Archive for April, 2013

Not even Talisman Prologue trusts Talisman

, | Game reviews

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Talisman, a miserable Monopoly-meets-D&D boardgame from a time back when we didn’t have many good boardgames so a miserable boardgame wasn’t such a bad thing after all, is so miserable that the developers of Talisman Prologue for the iOS couldn’t bear to just make an actual port. They instead turned it into a series of jiggered episodes, edited down from the actual game into shorter canned challenges. The thinking seems to be that Talisman’s gameplay can’t stand up without some re-engineering.

So here each of the characters gets a series of unlockable solo scenarios, all scored by the number of turns it takes you to reach a goal. Losing a turn doesn’t mean everyone else gets one turn closer to beating you, because there’s never anyone else. It just means that your score is one point higher than it would have been. As if the dice weren’t a harsh enough mistress. As if your score was actually integrated into the game anywhere other than the character selection screen, where it’s instead some sort of voodoo about how many talismans that character has gathered. This is a pretty poor excuse for a score chase.

The production values are a slick transliteration of the boardgame, not too slavish, but immediately recognizable to anyone who’s played the boardgame. But you can’t play actual Talisman. You can’t just let the cards fall where they may, putting your warrior at the mercy of whatever psychic battles he might draw or leaving your prophetess to lose her last life at the untimely appearance of a measly goblin. You can’t set up a game with multiple characters. You can’t play with your friends. The miserableness of Talisman is here an entirely solitary experience, hemmed in by particular cards, played to some preset deadline. It’s a modest dice-driven fifteen minute adventure in which the warrior has to reach a certain space or the elf has to collect so many followers or the mage has to get his craft to ten.

The idea is that it’s called Talisman Prologue because the full Talisman experience — playing alone without having to use a rigged deck for a canned challenge — will be along later as paid DLC. At which point, I can imagine it might we worth the silliness of letting the dice and cards fall where they may on a quest for the Crown of Command and the ensuing PvP bloodbath. Until then, these canned side quests are a pretty poor substitute for whatever entertainment you and your friends might normally wring from a real-world copy of Talisman.

2 stars
iOS

The best thing you’ll see all week: Upstream Color

, | Movie reviews

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It’s been nearly ten years since Shane Carruth’s Primer, an intriguing first-time director project with a smart spare style, a cold dispassionate edge, and hardly a performance worth remembering. But Carruth’s Upstream Color is so much more — I don’t intend this to sound as patronizing as it’s going to sound — mature than Primer. It has real emotional weight underneath the concept, where Primer was all concept.

A lot of the credit goes to the heartbreakingly expressive Amy Seimetz. Her frail intensity similarly drives a horror movie called A Horrible Way to Die. Carruth knows enough to let the movie linger on her, on her wonder, on her wounded confusion, on how she’s looking at whatever she’s looking at. The payoff is a scene in which she shifts her gaze up a few degrees. You can see it coming, you know it’s going to happen, but watching her finally fix the deep black of her gaze is a staggering moment. Literally. God Himself cannot bear to look back.

Upstream Color is rich with theme, meaning, and oblique references that might not bubble up until long after you’ve left the theater. When Moses met God on Sinai, he couldn’t look at God’s face. Upstream Color opens with a similar moment, and culminates with the aforementioned shift in gaze, but this is no mere movie about religion. In Wim Wender’s Wings of Desire, the angels looked on sadly, forlornly, one of them wanting desperately to be seen. In Upstream Color, the angel is no angel, and he lives in the DNA of a worm instead of atop the Victory Column in Berlin. Upstream Color, which is like Wings of Desire in that it’s about empathy, presents identity theft as a metaphor for evolution. Or is it the other way around? It’s about the terrible price living creatures pay for empathy, or the power of memory at a cellular level (hi, Altered States!), or how consciousness is unmoored from time and space. I sound like I just dropped acid and watched 2001 for the first time with my friends, and now we’re holding forth in someone’s dorm room, convinced we’re all smarter for it. But that’s the level at which Upstream Color works, and it works wonderfully if you’re willing to meet it on those terms. I don’t mean dropping acid. But I do mean whatever your counterpart is to holding forth in someone’s dorm room. For instance, writing up a short review like this.

Too few directors take the chances Carruth has taken here. His creative vision, which goes well beyond directing into editing, music, stunning cinematography, and even how his acting creates a place for Seimetz to curl up, deserves the freedom he affords himself. This is a uniquely languid movie, and potentially confusing, and not at all neat. People who came because they saw the trailer might get up and leave and later feel right at home in Oblivion, or maybe even the pedestrian film-school anime-fan trippiness of Looper. Upstream Color, the opposite of a crowd pleaser, is what would happen if Terence Malick’s Tree of Life was a genre movie instead of his usual meditation on the meaning of life. I’m inclined to put Upstream Color in the same bio-punk category as Brandon Cronenberg’s Antiviral. I don’t pretend to know much science fiction beyond movies, but if young directors like Carruth, Cronenberg, Duncan Jones, and Neill Blomkamp keep doing what they’re doing with the genre, I might have to apply for a sci-fi fan card.

Upstream Color is in limited release and will be available for video on demand May 7th.

Gamers secretly love Farming Simulator

, | Games

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Want to play a game about driving a tractor, tending crops, and managing a farm? Apparently, a lot of people do.

Farming Simulator 2013 is consistently in the top 100 games played according to the Steam stats. In fact, it’s sitting just above the newly released Monaco as I write this and previous entries in the series did just as well. Despite being the butt of jokes and a number of too-hip Youtube Let’s Play videos, Giants Studio is doing something right with the Farming Simulator games.

The Penny Arcade Report interviewed Thomas Frey of Giants Studio to take a look at the popularity of this genre of games and examine why they’re so darned popular.

Frey pointed to the steady release of mods and new content from the community as one of the reasons the game keeps its audience so tightly locked in the act of creating farms. There is also the fact that there is no violence to turn off anyone in the audience. The theme is a farm. Some players like the simulation aspect of the game, children like playing with the giant machinery, and yes, farmers like playing the game to talk about farming strategy. A farm is attractive to any number of demographics, and the game’s appeal cuts across age lines as well.

“That makes our player base super large and is why we sold so many copies of the game.”

We have our own gaggle of Euro Truck Simulator 2 fans here on the Quarter to Three forums, which I’d put squarely in the same genre of blue-collar RPG. Maybe I need to tap my inner Old Macdonald and start baling some hay?

Next Xbox may have a new spin on Achievements and social networking

, | Games

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Polygon has the latest grist for the Xbox rumor mill today, but along with the normal (and tired) hullabaloo of whether or not the console requires an always-online connection, or allows used games at all, the story pops up a little information that we haven’t seen before. Up until now, no one has talked about the social infrastructure of the next-gen Xbox and what kinds of upgrades or changes we might see.

Video capture of gameplay with sharing and uploading to Youtube, similar to the Playstation 4 feature, is mentioned as well as an unlimited Friends list that functions more like Twitter with users following one another instead of needing two-way approval. The rumored upgrades to Achievements may have Gamerscore addicts going crazy.

With the next Xbox, developers and publishers will be able to add more achievements to a game after launch, without the need to add DLC. This is designed specifically to allow developers to tweak player behavior, perhaps urging players to check out specific areas of a game or get past a difficult spot. Next-gen achievements can also be tied to broader events, like a weekend challenge or a communal goal, like contributing a set number of kills to the bigger goal of 10,000 kills over one weekend. Companies can also create cross-title achievements, like awarding points for finishing the first chapter in two different and unrelated games published by the same company. Some of these bigger, cross-title, communal achievements will be a requirement for all titles.

Microsoft is playing around with cross-platform achievements as well. Ideally, these achievements could be earned by playing a game on the next-gen system and then using a companion app, a website or maybe even by playing a specific game, like a prequel to a next-gen title, on the Xbox 360.

Imagine the possibilities! “Used the Pizza Hut app to order a pizza while playing Halo 5 – 100G” or “Attained Prestige level in 3 consecutive Call of Duty games – 200G.”

It remains to be seen which, if any, of these rumors will prove true on May 21st during the Xbox press event.

Valve pays back CS:GO map makers

, | Games

global-offensive

Valve just released the Operation Payback patch for Counter-Strike: Global Offensive. Besides the usual batch of bug fixes and balance adjustments, Payback adds the ability for players to pay for access to official servers hosting seven of the most popular Workshop maps.

For a limited time, you can buy a pass half-priced for $2.99. That’ll get you unlimited access to a Classic Casual map group featuring seven of the highest-voted Workshop Maps. Invite your friends (even if they don’t have a pass) and enjoy uninterrupted low-ping play on official servers – all while rewarding CS:GO’s top-voted virtual mapmakers with real money. Buying a pass also gets you a one-of-a-kind challenge coin, upgradable by playing and viewable wherever your avatar is shown. “Operation Payback” will be live from now until July 31st.

Players can still download the maps for free through the Workshop and play on community servers using them. Future “Operations” are planned that feature different custom maps.

Team Fortress 2 has added dozens of user-made maps to its offical roster, but map makers have complained that the compensation rate is unfair compared to the thousands of dollars (sometimes hundreds of thousands) that cosmetic item creators have made. TF2 gives players the chance to purchase map stamps that give a portion of their price to the creator for that particular map, but people do not buy them in the same volume as hats because everyone gets the maps for free regardless.

Operation Payback seems to be another attempt by Valve to pay creators for their work while not splitting the player community across separate map packs.

XCOM gets declassified as The Bureau

, | Games

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2K has officially announced that the first-person shooter previously known as XCOM, is now a third-person squad-based tactical shooter called The Bureau: XCOM Declassified. The gameplay change was rumored since early 2012 when the game was unexpectedly delayed. The new version of the game features the same 1960’s setting, but now places more of an emphasis on real-time squad tactics. Unlike the Firaxis-developed X-COM, 2K Marin’s game will not have pauses in the action.

There is never a frozen time, you’re always making snap decisions. To use a sports analogy: It’s more about calling audibles then huddling. We are trying to emulate the fantasy of being the squad leader out in the battlefield versus the commander sitting at the desk who has all of the time in the world observing from afar.

The Bureau was previously developed by 2K Australia when it was just XCOM. Visit the official site here.

First mystery Skullgirl nearly here!

, | Games

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Skullgirls’ remarkably successful crowdfunding campaign means we’ll get Squigly, a girl with a snake in her hair, and Big Band, a saxophone in an overcoat who’s definitely not a girl. This means the game will have to be called Skullgirls and That One Guy. Note that even if you didn’t donate to the campaign, you still get the characters. The DLC is free on all platforms. You’d think that’s a terrible premise for a crowdfunding campaign, but the Skullgirls developers pulled in $829,000 for a $150,000 funding goal. They’re obviously doing something right.

Among the stretch goals were two additional characters, also free, who would be selected by the people who donated to the campaign. The voting for the first of the two additional characters has just entered its final phase and will come down to either Aeon, Annie (pictured), Eliza, and Minette, all of whom you can see here. I don’t want to influence anyone’s vote (yes I do), but Annie’s toothy rabbit, which gives her galactic themed powers, is named Sagan. That beats a bear named Tibbers any day of the week.

(Thanks anonymous!)

Get to Lego City Undercover faster now

, | Games

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The Wii U, which is known in my household as the Lego City Undercover system that we sometimes use to play ZombiU multiplayer and that I would be playing Monster Hunter on if it wasn’t for the superlative and portable Soul Sacrifice on my Vita, just got the patch that supposedly makes it less of a sluggish beast at the front end. From Nintendo’s press release:

* The time required to start the Wii U console, launch built-in applications, exit software and return to the main menu, jump between applications, and jump between software and Miiverse has been reduced.

* While the Wii U logo is being displayed during the system startup, users can directly transition to the Wii Menu by holding down the B Button on the Wii U GamePad.

* Users can install games and applications from the Nintendo eShop in the background while other software is being used.

* When powering off during a download, Wii U will go into a standby mode, then power off when all downloads and installations are complete.

Unfortunately, it still takes crazylong for Lego City Undercover to actually load. The obvious solution — to just never stop playing — is an easy enough workaround.

Death Inc. is pushing daisies

, | Games

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Ambient Studios, developers of Monster Meltdown and Death Inc., is closing down. The UK studio failed to fund Death Inc. and keep the doors open. Their Kickstarter did not get funded and a direct $10 paid alpha offer apparently did not raise enough money to continue development.

Obviously we cannot deliver on the commitments we made in the various Death Inc. alpha tiers. If you’re one of the alpha backers, don’t worry – we will be issuing full refunds so you will not be in any way out of pocket.

Watch the original Death Inc trailer here to see what’s passed beyond the veil.

EA Partners program breaks up

, | Games

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Game Informer has been told by their sources that EA Partners label is being shut down. The label, meant to provide publishing services for third-party developers, was responsible for publishing and distributing Bulletstorm, Kingdoms of Amalur: Reckoning, the Crysis series, and Valve’s Orange Box, Portal 2 and Left 4 Dead titles on consoles. There is no word on how the shut down would effect Insomniac’s upcoming multiplatform shooter, Fuse, which is using the Partners program.

The move is likely the result of EA wanting to trim expenses in the wake of their disappointing year-end results that forced CEO John Riccitiello to leave the company in March.

Lost Planet finally gets a horde mode

, | Games

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Capcom has announced some of the multiplayer modes in Lost Planet 3, the sequel to a grand shooter in which you could freely play the entire campaign cooperatively. It was almost enough to make up for the lack of a horde mode in a game that was so perfectly suited for a horde mode. Two of the four multiplayer modes in Lost Planet 3 are scenario mode and akrid mode (“akrid” is the name of the monsters in Lost Planet).

Scenario Mode sets each team a series of either offensive or defensive challenges and mixes them up with the extreme and unpredictable conditions of E.D.N. III. Players can compete in both third person on-foot action and in first person combat using the futuristic Vital Suits, making this a dynamic gameplay experience.

It sounds a bit like the dynamic team-based objectives that made Killzone 3 and Max Payne 3 such great multiplayer games. But here’s the one that really stands out:

Akrid Survival sees two teams of three players compete independently of each other in a series of encounters against waves of hostile Akrid before the teams go head to head in a final PvP elimination round.

I don’t know why you’d want to ruin a perfectly good horde mode by then making me fight the other guys, but I’ll take what I can get.

Lost Planet 3 comes out August 27.

Skyrim gets legendary

, | Games

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For all the folks that held off from buying Skyrim to get the version with everything included, Bethesda is finally answering your requests. The Elder Scrolls V: Skyrim Legendary Edition will be coming to PCs, the PS3, and the Xbox 360 on June 4th. It includes “the most up-to-date version of the original game” and the Dawnguard, Hearthfire, and Dragonborn DLC add-ons.

Don’t be a dirty milkdrinker! If you haven’t FUS-RO-DAH’d at the banquest table in Dragonsreach, you haven’t lived.

Nintendo will not hold conference at E3

, | Games

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Nintendo offically revealed that they will not host a large-scale press conference event at E3 this year as they have done in the past. Instead, there will be one closed event for American distributors, and another for the Western gaming media.

During the E3 period, we will utilize our direct communication tools, such as Nintendo Direct, to deliver information to our Japanese audience, including those who are at this financial briefing, mainly focusing on the software that we are going to launch in Japan, and we will take the same approach outside Japan for the overseas fans as well.

Newly promoted CEO for Nintendo of America, Satoru Iwata, will not speak at any of the E3 events.

Qt3 Games Podcast: what’s ours is yours

, | Games podcasts

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McMaster, Nick, Tom, and Vickie discuss whether to bring the monkey in Monaco, who is and isn’t a villain in Tomb Raider, action RPGs that are and aren’t Diablo 3, and some tower defense game McMaster can play at work. Also the latest on whether there were elves at Helm’s Deep, advances in pizza delivery technology, and Lombaxes in cinema.

Play

Nintendo promotes executives after disappointing fiscal report

, | Games

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Is there anything more predictable than executive moves after an underperforming fiscal year-end report? Nintendo published their disappointing FY2013 report today, but in a surprise move, rather than following it with firings and replacements, they announced promotions. Yay!

Tatsumi Kimishima, current chairman and CEO of Nintendo of America, will become Nintendo Co. Ltd. managing director and will assume the roles of general manager of Corporate Analysis and Administration, and general manager of the General Affairs Division. The current general managers are retiring as previously scheduled.

Global President Satoru Iwata will be promoted to take over as CEO of Nintendo of America and Reggie Fils-Aime will continue in his role as president and COO of NoA, reporting to Iwata.

The move will support the company’s unified global strategy, allow streamlined decision making and enhance Nintendo’s organizational agility in the current competitive environment.

There is speculation in the Japanese media that Iwata might resign from his position if Nintendo’s goals aren’t met in the next year-end report.