{"id":14238,"date":"2012-03-27T08:22:24","date_gmt":"2012-03-27T15:22:24","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=14238"},"modified":"2012-03-28T07:29:56","modified_gmt":"2012-03-28T14:29:56","slug":"unity-of-command-unbalanced-history","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2012\/03\/27\/unity-of-command-unbalanced-history\/","title":{"rendered":"Unity of Command: unbalanced history"},"content":{"rendered":"<p><a class=\"fancybox\" rel=\"14238\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2012\/03\/uoc_day2_title.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2012\/03\/uoc_day2_title.jpg\" alt=\"\" title=\"uoc_day2_title\" width=\"600\" height=\"370\" class=\"aligncenter size-full wp-image-14239\" \/><\/a><br \/>\nMost games start the campaign slowly. They introduce concepts and situations at a deliberate pace to keep you from being overwhelmed. Unity of Command, on the other hand, starts with the Second Battle of Kharkov (pictured). It&#8217;s listed as a &#8220;hard&#8221; scenario. Wait a minute, that&#8217;s not fair!<\/p>\n<p><strong>After the jump, German high command could learn something from videogame design<\/strong><!--more--><\/p>\n<p>The beginning of the real German campaign in &#8217;42 was relatively easy, but the campaign in Unity of Command starts a little later. I decide to back up a bit and play the tutorial first. I learn how to move and attack using the intuitive interface. Now, just like after every strategy game tutorial, I&#8217;m ready to conquer the world!<\/p>\n<p><a class=\"fancybox\" rel=\"14238\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2012\/03\/uoc_day2_body.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2012\/03\/uoc_day2_body.jpg\" alt=\"\" title=\"uoc_day2_body\" width=\"600\" height=\"370\" class=\"aligncenter size-full wp-image-14240\" \/><\/a><\/p>\n<p>Not so fast. The tutorial suggests I play the introductory scenario first. It&#8217;s a small battle of attrition on the Crimean Peninsula without a lot of maneuvering. I capture the first objective without much trouble, but then I run out of time before I crack the fortress city of Sevastopol. Game over. I&#8217;ve quickly learned a key wargaming concept: the importance of time. Without this time limit, I may win the battle but lose the war. I&#8217;ll need to keep that in mind later in the campaign.<\/p>\n<p>I&#8217;m still not ready to conquer Russia. The introductory scenario suggests I try one of the easy individual scenarios next. I pick Voronezh. This time I need to do a little maneuvering and I have to keep an eye on my supply lines. (More on that in another entry.) I&#8217;ve done all this without cracking the manual. I figure I should do that now if I hope to do better than the Germans on the Eastern Front. The manual is a brisk 40 pages. If I were a German commander riding the train to Kharkov, I&#8217;d have plenty of time left to write a letter to my mistress.<\/p>\n<p>All my training pays off. I win a decisive victory in the Second Battle of Kharkov on my first try. I&#8217;ll need to achieve decisive victories like this to unlock scenarios later in the campaign. That&#8217;s another way history becomes a problem for game design. To play some of the hypothetical scenarios, I&#8217;ll need to do better than the Germans and Russians did in real life. For now, I&#8217;m happy just to be on the right track. Unity of Command has a gentle learning curve, but I didn&#8217;t find it by clicking &#8220;New Campaign.&#8221;<\/p>\n<p>Up next: elegant mechanics<br \/>\nClick <a href=\"http:\/\/www.quartertothree.com\/fp\/2012\/03\/26\/unity-of-command-welcome-to-the-wargame-for-everyone\/\">here<\/a> for the previous entry.<\/p>\n<p><em>Tim James is recovering from Mass Effect 3, which he reviewed <a href=\"http:\/\/www.quartertothree.com\/fp\/2012\/03\/16\/mass-effect-3-ends-your-story\/\">here<\/a>, by exploring wargames after decades of curiosity.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":145,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23],"tags":[],"class_list":["post-14238","post","type-post","status-publish","format-standard","hentry","category-game-diaries"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Unity of Command: unbalanced history - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2012\/03\/27\/unity-of-command-unbalanced-history\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Unity of Command: unbalanced history - Quarter to Three\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.quartertothree.com\/fp\/2012\/03\/27\/unity-of-command-unbalanced-history\/\" \/>\n<meta property=\"og:site_name\" content=\"Quarter to Three\" \/>\n<meta property=\"article:published_time\" content=\"2012-03-27T15:22:24+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2012-03-28T14:29:56+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2012\/03\/uoc_day2_title.jpg\" \/>\n<meta name=\"author\" content=\"Tim James\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Tim James\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2012\\\/03\\\/27\\\/unity-of-command-unbalanced-history\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2012\\\/03\\\/27\\\/unity-of-command-unbalanced-history\\\/\"},\"author\":{\"name\":\"Tim James\",\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/#\\\/schema\\\/person\\\/413f171fd97e5434aa2c5eaa77d5e25d\"},\"headline\":\"Unity of Command: unbalanced history\",\"datePublished\":\"2012-03-27T15:22:24+00:00\",\"dateModified\":\"2012-03-28T14:29:56+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2012\\\/03\\\/27\\\/unity-of-command-unbalanced-history\\\/\"},\"wordCount\":454,\"commentCount\":2,\"image\":{\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2012\\\/03\\\/27\\\/unity-of-command-unbalanced-history\\\/#primaryimage\"},\"thumbnailUrl\":\"http:\\\/\\\/www.quartertothree.com\\\/fp\\\/wp-content\\\/uploads\\\/2012\\\/03\\\/uoc_day2_title.jpg\",\"articleSection\":[\"Game diaries\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2012\\\/03\\\/27\\\/unity-of-command-unbalanced-history\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2012\\\/03\\\/27\\\/unity-of-command-unbalanced-history\\\/\",\"url\":\"https:\\\/\\\/www.quartertothree.com\\\/fp\\\/2012\\\/03\\\/27\\\/unity-of-command-unbalanced-history\\\/\",\"name\":\"Unity of Command: unbalanced history - 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