{"id":19146,"date":"2013-01-02T22:42:57","date_gmt":"2013-01-03T06:42:57","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=19146"},"modified":"2013-01-05T18:22:55","modified_gmt":"2013-01-06T02:22:55","slug":"what-the-heck-kind-of-cave-game-is-dodonpachi-maximum","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2013\/01\/02\/what-the-heck-kind-of-cave-game-is-dodonpachi-maximum\/","title":{"rendered":"What the heck kind of Cave game is Dodonpachi Maximum?"},"content":{"rendered":"<p><a class=\"fancybox\" rel=\"19146\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/01\/meow.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2013\/01\/meow.jpg\" alt=\"\" title=\"meow\" width=\"400\" height=\"524\" class=\"aligncenter size-full wp-image-19147\" \/><\/a><\/p>\n<p>It&#8217;s a new bullet hell shmup from Cave, designed specifically for the iPad.  It even proclaims itself a &#8220;maximum bullet simulator&#8221; on the splash screen.  That&#8217;s exactly what Cave does well: simulating bullets maximally!  What could go wrong?<\/p>\n<p>Well, pretty much everything.  The enemies have some sort of pixel built look, as if they were designed with a Lite Brite.  I&#8217;m all for retro graphics, but they should have some sort of character.  I can&#8217;t even really tell what these are supposed to be.  Space Invaders?<\/p>\n<p>There is furthermore no sense of place under the action.  I think I&#8217;m in a cyberworld or maybe just flying past neon signs and vector graphics.  The five placeless stages are arranged in a line, with a branching structure that unlocks difficulty levels if you finish without getting hit or without using your bombs.  The ships you fly, a few of which are unlockable, are just a handful of basic spaceships.  There&#8217;s also one of those Chinese good luck cats in there if you&#8217;re sick of flying basic ships.  If there&#8217;s any sort of unique twist to the scoring, I can&#8217;t see it.  Pewpewpew.  Fill up your maximum laser bar.  Brapppp.  Then pewpewpew.  <\/p>\n<p>Dodonpachi Maximum is apparently custom made for the iPad.  Which deserves better.  And, fortunately, has better.  After <a href=\"http:\/\/www.quartertothree.com\/fp\/2012\/08\/20\/bug-princess-2-reigns-supreme-among-ipad-shooters\/\">the utter genius of Bug Princess<\/a>, and the inspired lunacy of Deathsmiles, and the sleek clean action of Espgaluda, I can give Cave a pass for the generic robotery of their other Dodonpachi, subtitled Resurrection.  But whatever&#8217;s going on in Dodonpachi Maximum, a sprawl of sterile color and rote action without character, is perhaps the first Cave game I can easily do without.<\/p>\n<p><strong>1 star<\/strong><br \/>\niOS<\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-19146","post","type-post","status-publish","format-standard","hentry","category-reviews"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>What the heck kind of Cave game is Dodonpachi Maximum? - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2013\/01\/02\/what-the-heck-kind-of-cave-game-is-dodonpachi-maximum\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"What the heck kind of Cave game is Dodonpachi Maximum? 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