{"id":1733,"date":"2011-01-12T12:21:17","date_gmt":"2011-01-12T20:21:17","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=1733"},"modified":"2011-01-12T01:30:58","modified_gmt":"2011-01-12T09:30:58","slug":"dead-rising-2-case-west-like-a-zombie-with-my-head-cut-off","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2011\/01\/12\/dead-rising-2-case-west-like-a-zombie-with-my-head-cut-off\/","title":{"rendered":"Dead Rising 2: Case West: Like a zombie with my head cut off"},"content":{"rendered":"<p><a class=\"fancybox\" rel=\"1733\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/01\/DR2_DLC_GD_01.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/01\/DR2_DLC_GD_01.jpg\" alt=\"\" title=\"DR2_DLC_GD_01\" width=\"600\" height=\"338\" class=\"aligncenter size-full wp-image-1734\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/01\/DR2_DLC_GD_01.jpg 600w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/01\/DR2_DLC_GD_01-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p>I feel like I should be shouting &#8220;Yee-haw!&#8221;  Because now I&#8217;m at the good stuff.<\/p>\n<p>I waded through the opening text and screens.  Got beat up in a cut-scene elevator and got rescued.  Crawled through some ducts.  True, there was some eerie music that piqued my interest.  I liked that a lot.  For a minute I thought that music was setting the tone for the game, and I got a little nervous.  Good nervous.  Nervous that I might get truly scared.  Nervous-that-I-might-get-truly-scared in that great anticipatory way.  The way it felt watching Paranormal Activity for the first time.<\/p>\n<p><strong>After the jump, that didn&#8217;t pan out.<\/strong><!--more--><\/p>\n<p>That&#8217;s okay though.  It really is.  Because now I&#8217;m at the good stuff.  Now I&#8217;m at the killing.  I made my way through the gobbledygook and now I&#8217;m at the killing.  And I&#8217;ve got to tell you&#8230;it&#8217;s glorious.  Yes, I&#8217;ve got a mission to do.  I have to go over to some room somewhere or other and get some codes.  Or input the codes I already have.  Or something.  I have no idea what that&#8217;s about because I&#8217;ve never played a Dead Rising game before.  Not the first one.  Not the sequel.  This Case West DLC is the first time I&#8217;ve spent any considerable time with one of these games.  Who cares?  Missions smissions!  I&#8217;ll get to that in good time, and reveal what I discover as I go along.  Right now I&#8217;ve got more pressing issues.  By which I mean, there&#8217;s a warehouse full of zombies and I&#8217;ve been plunked down smack dab in the middle of it.  What&#8217;s better than a warehouse full of zombies?  I&#8217;ll tell you.  A warehouse full of zombies and an infinite supply of weapons.<\/p>\n<p>That&#8217;s right.  An infinite supply of weapons.  At this point it&#8217;s almost beyond my ability to describe, this joy I feel.  I&#8217;m used to zombies.  I am.  I have plenty of zombie experience.  But I&#8217;m used to having to fight my way through hordes of them in order to find or buy the weapons I need to kill them properly.  Find those weapons on some table or buy them off of walls or from some weirdly sexy English-accented merchant.  This warehouse, though, it&#8217;s just an embarrassment of riches.  Weapons are everywhere.  Or rather, more appropriately&#8230;everything lying about here is a weapon.  My favorite at this early point is the wrench.  Pedestrian, I know.  I could be using all manner of other silly objects; I&#8217;m particularly curious about the stack of compact discs.  But I immediately fall in love with the clang of the wrench, so I hang onto it for the present.<\/p>\n<p>Once I get myself out of the admin office I&#8217;m so happy.  I&#8217;m just a maniac, running around and picking up any random thing and exploding zombie heads with such joyful abandon.   I have little experience with open world gaming, and here at last I&#8217;ve found my sandbox.  I&#8217;ve fought zombies on a LAN with my friends before plenty of times &#8212; if you ever need a medic, give me a call &#8212; but I&#8217;ve never gotten to run about like this, killing scores of shambling undead with unabashed glee.  I didn&#8217;t actually yell &#8220;yee-haw&#8221; &#8212; it&#8217;s well after midnight and I have a sleeping wife and child in this house with me (don&#8217;t fret, they&#8217;re mine) &#8212; but I&#8217;m not above admitting to a whole mess of quiet giggling.  Er&#8230;chuckling.  I mean manly chuckling.  This is bliss.<\/p>\n<p>I get the sense that there&#8217;s so much to explore here.  So much to figure out, but plenty of time to do that figuring.  I know there will be combo weapons.  I have to figure that out.  I saw a bit of that when I played a few minutes of the Dead Rising 2 game demo at Shoot Club, months ago (I&#8217;ll have to ask Tom if we&#8217;re still under DNR about that &#8212; DNR is a term for when journalists can&#8217;t talk about something yet, so I&#8217;m not sure how much I can reveal about it).  I don&#8217;t really know how combo-ing works, but I&#8217;m sure I&#8217;ll figure it out.  I&#8217;m pretty sure I&#8217;ll get to rescue some folks too.  I&#8217;m looking forward to that.  Also getting to know my buddy Frank here, my companion so far.  I haven&#8217;t even mentioned him yet.  He&#8217;s the one with the baseball bat.  And the camera.  He&#8217;s got my back and I&#8217;ll tell you more about him later.<\/p>\n<p>Don&#8217;t forget figuring out how saving works.  That&#8217;ll be important, I&#8217;m sure.<\/p>\n<p>Before I do any of that, though, I suppose I really should figure out what that annoying beeping is.  Also, why that progress line over there on the right of my screen just turned red and that voice just said, &#8220;Time is running out.&#8221; Exclamation point.<\/p>\n<p>Uh-oh.<\/p>\n<p>Tomorrow: <em>Expiration Date<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1654,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23],"tags":[],"class_list":["post-1733","post","type-post","status-publish","format-standard","hentry","category-game-diaries"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dead Rising 2: Case West: Like a zombie with my head cut off - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2011\/01\/12\/dead-rising-2-case-west-like-a-zombie-with-my-head-cut-off\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Dead Rising 2: Case West: Like a zombie with my head cut off - 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