ECTS Roundup
By Tim Chown
CDV
CDV is one of those European outfits that has risen in profile
in the last 12 months with the releases of Cossacks and Sudden Strike.
They had plenty to show off at ECTS. Perhaps of least interest was
the add-on pack for Cossacks, Age of Enlightenment, which featured
a little more of everything but nothing new. The adjacent stand
did draw me in though - it featured a striking 3D space action that
was quite 'Homeworlds' in quality. It took me a little while to
realise the game was Imperium Galactica III. I enjoyed IG1 for its
novelty value, but I felt IG2 was rather poor. Now, IG3 had me sucked
in on looks alone. The developers are Philos, who you may remember
as makers of the distinctly ordinary but well-intendedancient fantasy
RTS, Theocracy.
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IG3 has been heavily reworked. It's still driven by storyline,
with 10 main missions and up to 25 random ones. But the style has
changed. You don't built planet settlements any more, nor are there
any ground battles. Instead you fight for control of 20 star systems
and exploit their planets for resources. There are six races, though
you can only play as the humans. It certainly looks superb. While
the NPC commanders, research system, and shipbuilding aspects are
interesting, the fact that the design allows you only one fleet
is a bit worrying. In most space strategy games you want to avoid
the single killer-stack syndrome. In IG3 it's apparently the only
way to play. We'll see just how this affects gameplay come Christmas
when it releases.
Also at the CDV stand was Project Nomads. This is a 3D action-RTS
that's evolved from the Battlezone and Sacrifice styles. High in
the sky, islands float between the clouds.You play the role of a
hero able to fly from island to island, with the power to create
new structures, build new weapons, and cast spectacular spells.
The atmosphere is curious, with the mixture of windmills, zeppelins,
and high-power cannon defences. You can control your hero from an
over-the-shoulder perspective, or jump into some of the structures;
for example you can control a gun turret yourself. Shades of Arcanum
as technology meets magic. The visuals are good, and there's a fair
amount of promise in what I saw. The release is a few months off.
CDV's collection also included War Commander, a WWII RTS that didn't
look too different from Sudden Strike. With fewer units in play,
there's more focus on tactics. Escape from Alcatraz sees you controling
a squad of characters, Commandos style, as you travel between a
series of prison scenarios. And there's Divine Divinity, which looked
like something of a Diablo clone, though that needn't be a bad thing.
JoWood
Another company with a deep lineup was JoWood. Like CDV, they had
half a dozen games on show, and as many again in development. The
one that sucked me into the stand was Code Zero, which looks to
be something of a Matrix-style third-person shooter/RPG. The game's
still a way off yet, so there wasn't a great deal to see. The developer
was promising more gameplay hours than Max Payne. Another stylish
3D RPG by the name of Gothic is in the works. This looks set to
finally put the dated Might and Magic RPG format to rest, offering
a full 3D perspective on the RPG action. There ares also over 250
NPCs and a wide range of monsters, each with their own daily routines
and lives to follow.
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The wide array of games wouldn't be complete without a couple of
3D RTS games. WorldWar III is a modern RTS that looks a little Earth
2150-like in appearance. It's due out very soon and a public demo
is available. However, it doesn't seem to be overly innovative.
Even JoWood admits that "an RTS is an RTS." That said,
Natural Resistance was possibly the best-looking game at ECTS. The
detail in the 3D models of this modern RTS was very impressive.
Jeeps wobble as men climb onboard, the barrels of self-propelled
guns rise, fall, and recoil very convincingly. Perhaps most impressive
were the physics in the building models, with individual girders
of cranes buckling as they collapsed under gunfire. The 3D engine
was also able to maintain a large number of objects over a deep
field ofview. The game's not due until at least Christmas 2002,
so while the early 3D engine is there, there's no real gameplay
on offer yet. But it looks to be one to watch out for.
JoWood's Frontierland, which looked intruiging at ECTS last year,
has been shelved, with the more action-oriented Pioneers taking
it's place. There's also an Old West strategic game in the pipeline.
Industry Giant -- or Industry Tycoon if you're in the US -- is perhaps
JoWood's best-known and most successful game, having sold 1,600,000
units. It's thus no surprise that it's getting a sequel, due this
year.There's also a Hotel Giant in the works, which we can only
hope fares better than the woeful SimTower. The final JoWood title
worth mentioning isPanzer Elite, a WWII tank sim due for release
in a couple of months. This wasn't on show, but given the dearth
of good tank sims it may be worth checking out.
JoWood intends to release more of their games simultaneously to
US and European audiences. One reason being that they feel they'll
lose less to piracy by doing so.
Microids
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Microids' big game from ECTS 2000 was Far Gate. But this year they
had a rather different title up their sleeve: Warrior Kings. Set
in the Middle Ages, the flavour of the game is similar to Shogun,
at least in the battle element. In the demo on show, a number of
formations were lined up in opposition on some impressive3D terrain,
with units varying from standard pike and archer fare to some fantastic
behemoth seige engines. The formations, each of which can holdup
to 64 units, seemed easy to command, but you have to be aware that
units will react to events. For example, in the demo a group of
archers ran to a nearby hill when charged by cavalry. The fantasy
theme is continued with the ability for armies to tempoarily summon
angels or demons via prayer at their churches. There's a resource
wrapper present in each scenario, with cities to be built and food
to be harvested to keep troops in supply. The 300-unita-per-side
limit, with up to 8 sides in a battle, makes this a possible Shogun
contender. But one has to wonder if the resource element will make
the game play more like Age of Empires, with fewer set-piece battles
than implied by the demo. Still, it looks very promising and developers
at Black Cactus Games hope to release Warrior Kings in time for
Christmas.
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