When Reviews Go Bad, con't.
Why Good Games get Trashed
While a writer will never be accused of toadying up to game companies
when he or she rakes a game over the coals, trashing a truly high
quality game is lousy writing nonetheless. Again, here we�re not
talking about honest differences in opinions among qualified people
� we�re referring to inaccurate reviews. One good example: while
the EA Sports NHL series has long been criticized by NHL fanatics
for having flaws that destroyed its ability to serve as a true hockey
simulation (while still selling a quazillion copies, by the way,)
NHL 2001 was highly praised by many of these same critics. The reason:
the inclusion of sliders that allowed the player to adjust almost
every facet of game play and physics, and thus adjust the same factors
about which hockey aficionados had complained. The result was a
program that, while not a perfect sim, was a truly great game. Yet
in a review of NHL 2001 in what is arguably the top gaming web site
and perhaps the highest paying gaming outlet, the reviewer repeated
the complaints of the sins of past versions of the game � flaws
that were addressed by the breakthrough feature of the adjustment
sliders. In fact, while most reviews called for all sports games
to include these versatile user adjustable control sliders, this
harsh review didn�t even mention them, thus missing the core feature
of the game and resulting in a low score. To the credit of the site�s
chief editor, once letters came in decrying the inaccuracy of the
article, he quickly had the review corrected. But here was an experienced
writer, on a top web site, with professional editors, completely
missing the un-missable key features of the game and trashing it
as a result.
How does this happen? Hard to tell in this case, although it appeared
to be a rushed review. There are several factors that can result
in good games being unfairly criticized. By far the most common
is the factor mentioned in the previous section: writers without
the experience and/or background to accurately judge a game. Case
in point: Combat Mission is one of those very rare games that completely
revolutionizes a genre. It�s a 3D wargame, accessible enough that
non-grognards can jump in and play but with enough hardcore verisimilitude
to please the historical simmer. Combat Mission is the first wargame
in as long as most old timers can remember to be good enough to
be seriously considered as an overall Game of the Year candidate.
Yet more than one review attacked the game because the writer was
simply clueless and thus interpreted realistic gameplay as a "flaw."
"The game simply cheats � the AI German ALWAYS killed my
American tank, even when I got the first shots off�" is
a typical example of a reviewer with no understanding of the real
world comparison of a Tiger and a Sherman, yet that didn�t result
in the slightest speedbump in the unwarranted criticisms. The same
can be said for flight sim reviewers that don�t understand why a
slower plane out-turns them or what retreating blade stall is and
why it can cause their chopper to suddenly fall out of the sky;
sports game reviewers who can�t understand why they can�t score
a soccer goal routinely from mid-pitch or why a golf shot out of
the rough won�t spin back on the green like one from the fairway;
business sim reviewers who�ve never spent a day fighting in the
corporate wars and are pissed when simple price/demand relationships
don�t seem to work; and so on.
In some cases you�ll see a good game trashed because the reviewer
is just too damned lazy to actually play the game in depth and RTFM.
Perhaps he read a number of posts on Usenet that trashed the game
(there is far too much "Usenet Plagiarism" these days,
in which a reviewer merely collects Usenet posts and then parrots
them into a review � inaccuracies and all.) Perhaps he�s in a rush
due to a deadline and thus tries to play the game for a couple of
hours and extrapolate the results of those first hours, missing
intricacies that only come after playing the game in depth. Perhaps
he just assumes that a game stinks because predecessors of the game
stunk. All of these are simply sloppy writing and inexcusable �
and far too common.
The good news
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