{"id":11080,"date":"2011-12-13T13:51:19","date_gmt":"2011-12-13T21:51:19","guid":{"rendered":"http:\/\/www.quartertothree.com\/fp\/?p=11080"},"modified":"2013-12-20T17:10:54","modified_gmt":"2013-12-21T01:10:54","slug":"the-top-ten-games-of-2011","status":"publish","type":"post","link":"https:\/\/www.quartertothree.com\/fp\/2011\/12\/13\/the-top-ten-games-of-2011\/","title":{"rendered":"The top ten games of 2011"},"content":{"rendered":"<p><a class=\"fancybox\" rel=\"11080\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/07\/2011_Sims_Medieval.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/07\/2011_Sims_Medieval.jpg\" alt=\"\" title=\"2011_Sims_Medieval\" width=\"600\" height=\"375\" class=\"aligncenter size-full wp-image-7663\" \/><\/a><\/p>\n<p>2011 turned out really well.  And in some entirely unexpected places!  Bodycount had some of the year&#8217;s best straight-up no-nonsense gunplay, but in terms of the overall package, Fear 3 was a real stand-out. For multiplayer gunplay, three other threes deserve mention: Battlefield 3, Killzone 3, and Modern Warfare 3 all shine online. Payday: The Heist deserves recognition for its shrewd variation on the Left 4 Dead theme. Virtua Tennis 4 comfortably fit classic Virtua Tennis into a turn-based boardgame campaign. Distant Worlds with its two expansions is a fantastic strategy game in a year with too few strategy games. The Sims: Medieval breathed as much new life into the Sims series as Sims 2 and Sims 3. Little Big Planet 2 managed to be more than just a kit for user-generated content and instead shipped with a great platformer in the box.  In a year with some great platformers, deBlob 2 was one of the best.  Ascension: Chronicles of the Godslayer and Tiny Wings on the iPhone deserve special mention. <\/p>\n<p>But let&#8217;s talk top ten. Toy Soldiers: Cold War, Dungeon Defenders, Driver: San Francisco, Renegade Ops, and Skyrim very nearly made the list. If this had been a top 15, I would have just counted us down to number ten!<\/p>\n<p><strong>After the jump, on to the top ten of 2011<\/strong><!--more--><\/p>\n<h2><strong>10) Shogun 2<\/strong><\/h2>\n<p><a class=\"fancybox\" rel=\"11080\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/07\/2011_Shogun_2.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/07\/2011_Shogun_2.jpg\" alt=\"\" title=\"2011_Shogun_2\" width=\"600\" height=\"375\" class=\"aligncenter size-full wp-image-7661\" \/><\/a>Creative Assembly is back and in fine form with this glorious return to their ancient Japanese roots.  Remember Creative Assembly?  You will now.  From <a href=\"http:\/\/www.1up.com\/reviews\/shogun-2-total-war-review\">the review<\/a>: <\/p>\n<blockquote><p>Imagine you woke up one morning and the village idiot had built a cathedral. At which point someone vaguely recalls the village idiot was once a famous architect and it all kind of makes sense.<\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<h2><strong>9) Need for Speed: Shift 2<\/strong><\/h2>\n<p><a class=\"fancybox\" rel=\"11080\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/04\/Shift_2_GD_works_Charger_angry.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/04\/Shift_2_GD_works_Charger_angry.jpg\" alt=\"\" title=\"Shift_2_GD_works_Charger_angry\" width=\"600\" height=\"373\" class=\"aligncenter size-full wp-image-5192\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/04\/Shift_2_GD_works_Charger_angry.jpg 600w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/04\/Shift_2_GD_works_Charger_angry-300x186.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a>More serious that Driver, but with more heart, muscle, and sex appeal than Forza 4. It takes quite a game to make me think of a race track in these terms:<\/p>\n<blockquote><p>Take a beautiful woman. A classically beautiful woman, not some latter day slattern. Convince her to stretch out on a big fluffy bed. Nothing raunchy. Something tasteful enough to paint on the nose of a bomber. Now send her home. Carefully analyze the topography of the bed where she has just lain. Calculate a track over that topography. Now you have the Glendale Raceway.<\/p><\/blockquote>\n<p>The sometimes embarrassingly affectionate game diary starts <a href=\"http:\/\/www.quartertothree.com\/fp\/2011\/04\/08\/shift-2-the-lotus-position\/\">here<\/a>.<\/p>\n<p>&nbsp;<\/p>\n<h2><strong>8) Rift<\/strong><\/h2>\n<p><a class=\"fancybox\" rel=\"11080\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/02\/Rift_Sanctum.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/02\/Rift_Sanctum.jpg\" alt=\"\" title=\"Rift_Sanctum\" width=\"600\" height=\"375\" class=\"aligncenter size-full wp-image-3372\" srcset=\"https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/02\/Rift_Sanctum.jpg 600w, https:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/02\/Rift_Sanctum-300x187.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a>Finally someone broke out of the stagnant model on which MMO worlds are built. From <a href=\"http:\/\/www.quartertothree.com\/fp\/2011\/02\/28\/in-rift-the-revolution-will-not-be-reset\/\">the review<\/a>:<\/p>\n<blockquote><p>&#8230;if a kingdom can&#8217;t change, at least it can be dynamic. This is the thinking behind Rift&#8217;s rifts. These are holes that open in random places, like the gates in Oblivion, spitting out monsters. But these monsters don&#8217;t stay put. They have places to be, roads to travel, other monsters to meet up with, cities to conquer.<\/p><\/blockquote>\n<p>When I consider which MMO I&#8217;m finally going to jump back into, this is the one that comes to mind.<\/p>\n<p>&nbsp;<\/p>\n<h2><strong>7) Dead Island<\/strong><\/h2>\n<p><a class=\"fancybox\" rel=\"11080\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/09\/Dead_Island_face_time.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/09\/Dead_Island_face_time.jpg\" alt=\"\" title=\"Dead_Island_face_time\" width=\"600\" height=\"375\" class=\"aligncenter size-full wp-image-8701\" \/><\/a>Think zombies are played out? You haven&#8217;t seen these zombies yet!<\/p>\n<blockquote><p>Dead Island, one of the best zombie games yet made, understands that a zombie isn&#8217;t just a bag of hit points. A zombie is a threat. In modern zombie lore, a single zombie is scary because its bite will infect you. A dozen zombies are even scarier. A shopping mall or island of zombies scarier still&#8230;But Dead Island, which spends a lot of its graphics resources on a gorgeous, detailed, and remarkably open world and therefore can&#8217;t afford dozens of zombies at a time, makes each zombie more important. You might say it restores to the poor creatures a sense of respect. These guys won&#8217;t infect you &#8212; surprise, you&#8217;re immune! &#8212; but they&#8217;re on more equal footing with you than the trash mob zombies you&#8217;ve been killing in other games.<\/p><\/blockquote>\n<p>For further elaboration, I would normally refer you to <a href=\"http:\/\/pc.gamespy.com\/pc\/dead-island\/1193719p1.html\">this review<\/a>, but I asked to have my name removed after the editor insisted on adding text that didn&#8217;t match my experience or reflect my opinion.<\/p>\n<p>&nbsp;<\/p>\n<h2><strong>6) Witcher 2<\/strong><\/h2>\n<p><a class=\"fancybox\" rel=\"11080\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/06\/Witcher_2_review.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/06\/Witcher_2_review.jpg\" alt=\"\" title=\"Witcher_2_review\" width=\"600\" height=\"338\" class=\"aligncenter size-full wp-image-7168\" \/><\/a>The Godfather of computer RPGs?  From <a href=\"http:\/\/www.1up.com\/reviews\/witcher-2-review\">the review<\/a>:<\/p>\n<blockquote><p>&#8230;the fundamental fact about The Witcher 2 is that it&#8217;s good enough to take itself seriously. Its earnestness would be ridiculous in a lesser game. There&#8217;s a fundamental maturity about The Witcher 2, with its earthy vulgarity, old-school hardcore RPG gameplay, rich graphics that don&#8217;t have to be flashy, complex challenging combat, and superlative low-fantasy writing that relies on people instead of all-powerful doo-dads.<\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<h2><strong>5) Anno 2070<\/strong><\/h2>\n<p><a class=\"fancybox\" rel=\"11080\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/12\/Anno_undersea_settlement.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/12\/Anno_undersea_settlement.jpg\" alt=\"\" title=\"Anno_undersea_settlement\" width=\"600\" height=\"349\" class=\"aligncenter size-full wp-image-10953\" \/><\/a>I. Can&#8217;t. Stop. Playing. This. From <a href=\"http:\/\/www.honestgamers.com\/reviews\/9762.html\">the review<\/a>:<\/p>\n<blockquote><p>Any city builder needs to first do two things to be good: constantly give you something to do, and constantly give you something to admire. I can think of no other city builder that does both of these crucial things as well as Anno 2070.<\/p><\/blockquote>\n<p>As if that&#8217;s not enough, how about a persistent base with crafted upgrades and a ridiculously meaty meta-game?  If you&#8217;re not careful, this could be the last game you&#8217;ll ever want.<\/p>\n<p>&nbsp;<\/p>\n<h2><strong>4) Saints Row 3<\/strong><\/h2>\n<p><a class=\"fancybox\" rel=\"11080\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/12\/SR3_in_the_pink.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/12\/SR3_in_the_pink.jpg\" alt=\"\" title=\"SR3_in_the_pink\" width=\"600\" height=\"338\" class=\"aligncenter size-full wp-image-10832\" \/><\/a>Volition has always done a great job at open-world mayhem. And now they&#8217;ve done fantastic storytelling, unforgettable missions, effective writing, and vivid characters. From <a href=\"http:\/\/www.honestgamers.com\/reviews\/9687.html\">the review<\/a>:<\/p>\n<blockquote><p>Saints Row 3&#8230;is immaculately paced because it loves you. Most games can be insensitive clods with occasional rough patches. You get stuck for a while, or it&#8217;s slow to start, or you cruise through some filler, or certain design choices are clunky, or the characters are flat and you don&#8217;t care about them, or you know exactly what&#8217;s going to happen next and therefore when it happens you don&#8217;t care. None of this happens in Saints Row 3, which is a textbook example of how to keep me into a game from beginning to open-ended end. I don&#8217;t have to slog through a few early missions with a derringer and a puttering ATV. I don&#8217;t hit a crazy difficulty level spike half way through. I don&#8217;t fight a stupid boss battle at the end. Well, okay, maybe I do because Saints Row 3 knows exactly how to set it up. You&#8217;re in good hands. Here is a game that starts you out doing the sorts of things you wouldn&#8217;t normally do until the end of other games. And yet, it never stops delivering surprises, twists, and &#8220;I gotta get me one of those!&#8221; moments. Which is followed by one of those being immediately given to you. Saints Row 3 doesn&#8217;t go to 11, because it&#8217;s there from the beginning.<\/p><\/blockquote>\n<p>Listen to the podcast with lead designer Scott Phillips <a href=\"http:\/\/www.quartertothree.com\/fp\/2011\/12\/08\/qt3-games-podcast-saints-row-3-lead-designer-scott-phillips-explains-it-all\/\">here<\/a>.<\/p>\n<p>&nbsp;<\/p>\n<h2><strong>3) Batman: Arkham City<\/strong><\/h2>\n<p><a class=\"fancybox\" rel=\"11080\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/10\/Batman_Arkham_City_review.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/10\/Batman_Arkham_City_review.jpg\" alt=\"\" title=\"Batman_Arkham_City_review\" width=\"600\" height=\"375\" class=\"aligncenter size-full wp-image-10201\" \/><\/a>Can you name another open-world game in which a gun, a sword, or a car isn&#8217;t your chief means of interacting with the world? I can&#8217;t. Even then, can you name another open-world game this good? I can&#8217;t. From <a href=\"http:\/\/www.honestgamers.com\/reviews\/9612.html\">the review<\/a>:<\/p>\n<blockquote><p>Christopher Nolan&#8217;s Dark Knight and Rocksteay&#8217;s Arkham City are both more than just good entertainment that happen to be based on comic books. They&#8217;re inspired and inspiring creative endeavors at the absolute top of their form, taking what should have been baggage &#8212; A blind squeaking cave bird\/rodent as the power animal? A bad guy who dresses up as a clown? A rich dude with a butler fighting crime by night? The sort of car some guy would drive to compensate for a small penis? &#8212; and adroitly adapting it to cinematic or gameplay argot. Is there something special about Batman? Or are Nolan and Rocksteady just geniuses who happen to have the rights to a comic book dude?<\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<h2><strong>2) Space Pirates and Zombies<\/strong><\/h2>\n<p><a class=\"fancybox\" rel=\"11080\" href=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/10\/SPAZ_meaty_goop.jpg\"<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/10\/SPAZ_meaty_goop.jpg\" alt=\"\" title=\"SPAZ_meaty_goop\" width=\"600\" height=\"378\" class=\"aligncenter size-full wp-image-9694\" \/><\/a>The Toys for Bob game that Toys for Bob would make if they were still making Toys for Bob games: a sci-fi zombie soup-to-nuts apocalypse from a couple of guys who understand zombie mythology, space combat, open-world RPGs, and the sort of design trickery that other developers are afraid to try. From <a href=\"http:\/\/www.gameshark.com\/reviews\/3874\/Space-Pirates-and-Zombies-Review.htm\">the review<\/a>:<\/p>\n<blockquote><p>As you pick your way across the galaxy, taking on different missions or just making a beeline through warpgates to some distant point, you can mix it up. Try different weapons. Try different loadouts. Try different ships. Just because you have a huge pokey cruiser loaded with heavy weapons, you&#8217;ll still need to fly one of the tiny mining ships on some missions. There are no dead-ends here. What&#8217;s more, this isn&#8217;t a game in which you save and reload. You might have to grind some mining to recover from a crushing defeat. I can&#8217;t deny that I&#8217;ve alt-tabbed out of the game while my ships automatically mine ore in a friendly asteroid belt for a while. I don&#8217;t need to be there for that. Privileges of management, and all that. Even when you&#8217;re losing, Space Pirates and Zombies has a wonderful sense of momentum, advancement, progression, and variety.<\/p><\/blockquote>\n<p>Listen to the podcast with creators Andrew Hume and Richard Clifford <a href=\"http:\/\/www.quartertothree.com\/fp\/2011\/10\/07\/qt3-games-podcast-space-pirates-and-zombies\/\">here<\/a>.<\/p>\n<p>&nbsp;<\/p>\n<h2><strong>1) Bastion<\/strong><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.quartertothree.com\/fp\/wp-content\/uploads\/2011\/07\/Bastion_wallpaper.jpg\" alt=\"\" title=\"Bastion_wallpaper\" width=\"600\" height=\"385\" class=\"aligncenter size-full wp-image-8002\" \/><\/p>\n<blockquote><p>Bastion&#8217;s narrator will comment on what you&#8217;re doing as you&#8217;re doing it. When this happens, and when it seems like it came from a choice I made, I feel like the narrator is paying attention to me. He&#8217;s not a canned voice playing out a script, like Cave Johnson in Portal 2. Instead, he&#8217;s talking directly to me, and we have a relationship, like GlaDOS. But unlike the carefully scripted Portal games, where GlaDOS speaks right on cue and the same way every time, Bastion&#8217;s narrator notices things that won&#8217;t necessarily happen all the time. He says something about the specific pair of weapons I chose at the armory, or about how I&#8217;m out of health potions and vulnerable to a specific monster, or how I&#8217;m taking so much time clearing out stabweed. The narrator is not just a recorded voice. He&#8217;s here, with me, watching me, commenting on what I&#8217;m doing, talking to me in a way that reaches beyond some guy in a sound booth reading lines. It&#8217;s one of the most startlingly human innovations since LA Noire&#8217;s facial expressions.<\/p><\/blockquote>\n<p>The above was something I wrote in <a href=\"http:\/\/www.quartertothree.com\/fp\/2011\/07\/19\/15-things-videogames-can-learn-from-bastion\/\">a list of 15 things videogames can learn from Bastion<\/a>, which is also 15 things I liked about the game.  But if I had to sum up in a single point why Bastion is my favorite game of 2011, it would be as follows:  This is what it was like to be a kid and to play your first Zelda game.  Supergiant&#8217;s ability to recapture that feeling was profoundly moving.<\/p>\n<p>Listen to the podcast with writer Greg Kasavin <a href=\"http:\/\/www.quartertothree.com\/fp\/2011\/07\/25\/qt3-podcast-greg-kasavin-and-bastion\/\">here<\/a>.<\/p>\n<p><em>Disclaimer: I haven&#8217;t yet tried Minecraft, Zelda: Skyward Sword, and Rayman: Origins, all games I had hoped to spend time with before settling on my list. I reserve the right to update this disclaimer if I discover that I&#8217;ve made a terrible mistake.<\/em><\/p>\n<p><a href=\"http:\/\/www.quartertothree.com\/fp\/2011\/12\/12\/the-most-disappointing-games-of-2011\/\">The ten most disappointing games of 2011<\/a><br \/>\n<a href=\"http:\/\/www.quartertothree.com\/fp\/2011\/12\/11\/the-ten-most-overrated-games-of-2011\/\">The ten most overrated games of 2011<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[222],"class_list":["post-11080","post","type-post","status-publish","format-standard","hentry","category-features","tag-top-ten"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The top ten games of 2011 - Quarter to Three<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.quartertothree.com\/fp\/2011\/12\/13\/the-top-ten-games-of-2011\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The top ten games of 2011 - 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