{"id":14356,"date":"2012-03-30T10:12:50","date_gmt":"2012-03-30T17:12:50","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=14356"},"modified":"2012-03-30T16:28:45","modified_gmt":"2012-03-30T23:28:45","slug":"unity-of-command-redo-history","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2012\/03\/30\/unity-of-command-redo-history\/","title":{"rendered":"Unity of Command: redo history"},"content":{"rendered":"<p><a class=\"fancybox\" rel=\"14356\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2012\/03\/uoc_day5_title.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2012\/03\/uoc_day5_title.jpg\" alt=\"\" title=\"uoc_day5_title\" width=\"600\" height=\"370\" class=\"aligncenter size-full wp-image-14359\" \/><\/a><\/p>\n<p>There&#8217;s no undo button in Unity of Command. If I move a unit accidentally, I can&#8217;t take it back.<br \/>\nThe developers say they&#8217;re working to add this feature. In the meantime, I can always redo the<br \/>\nscenario. I&#8217;m starting to understand how that&#8217;s part of the appeal.<\/p>\n<p><strong>After the jump, wargaming&#8217;s relationship with history<\/strong><!--more--><\/p>\n<p>I&#8217;m not a wargamer (yet) but I&#8217;ve been trying to find out what makes them tick. Some wargamers use the genre as <a href=\"http:\/\/www.quartertothree.com\/fp\/2011\/08\/29\/eagle-day-one-more-time-with-churchills-few\/\">a laboratory for history<\/a>. For example, what would happen during the Fall Blau<br \/>\ncampaign if the Germans had moved troops down another flank? It&#8217;s a fascinating question.<\/p>\n<p>To answer it, a wargame needs to model reality well enough to test alternatives. Unity of<br \/>\nCommand does so to some extent. The game systems reflect the significance of time, the agony<br \/>\nof bad weather, and the importance of watching my flank. I saw all that in <a href=\"http:\/\/www.matrixgames.com\/forums\/tm.asp?m=2946451\">an after action report<\/a><br \/>\nfor the Case Blue scenario. The author, ComradeP, raced unsupplied troops toward the objectives, using airborne supply drops for critical divisions before linking up supplies at the last moment. I don&#8217;t know whether the operation played out like that in history, but it&#8217;s appealing to think about it.<\/p>\n<p><a class=\"fancybox\" rel=\"14356\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2012\/03\/uoc_day5_body.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2012\/03\/uoc_day5_body.jpg\" alt=\"\" title=\"uoc_day5_body\" width=\"600\" height=\"370\" class=\"aligncenter size-full wp-image-14360\" \/><\/a><\/p>\n<p>I posted a question on <a href=\"http:\/\/www.quartertothree.com\/game-talk\/showthread.php? p=3044300#post3044300\">the forums<\/a> to ask wargamers directly why they like the genre. Some of them<br \/>\napproach it from a military history angle. The real-world story and history of each division lend<br \/>\nweight to the simple icons and numbers. It also works in reverse, providing context to history<br \/>\nby playing the game. The developers encourage this by placing units in historically accurate<br \/>\nlocations. In the Operation Uranus scenario (pictured), each division roughly matches its location<br \/>\non a real battle map. I&#8217;d need more detailed maps to judge how well the developers did. Either<br \/>\nway, I appreciate that they tried.<\/p>\n<p>This type of simulation may be the ultimate appeal of wargames for me. I want to see the battles<br \/>\nplay out like they did in history. Then I want to do better. It&#8217;s the same reason I enjoy racing<br \/>\nsims. I have real-life experience driving a car at the limit, and it&#8217;s thrilling to see sim racing work<br \/>\nthe same way. Unity of Command doesn&#8217;t try to reach this level of fidelity. It balances realism<br \/>\nwith elegant mechanics and attractive looks. It&#8217;s a challenging and rewarding game, but it&#8217;s only<br \/>\na gateway. Now I&#8217;m ready to step through it.<\/p>\n<p>Click <a href=\"http:\/\/www.quartertothree.com\/fp\/2012\/03\/29\/unity-of-command-supply-goes-awry\/\">here<\/a> for the previous entry.<\/p>\n<p><em>Tim James is recovering from Mass Effect 3, which he reviewed <a href=\"http:\/\/www.quartertothree.com\/fp\/2012\/03\/16\/mass-effect-3-ends-your-story\/\">here<\/a>, by exploring wargames after decades of curiosity.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":145,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23],"tags":[],"class_list":["post-14356","post","type-post","status-publish","format-standard","hentry","category-game-diaries"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Unity of Command: redo history - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2012\/03\/30\/unity-of-command-redo-history\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Unity of Command: redo history - Quarter to Three\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.quartertothree.com\/fp\/2012\/03\/30\/unity-of-command-redo-history\/\" \/>\n<meta property=\"og:site_name\" content=\"Quarter to Three\" \/>\n<meta property=\"article:published_time\" content=\"2012-03-30T17:12:50+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2012-03-30T23:28:45+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2012\/03\/uoc_day5_title.jpg\" \/>\n<meta name=\"author\" content=\"Tim James\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Tim James\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2012\\\/03\\\/30\\\/unity-of-command-redo-history\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2012\\\/03\\\/30\\\/unity-of-command-redo-history\\\/\"},\"author\":{\"name\":\"Tim James\",\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/#\\\/schema\\\/person\\\/413f171fd97e5434aa2c5eaa77d5e25d\"},\"headline\":\"Unity of Command: redo history\",\"datePublished\":\"2012-03-30T17:12:50+00:00\",\"dateModified\":\"2012-03-30T23:28:45+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2012\\\/03\\\/30\\\/unity-of-command-redo-history\\\/\"},\"wordCount\":450,\"commentCount\":8,\"image\":{\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2012\\\/03\\\/30\\\/unity-of-command-redo-history\\\/#primaryimage\"},\"thumbnailUrl\":\"http:\\\/\\\/www.quartertothree.com\\\/fp\\\/wp-content\\\/uploads\\\/2012\\\/03\\\/uoc_day5_title.jpg\",\"articleSection\":[\"Game diaries\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2012\\\/03\\\/30\\\/unity-of-command-redo-history\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2012\\\/03\\\/30\\\/unity-of-command-redo-history\\\/\",\"url\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2012\\\/03\\\/30\\\/unity-of-command-redo-history\\\/\",\"name\":\"Unity of Command: redo history - 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