":{"rendered":"Why aren&#8217;t more developers living up to L.A. Noire?"},"content":{"rendered":"<p><iframe loading=\"lazy\" title=\"L.A. Noire Gag Reel\" width=\"600\" height=\"338\" src=\"https:\/\/www.youtube.com\/embed\/1va8FxBl7Cg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>One of the clearest indications of L.A. Noire&#8217;s ability to express human performances better than almost any other game is the above gag reel, released by <a href=\"http:\/\/depthanalysis.com\/\">Depth Analysis<\/a>, the folks responsible for its facial motion capture technology.  L.A. Noire and Depth Analysis set the bar nearly two years ago, so why am I still looking at a creepy Michael Rooker mask in Black Ops II and vacant plastic faces in Dead Space 3 and an Unreal Dante in Devil May Cry?  Those are the equivalent of silent films in a dawning age of talkies.  If you want human expression in your game without resorting to some sort of exaggerated cartoon style, it&#8217;s no longer enough to hire good voice actors and put Andy Serkis in green tights.  L.A. Noire is as good as you need to get.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the clearest indications of L.A. Noire&#8217;s ability to express human performances better than almost any other game is the above gag reel, released by Depth Analysis, the folks responsible for its facial motion capture technology. L.A. Noire and Depth Analysis set the bar nearly two years ago, so why am I still looking [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18],"tags":[],"class_list":["post-19601","post","type-post","status-publish","format-standard","hentry","category-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Why aren&#039;t more developers living up to L.A. Noire? - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2013\/02\/04\/why-arent-more-developers-living-up-to-l-a-noire\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Why aren&#039;t more developers living up to L.A. Noire? - Quarter to Three\" \/>\n<meta property=\"og:description\" content=\"One of the clearest indications of L.A. Noire&#8217;s ability to express human performances better than almost any other game is the above gag reel, released by Depth Analysis, the folks responsible for its facial motion capture technology. L.A. Noire and Depth Analysis set the bar nearly two years ago, so why am I still looking [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.quartertothree.com\/fp\/2013\/02\/04\/why-arent-more-developers-living-up-to-l-a-noire\/\" \/>\n<meta property=\"og:site_name\" content=\"Quarter to Three\" \/>\n<meta property=\"article:published_time\" content=\"2013-02-05T02:44:07+00:00\" \/>\n<meta name=\"author\" content=\"Tom Chick\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Tom Chick\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2013\\\/02\\\/04\\\/why-arent-more-developers-living-up-to-l-a-noire\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2013\\\/02\\\/04\\\/why-arent-more-developers-living-up-to-l-a-noire\\\/\"},\"author\":{\"name\":\"Tom Chick\",\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/#\\\/schema\\\/person\\\/6a609bd1629ebbc177fb1d4839f5db3f\"},\"headline\":\"Why aren&#8217;t more developers living up to L.A. 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