60 Second Preview of…
Torn at E3 2001
The Specs
This is an RPG built from LithTech 3.0. Torn is set in a new fantasy
world created by the developers at Black Isle Studios who created
Planescape: Torment. The game uses Fallout's S.P.E.C.I.A.L. roleplaying
system (nee GURPS), in which characters are developed by their skills
rather than according to a specific class. There will be different
realms of magic, different races (the standard elves et al., along
with some original races), and a non-linear storyline with multiple
arcs, which can be played through as a multi- or single player game.
Your character is a wanderer with a mysterious background who may
be either the fulfillment of a prophecy or the pawn to it.
The Speculation
Mark's Comments: I think I was sleeping when I saw
this game demoed at E3. I don't remember much about it besides LithTech
and the Fallout system. Maybe it was just that cliché was
piled on cliché. The world's been torn into three planes
blah blah blah: Good, evil, and the place where the action takes
place, what for lack of a better term I'll call "the regular
world." Your character doesn't know much about his past or
destiny or something and Christ, I'm tired of mystery characters.
Good fights evil in this game I'm pretty sure. You can be good.
You can be evil. For all I know you can be an evil armadillo who
wants to turn to the side of goodness. It's real-time with pausable
combat. Looks ok.
Tom's Comments: Unlike Mark, I was paying attention.
Besides, whether you use amnesia or a shipwreck, you somehow have
to account for the fact that you're introducing the player to a
new world, so he can't very well play someone who's familiar with
the area. And the basic premise here is more of an amoral order
vs. chaos rather than good vs. evil. But no matter -- there are
still a lot of elves and stuff running around. For a game set in
an original world, Torn does look an awful lot like other fantasy
RPGs. And to be honest, it didn't make for a very spectacular demo.
The quality of the final product will rely heavily on storyline
and writing, two rare commodities in the business of game development.
But this is precisely what's exciting about Torn -- it's being created
by the same guys who did Planescape: Torment, one of gaming's finest
examples of writing and storytelling. After Torment, I honestly
couldn't care less if those guys do a fantasy world with hackneyed
plot elements. After all, at its basic level, wasn't Planescape:
Torment just another game about a guy with amnesia?
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Publisher:
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Interplay
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Developer:
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Black Isle Studios
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Genre:
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RPG
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Release Date:
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Q4, 2001
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May 22, 2001
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