Archive for June, 2011

Galactic Civilizations II: care to make a deal?

, | Game diaries

Until we declared our major, I always thought the Canadians represented everything that was good, just, holy, superior and right. But after this, it looks like we just might be the anti-heroes, who still win. I’m sure they do. If history says otherwise, then screw history. We’ll rewrite it as a glorious epic entitled “Canadianism: How Jacques LaRock lead the Canadians to a Better Galaxy”; A required reading on every planet.

But after the jump, some vermin surrender to the monkeys. Continue reading →

What if we gave Elemental a mulligan?

, | Game reviews

GamePro asked me to revisit Elemental’s latest overhaul. Imagine if the game had just come out:

Elemental, which didn’t come out last August in a shameful state, is the new fantasy strategy game from Stardock, still an indie darling among strategy gamers. You might be inclined to think of it as Galactic Civilization with elves, except that there aren’t really any elves in Elemental. And although they share a lot of gameplay DNA, Elemental has some unique selling points that work as advertised, which might not have been the case if it had been released last year.

Read the alternate history re-review here.

Over Vergen? I’ll never get over Vergen?

, | Games

When I was asked to review The Witcher 2, I told my editor I’d be happy to, but that I hadn’t played the first game. I figured I just talked myself out of an assignment. It happens. But a few days after the game was out, he got back in touch with me and asked if I’d review it anyway.

That’s how I found myself dumped into a storyline that was as confusing as a Russian novel. So many places and people! So many names! I had just started reading Game of Thrones, and I had to put it on hold to keep my brain from exploding. By the time I finished The Witcher 2, I had figured out the storyline just fine. But no such thing happened with the layout of Vergen. That small but weirdly labyrinthine Dwarven town, where nearly a third of the game takes place, defied my comprehension until the very end.

And I used to think that undead city in World of Warcraft was bad.

As for the game itself, well…I’ll have more to say when the review is posted. Suffice to say, The Witcher 2 certainly made an impression on me.

Portal 2: even a broke down clock knows what time it is twice a day

, | Game diaries

My son Aaron is deep in thought on his side of the couch.

Playing Portal 2 with him is like playing any first person shooter game with God mode turned on. You really don’t have to worry much about playing the game. You simply move from level to level with impunity, unlocking the game’s secrets or collecting its rewards. This is how I like to play most first person shooters. I am a completest gamer. That means that I play first person shooters to know every secret panel, locked room, or Easter egg and, really, not much else. I think it comes from growing up in the 70s in a big family without much money. I want to wring every ounce of value that I can from the game. I do not want to be killed, blocked, or even low on health. I am perfectly willing to seek out cheats so that I can have the most powerful and devastating weapons, even on trivial training levels.

That’s just how I roll.

After the jump, R.E.S.P.E.C.T.: Find out what it means to me! Sock it to me, sock it to me. . . Continue reading →

Weekly Little Big Planet: public and brutal

, | Features

That’s my buddy E2. He’s showing me some surveillance tapes. There was a security breach and all the other scientists are being forced to work for some cthulu-ish creatures from another planet. I’m assuming they’re from another planet because I’m playing a level called Space Garden. Also, I’m saying they’re cthulu-ish even though I don’t really know what that means because I like to say ‘cthulu’ in my head as I type it.

Aside from it taking me about fifteen tries to get past the very first little section of the level, I liked Space Garden plenty. As you play through it you can automatically continue to the second and third sequels. At one point you actually read “10 Years Later” in a title card. Ten years later? What? Fine. I’m in. I gotta respect a good time jump like that.

Especially after playing Jump or Die Colorful Obstacle Course! wherein I mostly did the latter and the life limit was one (1). One? Really? Oh, and every time I tried to let other sackfolk join me there they would get trapped on the other side of a wall. One of them just started tagging everything in protest. I have yet to get one of these collaborations on a community level to work.

But wait…what’s this?

After the jump, that door looks like it’s meant for cars Continue reading →

Victoria 2: Alabama gotaway

, | Game diaries

You know the old maxim about “when a butterfly flaps its wings something something something, Ashton Kutcher makes a surprisingly decent movie in Hollywood”? I had one of those happen to me in Victoria 2. My variation went something like this:

“When a battle goes badly in Tuscaloosa, the people in Java need a stiff drink.”

After the jump, this will all make sense Continue reading →

Portal 2: mine is the wallet that says “Dad [Expletive]” on it

, | Game diaries

“How do I do the high-five thing again?”

“Use the D-pad,” Aaron says. He is sitting next to me on the couch, staring intently into the screen. He doesn’t look over.

I look for something D shaped on the shiny black controller in my hand. One of the most frustrating things about Xbox games is the fact that you must play them with these little handheld gadgets. They are as user unfriendly as a television remotes. I feel like I need my glasses to really get a sense for what is going on in my hand. How I long for my keyboard, the simplicity of WASD.

I am squinting in the dark of the living room, holding the controller at arm’s length.

“It only goes up to B,” I say.

After the jump, Dad gets all badass and starts quoting Old Testament. Okay, not really. If he asks you to pull his finger, pretend you didn’t hear. . . Continue reading →

Is Starcraft II’s add-on Heart of the Swarm, or More of the Same?

, | Games

Last week, I got to play a couple of missions from the upcoming Heart of the Swarm add-on for Starcraft II. Read the coverage here.

There are three different ways to play a real time strategy game: multiplayer, skirmish, and campaign modes, which I prefer in that order. To Blizzard’s credit, they’re putting more-or-less equal emphasis on all three ways to play. However, the traditional scripted scenarios that go into a campaign mode couldn’t be less interesting to me because they’re more about the mission designer than the gameplay.

Both missions from Heart of the Swarm were typical puzzle scenarios in which you build up an army and then scrape the map clean, but with some sort of twist to supposedly make it interesting. But there’s a fine line between a “twist” and an “annoyance”. In Starcraft II, consider the day/night zombie mission and the lava mission. In the former, you had to decide when to move out against zombie lairs and how many resources to spend on defense vs. offense. The mission progressed with a sense of pulses and a delicious “here they come again!” dread. But in the lava mission, you just had to get your workers out of the way of rising lava every so often. The former offered interesting decisions and a sense of place. The latter was just busywork. I’m not convinced Blizzard has quite figured out the difference yet.

If you liked the campaign in Starcraft II, I’m sure Heart of the Swarm will light your fire as well. And although I can groove on the RPG trappings between missions, the actual missions felt like the usual scripted single-player drill: train units, drag select them, attack move, win. Furthermore, the clot of earnest storytelling is so leaden. At one point, Kerrigan delivers the following line:

Izsha, can they commune with Shakura through the Kala?

That line is so heavy with inscrutable proper nouns that I have no idea what to do with it. The who with the what in the where? A game like The Witcher 2, which I’m on the verge of finishing, can get away with that, because it takes its time laying out the players, and developing the story based on your choices, and putting you into the plot as befits an up-close-and-personal RPG. In The Witcher 2, I care about Saskia and the Pontar Valley and Phillipa’s agenda. But when an RTS tries to get me to care about Izsha and Shakura and Kala, all I can think about is whether I have the number of zerglings the designer wanted me to train to get past this mission.

For all your tennis needs, it’s Virtua Tennis 4

, | Game reviews

Tennis Age: Origins anyone?

So that’s some famous tennis guy up there, his sports face immortalized in one of Virtua Tennis 4’s artsy/craftsy splash screens. These screens appear in the gently pastel opening cinematic while some sort of chick rock/folk/pop song plays. Think Edie Brickell. I don’t know why anyone would want to show off his sports face. It’s not a pretty face. Way back when, while playing the original Virtua Tennis with some friends, one of my buddies observed that Pioline looked like he was getting a blow job. Which he didn’t. He looked more like he was being punched in the stomach. This spoke volumes about my friend’s past experiences with oral sex.

Wait, what? Anyway, thumbs up.

Victoria 2: going Dutch

, | Game diaries

Picking up a new game like this, it’s a good idea to shy away from powerhouses like England and France until you’ve dabbled in some smaller power for a while. I prefer Venice or Portugal as an entry point into the Europa Universalis games. A sort of appetizer, if you will, before the main course. So in Victoria, I figured the Netherlands would be a good pick for a learning game. Probably not a lot of battling, but plenty of money, a touch of colonization, some progressive politics, front row seats to whatever’s going to happen in that patchwork territory that’s going to turn into Germany at some point.

I spend the early decades watching my country grow increasingly industrial and liberal, but not in that order. The Dutch are smart, to be sure. Plenty of education, literacy, tech research. But not much manpower. I can build a few factories, but nothing to keep pace with the rate of industrialization in the bigger countries. I spend most of the 19th century hauling coffee and fruit out of Indonesia. Occasionally, some minor nation defaults on its loans and I send a small army. Victorian era muscle, showing up on some single-province monarch’s doorstep to bark, “Where my money, bitch?” That’s what passes for excitement for the Netherlands.

Before long, I’ve been passed up by the other nations and might as well be playing Madagascar. The top eight nations get to be Great Powers, with unique gameplay mechanics for setting up spheres of influence that affect trade and diplomacy. The next eight nations get to play Secondary Powers, who can take part in the race to colonize the bits of Earth that no one has called dibbs on yet. Everyone else is just kind of hanging fire.

But tomorrow, I get my own piece of America, which ends up being a bit more than I bargained for.