{"id":11930,"date":"2012-01-11T10:34:46","date_gmt":"2012-01-11T18:34:46","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=11930"},"modified":"2013-08-30T11:48:37","modified_gmt":"2013-08-30T18:48:37","slug":"bioshock-infinites-ken-levine-knows-what-he-can-and-cant-do","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2012\/01\/11\/bioshock-infinites-ken-levine-knows-what-he-can-and-cant-do\/","title":{"rendered":"Bioshock Infinite&#8217;s Ken Levine knows what he can and can&#8217;t do"},"content":{"rendered":"<p><a class=\"fancybox\" rel=\"11930\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2012\/01\/Im_ready_for_my_close-up_Mr_Levine.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2012\/01\/Im_ready_for_my_close-up_Mr_Levine.jpg\" alt=\"\" title=\"I&#039;m_ready_for_my_close-up_Mr_Levine\" width=\"600\" height=\"371\" class=\"aligncenter size-full wp-image-11938\" \/><\/a><\/p>\n<p>One of the most valuable lessons for videogames to learn is that they aren&#8217;t movies.  I love <a href=\"http:\/\/www.gamasutra.com\/view\/feature\/6586\/ken_levine_on_the_storytelling_.php\">this Gamasutra interview<\/a> with Ken Levine about working with actors for Bioshock Infinite, partly because it digs deep into a process that eludes too many videogames: how to effectively use actors to capture the human element.  But I really like the following anecdote, which gets to the heart of the matter that videogames can&#8217;t just do things the way movies, comic books, or TV shows do them.  Understanding the limitations of a videogame is a fundamental part of the design process.<\/p>\n<blockquote><p>You gotta work with the tools that you have. You also have to make sure you&#8217;re not trying to do things that you can&#8217;t support. I think one of the first lessons I learned in the game industry, in my first few weeks, I was working on a Star Trek Voyager game that never shipped, and I wrote an opening cutscene for the game. I was a writer on it.<\/p>\n<p>The last part of the opening cutscene I wrote in the stage directions, &#8220;The camera pulls in on Janeway&#8217;s face, and we see her eyes widen in terror.&#8221; Now this is 1995. Janeway&#8217;s face was a bitmap that was approximately maybe 32 by 32 pixels.<\/p>\n<p>And my lead programmer said to me, &#8220;Dude. You&#8217;re not pulling in on Janeway&#8217;s face, and her eyes are not widening on terror. She&#8217;s sitting there, 32 by 32 pixels, you know, doing nothing.&#8221; And I was like &#8220;Ohhhh. Okay. I need to figure out different ways to get these emotions across.&#8221; That was a very valuable lesson.<\/p><\/blockquote>\n<p>Too many videogames are still trying to &#8220;pull in on Janeway&#8217;s face&#8221; in some manner or another.  As Levine puts it at the end of the interview, &#8220;Whenever you find yourself fighting against your toolset, you&#8217;re not going to win that fight&#8221;.  And now I will resist the temptation to reel off a list of recent videogames that should have known better and still lost that particular fight.<\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18],"tags":[32],"class_list":["post-11930","post","type-post","status-publish","format-standard","hentry","category-games","tag-bioshock-infinite"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Bioshock Infinite&#039;s Ken Levine knows what he can and can&#039;t do - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2012\/01\/11\/bioshock-infinites-ken-levine-knows-what-he-can-and-cant-do\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Bioshock Infinite&#039;s Ken Levine knows what he can and can&#039;t do - 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