60 Second Preview of…
Warcraft III at E3 2001
The Specs
Play one of four races in this latest version of the seminal fantasy
real time strategy game, now created in full 3D with rolling landscapes
and deformable terrain. The humans rely on technological upgrades
and their units includes elves and dwarves. The orcs are joined
by trolls and wyverns. The undead can raise corpses after a battle
to gather more units. The night elves are a tree-based race whose
buildings can root and uproot to move around the map. Day/night
cycles give different races periodic advantages. Each side has unique
classes for their heroes, who can learn special skills and abilities
as they go up levels and are carried over from mission to mission.
Heros also acquire magical items. With no naval combat and gold
as the only resource (although something called "mana stone"
limits the number of heroes you can summon), Warcraft III is being
streamlined so there's less emphasis on building bases and more
emphasis on managing units.
The Speculation
Tom's Comments: Blizzard isn't exactly known for
innovation and this is no exception. While listening to the Warcraft
III demo, a seasoned RTS connoiseur can't help but think, 'Yeah,
they did that in Warlords: Battlecry', 'Yeah, they did that in Kohan',
or 'Yeah, they did that in Earth 2150'. Mostly, he'll think, 'Yeah,
they did that in Warlords: Battlecry'. But Blizzard is living proof
that innovation is overrated. Warcraft III looks great, the team
has some clever ideas for their four unique races, and I have every
confidence that they'll deliver a fine RTS that will break sales
charts if not paradigms.
Mark's Comments: The Blizzard hallmarks are all there,
from good voice acting to attention to detail like water rippling
as characters step into it. The 3D engine's aged a bit and now looks
a lot like other 3D engines. The big deal with Warcraft III is the
addition of new playable races, the undead and the night elves,
to complement the humans and orcs, and the emphasis on combat over
building. I'm skeptical. I played it at E3 (for all of 10 minutes,
so take this with a grain of salt) and the combat just didn't do
it for me. Everything takes longer to die now to give the player
time to cast spells or use special abilities, but these spells and
abilities just didn't liven up the combat, which seemed tedious.
RTS games are all about building bases, managing resources, and
creating armies with the right mix of units. I don't want to have
to tag along and micromanage my battles. I want to lasso a bunch
of Zerg and throw them at the enemy and watch them spit acid and
eat babies and do their Zerg thing while I chuckle with my arms
crossed. I was disappointed by what I saw of this game at E3.
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Publisher:
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Vivendi Universal (formerly Sierra)
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Developer:
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Blizzard
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Genre:
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Fantasy real time strategy
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Release Date:
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Q4, 2001
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May 22, 2001
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