{"id":1873,"date":"2011-01-14T12:04:53","date_gmt":"2011-01-14T20:04:53","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=1873"},"modified":"2011-01-14T03:06:08","modified_gmt":"2011-01-14T11:06:08","slug":"1873","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2011\/01\/14\/1873\/","title":{"rendered":"Dead Rising 2: Case West: Time&#8217;s arrow"},"content":{"rendered":"<p><a class=\"fancybox\" rel=\"1873\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/01\/28-weeks-later-running.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1875\" title=\"28-weeks-later-running\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/01\/28-weeks-later-running.jpg\" alt=\"\" width=\"593\" height=\"320\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/01\/28-weeks-later-running.jpg 593w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/01\/28-weeks-later-running-300x161.jpg 300w\" sizes=\"auto, (max-width: 593px) 100vw, 593px\" \/><\/a><\/p>\n<p>&#8220;WILL YOU LOOK AT THAT!&#8221; I yell to Frank, laughing in delight as we leave the bathroom and I notice, for the first time, the huge arrow hanging over my head in the center of the screen.  &#8220;That&#8217;s gonna be helpful, I think,&#8221; I mutter to myself.<\/p>\n<p>&#8220;Duh,&#8221; says Frank.  Well, no he doesn&#8217;t.  Not really.  He&#8217;s taken to ignoring me at these moments.  I sense he doesn&#8217;t have a great deal of respect for me, and I don&#8217;t suppose I blame him since my inability to manage the clock keeps getting him arrested.  So my delighted laughter is short-lived, quickly transmogrifying into a chuckle of humiliation, and just as quickly disappearing altogether as I remember that we&#8217;re in the red zone.  We&#8217;ve got to get a move on.<\/p>\n<p><strong>After the jump, pointy arrows, oh pointy pointy&#8230;<\/strong><!--more--><\/p>\n<p>I note where the arrow is pointing and set about following it, so to speak, which leads me out into a huge open room.  A warehouse, one might say.  Zombies are everywhere, lurching about in that adorable way zombies do.  The security dudes are up in the tower, taking potshots down at the two of us.  I think they&#8217;re surprised that I&#8217;m finally getting it.  A few needless deaths ago (I&#8217;m speaking of my own deaths here), before I knew about that gigantic arrow up there, I ran up the stairs and engaged the security tower head on, lobbing grenade-footballs in and shooting the place up.  All great fun except it ended in the same way every time, with me on my back and the blood-splattered screen of death.  My new arrow friend tells me that was all a waste of time.  I shoot back at the security dudes some, but then remember my arrow.  Eyes on the prize.<\/p>\n<p>Wading through zombies, letting security take their shots at me. This sticks in my craw a little bit.  They shouldn&#8217;t be able to get away with that. But I suppose they&#8217;re just doing a job, like Death Star contractors. Shooting them just to shoot them is kind of a jerk move at this point, especially since I now realize I have a job of my own to do.  And precious little time in which to do it.<\/p>\n<p>I make my way, clearing zombies from my path.  Jabbing them with my new cattle prod thingy that I liberated from one of the Zombie Handlers that bugs me every time I leave the bathroom. I&#8217;m curious about them. Employing Zombie Handlers indicates these zombies are being held here on purpose.  Hey!  What&#8217;s up with that? See, I told you I was a quick study.  At any rate, those guys are more difficult to get rid of, and though not as tough as the security guards they are certainly more persistent.  You can&#8217;t just run away from them. They will look for you.  They <em>will<\/em> find you.  And they will kill you.  And if you go into the maintenance room to make some combos, they&#8217;ll follow you right in.  Which is a little rude, I think.  I&#8217;ve come to view combo-ing time as &#8216;me time&#8217; and it would be nice if everybody respected that.  I mean I can&#8217;t even go to the bathroom without Frank watching me.  But one of the cool things about Frank is that he handles that crap behind me while I&#8217;m combo-ing at the work table.  Letting him watch me pee seems a reasonable trade-off.  Maybe to you it seems weird, but you weren&#8217;t there, man. Like they say, there is no potty-shame in foxholes.<\/p>\n<p>You think I&#8217;d know better, by this point, than to stand there and enjoy the combo-ing music for 14.5 seconds every single time I do a combo though.  Better than to step back from my work with that same self-satisfied smirk and narrowed-eyed expression.  Every single time.  But I don&#8217;t know any better.  I do it every time.  The game won&#8217;t let me jump past this little animation&#8211;or more to the point, I haven&#8217;t figured out how to do so&#8211;and what&#8217;s truly weird about that is that I can still make out different stuff going on behind me as the animation plays out.  I can see the Zombie Handler mixing it up with Frank back there, which is kind of cool.  Chuck&#8230;oblivious.  Every time.  He&#8217;s just so proud of his combos.  [I bet you&#8217;re wondering why I just changed POV.  Since I spend this animation staring at his face, I&#8217;ve switched pronouns.  Honestly, I find his smug attitude about combos to be off-putting, and I won&#8217;t be a party to it.]<\/p>\n<p>Where was I?  Oh yeah, wading through zombies with my cattle prod.  I throw a Hail Mary (the real name for the grenade footballs, as it turns out) to clear out the loading dock door I have to get through.  Turns out to be a loading <em>screen<\/em> door, not a loading dock door, but no matter.  Make my way down a narrow passage and start getting shot again by a new security guy.  I trade fire with him, dash into what looks like an employee break room.  Food!  I need some food!  Look, a ketchup bottle.  Excellent. I grab it, press my use button so I can restore some health.<\/p>\n<p>And I spray ketchup all over Frank.<\/p>\n<p>As I reload the game after this fail I note two things:<\/p>\n<p>1.            Condiments don&#8217;t count as food, apparently. I picked a lousy time to find that out, but there it is.<br \/>\n2.            The game really doesn&#8217;t care, at this point, whether I kill zombies or not.<\/p>\n<p>&#8220;Huh,&#8221; I say to myself.  Finally getting it.<\/p>\n<p>This time when we leave the bathroom, I just take off in my arrow&#8217;s direction at a dead run.  The security dudes shoot at me.  I ignore them. Zombies shamble toward me.  I run around them.  I smack a few of them out of the way of the loading screen door and dive through.  Then I just dash down the hallway, weaving around them, jumping and dodging.  I pause to kill a handler, but that&#8217;s my only pause.  Once he&#8217;s dispatched I run again.  Ignoring the next security guard and avoiding the undead.  Avoiding avoiding avoiding.<\/p>\n<p>Into the lab.  Input the codes.  Or get them.  Whatever.<\/p>\n<p>Eat some rations I&#8217;ve been saving in one of my inventory slots. Turn around and run back.  Avoiding avoiding avoiding.  One quick stop for a pee-save and I&#8217;m back on the path, running like hell to get back to the administrative office where I started this whole thing. Finally I make it.  Finally I beat the first case.  Finally I avoid failure.<\/p>\n<p>I catch my breath, feeling proud for a moment until the realization of what I&#8217;ve just done hits me.  I&#8217;ve run somewhere and run back. That&#8217;s really all the game expected me to do.  Run somewhere, push some buttons, and run back.  That&#8217;s it.<\/p>\n<p>What the hell happened to my zombie killing game?<\/p>\n<p>Ladies and gentlemen, welcome to my low point.<\/p>\n<p>Up next: <em>How Chuck got his groove back<\/em><\/p>\n<p>(Click <a href=\"http:\/\/www.quartertothree.com\/fp\/2011\/01\/13\/dead-rising-2-case-west-not-with-a-bang-but-a-whimper\/\">here<\/a> for the previous Dead Rising 2: Case West game diary.)<\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1654,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23],"tags":[],"class_list":["post-1873","post","type-post","status-publish","format-standard","hentry","category-game-diaries"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dead Rising 2: Case West: Time&#039;s arrow - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2011\/01\/14\/1873\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Dead Rising 2: Case West: Time&#039;s arrow - 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